Steel Asylum
Welcome to the Steel Asylum Season, where the battlefield is about to become more chaotic than ever. This Season is packed with monstrous vehicles and devastating weapons, ready to clash without mercy. From the new dual-barrel Ultimate Season Pass tank, Serpente, to the devastating 60mm autocannon of the Season Pass tank, VCC-80/60, this Season is filled with machines built to unleash mayhem.
No matter where you go, there’s no escaping the Steel Asylum.
Check out the full details in the dedicated Steel Asylum season article.
Updated Pairs Matchmaker
The WWII matchmaker has been updated to better handle Platoons. The matchmaker now attempts to pair Platoons with the same Tier, size, and class composition, with one class wildcard allowed.
When Platoons have different class compositions, the matchmaker will use solo players to fill the difference, ensuring both teams ultimately have the same number of vehicles in each class.
For example:
Team 1, Platoon 1
- Tier X Heavy Tank
- Tier X Heavy Tank
- Tier X Heavy Tank
Team 2, Platoon 2
- Tier X Heavy Tank
- Tier X Heavy Tank
- Tier X Medium Tank
Since the platoons have different class compositions, they will be paired with a Solo player to address the class discrepancy:
- Team 1, Platoon 1 will be paired with a Tier X Medium Tank solo player to make up for having one fewer Medium Tank than Team 2.
- Team 2, Platoon 2 will be paired with a Tier X Heavy Tank solo player to make up for having one fewer Heavy Tank than Team 1.
- This ensures that the resulting match composition is as good as the MM can make
- Both teams have a 3-player Tier X platoon
- Both teams have 3 Heavies and 1 Medium Tier X
- This ensures that the resulting match composition is as good as the MM can make
- The remaining slots will be filled with additional solo players, maintaining tier and class parity between the teams.
Note: If no suitable Platoons can be paired within 2 minutes, matchmaking rules will relax. In the relaxed ruleset, Platoons of different Tiers or sizes can be used to fill the match without violating the hard rules. For example:
- Team 1
- Platoon 1: Tier X Medium, Tier X Light
- Solo Tier IX Light
- Solo Tier IX Heavy
- Solo Tier IX TD
- Team 2
- Platoon 2: Tier IX Light, Tier IX Heavy, Tier IX TD
- Solo Tier X Medium
- Solo Tier X Heavy
Hard Rules
- The maximum allowed difference in the number of platooned players between teams is 3.
- The difference in the number of Platoons between teams remains 1.
Regiment Store Refresh
This Season brings a brand-new vehicle, the SU-2-122, available to purchase for 30,000 Regiment Coins.
While it may not be a Halloween tank, it doesn’t get much scarier than this 450-alpha, double-barrel monster!

New Commander Skill
To complement the recently updated Rocket mechanics, we've introduced a new Commander Skill designed to improve the handling and effectiveness of rockets. In addition, Commander Skill respecs will be free until Nov 3rd, allowing you to experiment with different skill builds at no cost.
Rocket Scientist
- 20% increase to the acceleration and maximum speed of unguided rockets

Balance Updates
The Cold War balance pass focuses on Swedish and Independent vehicles, while the WWII balance pass focuses on the low-tier German tanks. This round completes the remaining nations and tiers that were not covered in the previous balance updates.
- Players will receive 100% silver compensation for any removed modules upon login.
- Please check your loadout on any impacted vehicle with module changes to ensure you have the desired modules equipped.
Cold War
Eastern Alliance
- Chassis 1
- Shot dispersion penalty during movement: 0.18/0.18 -> 0.15/0.15
- Shot dispersion penalty during rotation: 0.18/0.18 -> 0.15/0.15
- Radio 1
- Radio range: 450 -> 620
- Chassis 1
- Shot dispersion penalty during movement: 0.13/0.13 -> 0.1/0.1
- Shot dispersion penalty during rotation: 0.13/0.13 -> 0.1/0.1
- Turret 1
- 25 mm Oerlikon KBA-B07AA
- Accuracy: 0.29 -> 0.27
- Aim time: 2.1 -> 1.9
- Overheat
- Max heat: 75 -> 100
- HE Shell
- Heat per shell: 2 -> 2.2
- 25 mm Oerlikon KBA-B07AA
- Turret 1
- 125 mm 2A46MS Cannon
- Accuracy: 0.28 -> 0.26
- Reload: 7.9 -> 7.6
- 125 mm 2A46MS Cannon V2
- Accuracy: 0.26 -> 0.24
- Reload: 7.7 -> 7.4
- Oerlikon Contraves 204KAA
- Accuracy: 0.31 -> 0.28
- AP:
- Heat per shell: 1.5 -> 1
- HE:
- Heat per shell: 1.5 -> 1.2
- 125 mm 2A46MS Cannon
- Engine 1
- Reverse speed: 18 -> 20.3
- Engine 2
- Reverse speed: 20 -> 22.6
Independent
- Chassis 1
- Rotation speed: 38 -> 42
- Shot dispersion penalty during movement: 0.09/0.09 -> 0.06/0.06
- Shot dispersion penalty during rotation: 0.09/0.09 -> 0.06/0.06
- Turret 1
- Rotation speed: 44 -> 50
- 60 mm IMI HVMS
- Accuracy: 0.21 ->0.19
- Shot dispersion penalty during turret rotation: 0.08 -> 0.06
- Reload: 3.3 -> 3.1
- Aim time: 1.7 -> 1.5
- Engine 1
- Power: 275 -> 425
- Radio 1
- Radio range: 700 -> 750
- Hull
- Health: 1280 -> 1360
- Chassis 1
- Rotation speed: 38 -> 44
- Shot dispersion penalty during movement: 0.14/0.14 -> 0.1/0.1
- Shot dispersion penalty during rotation: 0.14/0.14 -> 0.1/0.1
- Chassis 2
- Rotation speed: 40 -> 46
- Shot dispersion penalty during movement: 0.12/0.12 -> 0.08/0.08
- Shot dispersion penalty during rotation: 0.12/0.12 -> 0.08/0.08
- Turret 1
- Health: 320 -> 340
- Rotation speed: 34 -> 36
- 75 mm M50 Rifled Gun
- Accuracy: 0.34 -> 0.28
- 75 mm M50 Rifled Gun V2
- Accuracy: 0.32 -> 0.26
- Turret 2
- Health: 520 -> 440
- View range: 475 -> 500
- Rotation speed: 36 -> 38
- 75 mm M50 Rifled Gun
- Accuracy: 0.34 -> 0.28
- 75 mm M50 Rifled Gun V2
- Accuracy: 0.32 -> 0.26
- Radio 1
- Radio range: 500 -> 530
- Radio 2
- Radio range: 560 -> 590
- Radio 3
- Radio range: 600 -> 630
- Adjusted module weights
- Turret 2
- View range: 495 -> 525
- Rotation speed: 32 -> 34
- Radio 1
- Radio range: 530 -> 550
- Radio 2
- Radio range: 590 -> 600
- Radio 3
- Radio range: 630 -> 650
- Turret 1
- View range: 515 -> 525
- Radio 1
- Radio range: 590 -> 650
- Engine 1
- Reverse speed: 20.1 -> 23.4
- Chassis 1
- Rotation speed: 36 -> 38
- Chassis 2
- Rotation speed: 38 -> 40
- Turret 1
- Rotation speed: 34 -> 36
- 105 mm Gun IMI M68A1
- Reload: 7.8 -> 7.5
- 105 mm Gun IMI M68A1 v2
- Accuracy: 0.31 -> 0.29
- Turret 2
- 105 mm Gun IMI M68A1
- Reload: 7.8 -> 7.5
- 105 mm Gun IMI M68A1 v2
- Accuracy: 0.31 -> 0.29
- 105 mm Gun IMI M68A1
- Engine 1
- Power: 750 -> 810
- Radio 1
- Radio range: 530 -> 550
- Radio 2
- Radio range: 590 -> 600
- Radio 3
- Radio range: 630 -> 650
- Hull
- Health: 2480 -> 2680
- Chassis 1
- Terrain resistance: 1/1.2/2.2 -> 1/1.1/2.1
- Rotation speed: 36 -> 40
- Chassis 2
- Terrain resistance: 0.95/1/2 -> 0.9/1/2
- Rotation speed: 38 -> 42
- Turret 1
- Health: 620 -> 670
- View range: 525 -> 535
- Rotation speed: 36 -> 38
- 105 mm Gun IMI M68A1
- Accuracy: 0.28 -> 0.25
- Reload: 6.2 -> 5.8
- 105 mm Gun IMI M68A1 v2
- Reload: 5.9 -> 5.5
- Turret 2
- Rotation speed: 38 -> 40
- Health: 820 -> 870
- 105 mm Gun IMI M68A1
- Accuracy: 0.28 -> 0.25
- Reload: 6.2 -> 5.8
- 105 mm Gun IMI M68A1 v2
- Reload: 5.9 -> 5.5
- Turret 1
- Health: 520 -> 540
- Rotation speed: 36 -> 40
- View range: 515 -> 525
- Radio 1
- Radio range: 590 -> 650
- Engine 1
- Power: 750 -> 810
- Hull
- Health: 2760 -> 2800
- Chassis 1
- Terrain resistance: 1/1.1/2.1 -> 0.9/1/2
- Rotation speed: 40 -> 42
- Chassis 2
- Terrain resistance: 0.9/0.95/1.9 -> 0.8/0.9/1.9
- Rotation speed: 42 -> 44
- Turret 1
- Health: 690 -> 700
- View range: 535 -> 545
- Rotation speed: 38 -> 40
- Turret 2
- Rotation speed: 40 -> 42
- Health: 890 -> 900
- Chassis 1
- Terrain resistance: 1/1.2/1.9 -> 0.95/1.15/1.85
- Rotation speed: 34 -> 38
- Chassis 2
- Terrain resistance: 1/1.15/1.8 -> 0.95/1.1/1.75
- Rotation speed: 36 -> 40
- Turret 1
- 105 mm Gun IMI M68A1
- Reload: 6.3 -> 5.6
- 105 mm Gun IMI M68A1 v2
- Reload: 6.1 -> 5.9
- Aim time: 1.9 -> 1.7
- 105 mm Gun IMI M68A1
- Turret 2
- Rotation speed: 40 -> 42
- 105 mm Gun IMI M68A1
- Reload: 6.3 -> 5.6
- 105 mm Gun IMI M68A1 v2
- Reload: 6.1 -> 5.9
- Aim time: 1.9 -> 1.7
- Radio 1
- Radio range: 590 -> 610
- Radio 2
- Radio range: 650 -> 670
- Radio 3
- Radio range: 690 -> 700
- Chassis 1
- Rotation speed: 36 -> 40
- Chassis 2
- Rotation speed: 38 -> 42
- Turret 1
- View range: 505 -> 535
- 105 mm Gun IMI M68A1
- Reload: 6.1 -> 5.9
- Aim time: 1.9 -> 1.7
- 105 mm Gun IMI M68A1 v2
- Reload: 5.9 -> 5.7
- Turret 2
- Rotation speed: 40 -> 42
- View range: 535 -> 545
- 105 mm Gun IMI M68A1
- Reload: 6.1 -> 5.9
- Aim time: 1.9 -> 1.7
- 105 mm Gun IMI M68A1 v2
- Reload: 5.9 -> 5.7
- Radio 1
- Radio range: 600 -> 610
- Radio 2
- Radio range: 660 -> 670
- Radio 3
- Radio range: 690 -> 700
- Chassis 2
- Terrain resistance: 1/1.2/1.8 -> 1/1.1/1.8
- Turret 1
- View range: 525 -> 545
- Rotation speed: 40 -> 42
- Chassis 1
- Shot dispersion penalty during movement: 0.12/0.12 -> 0.09/0.09
- Shot dispersion penalty during rotation: 0.12/0.12 -> 0.09/0.09
- Turret 1
- Rotation speed: 42 -> 46
- 12 cm strvkanL/40
- Reload: 6.2 -> 5.7
- Shot dispersion penalty during turret rotation: 0.12 -> 0.1
- Chassis 1
- Shot dispersion penalty during movement: 0.12/0.12 -> 0.14/0.14
- Shot dispersion penalty during rotation: 0.12/0.12 -> 0.14/0.14
- Chassis 2
- Shot dispersion penalty during movement: 0.1/0.1 -> 0.12/0.12
- Shot dispersion penalty during rotation: 0.1/0.1 -> 0.12/0.12
- Turret 1
- 105 mm Denel GT3B Mk
- Reload: 8 -> 8.3
- 105 mm Denel GT3B Mk V2
- Reload: 7.8 -> 8.1
- 105 mm Denel GT3B Mk
- Turret 1
- View range: 485 -> 515
- Radio 1
- Radio range: 500 -> 650
- Turret 1
- Rotation speed: 36 -> 40
- View range: 495 -> 525
- 105 mm Gun M68
- Accuracy: 0.3 -> 0.28
- Reload: 8.3 -> 8.1
- Radio 1
- Radio range: 500 -> 650
- Chassis 1
- Terrain resistance: 0.7/0.9/1.7 -> 0.7/0.8/1.7
- Shot dispersion penalty during movement: 0.14/0.14 -> 0.12/0.12
- Shot dispersion penalty during rotation: 0.14/0.14 -> 0.12/0.12
- Chassis 2
- Terrain resistance: 0.7/0.8/1.6 -> 0.6/0.7/1.6
- Shot dispersion penalty during movement: 0.12/0.12 -> 0.1/0.1
- Shot dispersion penalty during rotation: 0.12/0.12 -> 0.1/0.1
- Engine 1
- Power: 750 -> 810
- Chassis 1
- Shot dispersion penalty during movement: 0.15/0.15 -> 0.11/0.11
- Shot dispersion penalty during rotation: 0.15/0.15 -> 0.11/0.11
- 40 mm Bofors L/70B
- Accuracy: 0.32 -> 0.29
- Reload: 11.5 -> 11.1
- Dual Rbs 56 BILL ATGM Launcher
- Reload: 32 -> 27
- Hull
- Health: 2320 -> 2480
- Chassis 1
- Rotation speed: 36 -> 40
- Shot dispersion penalty during movement: 0.09/0.09 -> 0.07/0.07
- Shot dispersion penalty during rotation: 0.09/0.09 -> 0.07/0.07
- Turret 1
- Health: 580 -> 620
- Rotation speed: 38 -> 42
- View range: 580 -> 600
- 105 mm CN-105-G1
- Reload: 23.4 -> 21.2
- Accuracy: 0.28 -> 0.2
- Engine 1
- Power: 320 -> 380
- Engine 1
- Reverse speed: 17.7 -> 20.3
- Power: 500 -> 600
- Radio 1
- Radio range: 570 -> 630
- Chassis 1
- Rotation speed: 38 -> 42
- Turret 2
- Rotation speed: 42 -> 46
- View range: 555 -> 580
- 105 mm FM K.4 Modelo 1L (rifled gun)
- Shot dispersion penalty during turret rotation: 0.07 -> 0.05
- Reload: 7 -> 6.6
- Adjusted module weights
- Hull
- Health: 1360 -> 1440
- Chassis 1
- Rotation speed: 40 -> 42
- Shot dispersion penalty during movement: 0.14/0.14 -> 0.12/0.12
- Shot dispersion penalty during rotation: 0.14/0.14 -> 0.12/0.12
- Chassis 2
- Rotation speed: 42 -> 44
- Shot dispersion penalty during movement: 0.12/0.12 -> 0.1/0.1
- Shot dispersion penalty during rotation: 0.12/0.12 -> 0.1/0.1
- Turret 1
- Health: 340 -> 360
- View range: 435 -> 460
- Turret 2
- Health: 540 -> 560
- View range: 455 -> 500
- Radio 1
- Radio range: 500 -> 530
- Radio 2
- Radio range: 560 -> 590
- Radio 3
- Radio range: 600 -> 630
- Hull
- Health: 1440 -> 1520
- Chassis 1
- Rotation speed: 42 -> 44
- Chassis 2
- Rotation speed: 44 -> 46
- Turret 1
- Health: 360 -> 380
- View range: 440 -> 470
- Turret 2
- Health: 560 -> 570
- View range: 465 -> 500
- Radio 1
- Radio range: 500 -> 530
- Radio 2
- Radio range: 560 -> 590
- Radio 3
- Radio range: 600 -> 630
- Chassis 1
- Rotation speed: 46 -> 48
- Chassis 2
- Terrain resistance: 0.6/0.7/1.6 -> 0.5/0.6/1.5
- Turret 1
- View range: 455 -> 480
- Both guns:
- Gun depression: 3 -> 6
- Turret 2
- Rotation speed: 30 -> 32
- View range: 480 -> 525
- Both guns:
- Gun depression: 3 -> 6
- Radio 1
- Radio range: 500 -> 550
- Radio 2
- Radio range: 560 -> 600
- Radio 3
- Radio range: 600 -> 650
Western Alliance
- Hull
- Armor panel 7: 15mm -> 40mm
- Armor panel 11: 30mm -> 60mm
- Armor panel 13: 45mm -> 80mm
- Chassis 1
- Rotation speed: 30 -> 36
- Terrain resistance: 0.7/0.8/1.8 -> 0.6/0.7/1.8
- Shot dispersion penalty during movement: 0.3 -> 0.2
- Shot dispersion penalty during movement: 0.3 -> 0.15 (Siege mode)
| BEFORE | AFTER |
|---|---|
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WWII
Tier 1
- Chassis 1
- Terrain resistance: 0.9/1.2/2.1/ -> 0.9/1/2.1
- Shot dispersion penalty during movement: 0.36 -> 0.32
- Shot dispersion penalty during rotation: 0.36 -> 0.32
- Turret 1
- 3,7 cm Kw.K. 36 L/46.5
- Reload: 2.4 -> 2
- DPM: 900 -> 1080
- 2 cm Breda (i)
- Reload: 3.2 -> 2.6
- DPM: 1067 -> 1214
- 3,7 cm Kw.K. 36 L/46.5
- Engine 1
- Power: 95 -> 120
Tier II
- Chassis 1
- Terrain resistance: 1.1/1.4/2.3 -> 1.1/1.5/2.7
- Turret 1
- Rotation speed: 42.255814 -> 38
- 2 cm Kw.K. 38
- Reload: 5.5 -> 5.8
- DPM: 1320 -> 1269
- Turret 2
- Rotation speed: 46.093023 -> 42
- 2 cm Flak 38
- Reload: 5.2 -> 5.6
- DPM: 1375 -> 1303
- 2 cm Kw.K. 38
- Reload: 5.2 -> 5.5
- DPM: 1375 -> 1320
- Chassis 1
- Terrain resistance: 1.1/1.4/2.5-> 1.1/1.3/2.4
- Rotation speed: 44 -> 48
- Shot dispersion penalty during movement: 0.26 -> 0.24
- Shot dispersion penalty during rotation: 0.26 -> 0.24
- Chassis 2
- Terrain resistance: 1/1.3/2.3 -> 1/1.2/2.2
- Rotation speed: 46 -> 50
- Shot dispersion penalty during movement: 0.23 -> 0.21
- Shot dispersion penalty during rotation: 0.23 -> 0.21
- Turret 1
- 2 cm Kw.K. 30
- Reload: 6.7 -> 5.7
- DPM: 1111 -> 1251
- Accuracy: 0.59 -> 0.57
- 2 cm Kw.K. 38
- Accuracy: 0.57 -> 0.56
- 2 cm Breda (i)
- Reload: 3.3 -> 2.2
- DPM: 1046 -> 1337
- Accuracy: 0.53 -> 0.5
- 2 cm Kw.K. 30
- Turret 2
- 2 cm Kw.K. 30
- Reload: 6.2 -> 5.4
- DPM: 1177 -> 1301
- Accuracy: 0.56 -> 0.55
- 2 cm Kw.K. 38
- Accuracy: 0.56 -> 0.55
- 2 cm Breda (i)
- Reload: 3 -> 2
- DPM: 1112 -> 1408
- 2 cm Kw.K. 30
- Engine 1
- Power: 60 -> 80
- Engine 2
- Power: 100 -> 140
- Chassis 1
- Rotation speed: 32 -> 40
- Terrain resistance: 1.2/1.4/2.5 -> 1.1/1.3/2.4
- Chassis 2
- Rotation speed: 36 -> 42
- Terrain resistance: 1.1/1.3/2.3 -> 1/1.2/2.2
- Turret 1
- 3,7 cm Pak (t) L/47
- Accuracy: 0.39 -> 0.37
- Reload: 2.1 -> 2
- DPM: 1143 -> 1200
- 3,7 cm Pak (t) L/47
- Engine 1
- Power: 95 -> 120
- Engine 2
- Power: 100 -> 140
Tier III
- Hull
- Health: 228 -> 240
- Chassis 1
- Terrain resistance: 1.1/1.4/2.9 -> 1.1/1.4/2.7
- Shot dispersion penalty during movement: 0.32 -> 0.3
- Shot dispersion penalty during rotation: 0.32 -> 0.3
- Chassis 2
- Shot dispersion penalty during movement: 0.3 -> 0.28
- Shot dispersion penalty during rotation: 0.3 -> 0.28
- Turret 1
- Health: 57 -> 60
- Rotation speed: 42 -> 40
- 3,7 cm Kw.K. 34 (t) L/40
- Aim time: 1.7 -> 1.6
- Shot dispersion penalty during turret rotation: 0.16 -> 0.14
- 3,7 cm Kw.K. 38 (t) L/47
- Reload: 2.3 -> 2
- DPM: 1044 -> 1200
- Shot dispersion penalty during turret rotation: 0.16 -> 0.14
- Turret 2
- Health: 112 -> 100
- Rotation speed: 32.27907 -> 42
- 3,7 cm Kw.K. 34 (t) L/40
- Aim time: 1.7 -> 1.6
- Shot dispersion penalty during turret rotation: 0.14 -> 0.12
- 3,7 cm Kw.K. 38 (t) L/47
- Shot dispersion penalty during turret rotation: 0.14 -> 0.12
- Engine 1
- Power: 120 -> 170
- Engine 1
- Power: 60 -> 80
- Engine 2
- Power: 100 -> 140
- Chassis 1
- Terrain resistance: 1.14/1.26/1.71 -> 1.1/1.2/1.6
- Turret 1
- 3,7 cm SA 38 L/34
- Accuracy: 0.4 -> 0.38
- 3,7 cm SA 38 L/34
- Engine 1
- Power: 75 -> 110
- Fire damage per second: 34.06 -> 35.35
- Hull
- Health: 316 -> 328
- Chassis 1
- Terrain resistance: 1.03/1.14/2.06 -> 1/1.1/2
- Turret 1
- Health: 79 -> 82
- Rotation speed: 40 -> 46
- 4 cm Kw.K. 37M
- Reload: 2.4 -> 2.1
- DPM: 1125 -> 1286
- Aim time: 2 -> 1.9
Tier IV
- Removed stock engine
- Hull
- Health: 340 -> 352
- Chassis 1
- Terrain resistance: 1.1/1.3/2.9 -> 1.1/1.2/2.9
- Turret 1
- Health: 85 -> 88
- Rotation speed: 32 -> 40
- View range: 330 -> 340
- 3,7 cm Kw.K. 38 (t) L/47
- Reload: 2.3 -> 2
- DPM: 1044 -> 1200
- 2 cm Flak 38
- Reload: 4.6 -> 4.3
- DPM: 1500 -> 1571
- 4,7 cm Kw.K. (t) L/43
- Reload: 2.3 -> 2.2
- DPM: 1565 -> 1636
- Turret 2
- Health: 140 -> 128
- 3,7 cm Kw.K. 38 (t) L/47
- Reload: 2.3 -> 2
- DPM: 1044 -> 1200
- 4,7 cm Kw.K. (t) L/43
- Reload: 2.3 -> 2.2
- DPM: 1656 -> 1636
- Removed stock radio
- Fire damage per second: 32 -> 34
- Hull
- Health: 296 -> 320
- Chassis 1
- Terrain resistance: 1.1/1.6/2.7 -> 1.1/1.4/2.5
- Rotation speed: 38 -> 40
- Chassis 2
- Terrain resistance: 1.1/1.5/2.5 -> 1.1/1.3/2.3
- Rotation speed: 40 -> 42
- Turret 1
- Health: 74 -> 80
- 7,5 cm Stu.K. 40 L/43
- Aim time: 1.8 -> 1.7
- Accuracy: 0.39 -> 0.36
- 7,5 cm PaK 39 L/48
- Reload: 3.9 -> 3.7
- DPM: 1692 -> 1784
- Accuracy: 0.36 -> 0.34
- Chassis 1
- Rotation speed: 30 -> 32
- Terrain resistance: 1.1/1.2/2.1 -> 1.1/1.2/2
- Chassis 2
- Rotation speed: 32 -> 34
- Terrain resistance: 1/1.1/1.9 -> 1/1.1/1.8
- Turret 1
- 7,5 cm Kw.K. 37 L/24
- Aim time: 2.3 -> 2.2
- 7,5 cm Kw.K. 37 L/24
- Turret 2
- 7,5 cm Kw.K. 37 L/24
- Aim time: 2.3 -> 2.2
- 7,5 cm Kw.K. 37 L/24
- Chassis 1
- Terrain resistance: 1/1.1/1.7 -> 1/1.2/1.7
- Rotation speed: 45 -> 44
- Chassis 2
- Rotation speed: 46 -> 42
- Chassis 1
- Terrain resistance: 1.1/1.3/2.1 -> 1.1/1.2/2.1
- Rotation speed: 38 -> 42
- Shot dispersion penalty during movement: 0.26 -> 0.25
- Shot dispersion penalty during rotation: 0.26 -> 0.25
- Chassis 2
- Terrain resistance: 1.1/1.2/2 -> 1/1.1/1.9
- Rotation speed: 40 -> 44
- Shot dispersion penalty during movement: 0.24 -> 0.23
- Shot dispersion penalty during rotation: 0.24 -> 0.23
- Turret 1
- 5 cm Kw.K. 38 L/42
- Aim time: 1.9 -> 1.8
- 5 cm Kw.K. 38 L/42
- Turret 2
- Rotation speed: 44 -> 46
- 5 cm Kw.K. 38 L/42
- Aim time: 1.9 -> 1.8
- 5 cm Kw.K. 39 L/60
- Accuracy: 0.38 -> 0.37
- 7,5 cm Kw.K. 37 L/24
- Accuracy: 0.45 -> 0.43
- 7,5 cm Kw.K. 40 L/43
- Accuracy: 0.4 -> 0.38
- Removed stock radio
- Added new top radio
- Fire damage per second: 49.5 -> 46.8
- Hull
- Health: 392 -> 376
- Chassis 1
- Rotation speed: 42 -> 40
- Turret 1
- Health: 98 -> 94
- Rotation speed: 44 -> 38
- View range: 330 -> 310
- Turret 2
- Health: 158 -> 144
- Rotation speed: 44 -> 40
- Fire damage per second: 51.7 -> 55.4
- Hull
- Health: 552 -> 592
- Chassis 1
- Rotation speed: 45 -> 46
- Terrain resistance: 1.14/1.26/1.71 -> 1.1/1.2/1.6
- Turret 1
- Health: 138 -> 148
- 4,7 cm SA 35 L/34
- Reload: 2.17142857142857 -> 1.9
- DPM: 1437 -> 1642
Tier V
- Chassis 1
- Rotation speed: 34 -> 40
- Chassis 2
- Rotation speed: 36 -> 42
- Turret 1
- View range: 330 -> 340
- 12.8cm L/26
- Aim time: 2.1 -> 2
- Accuracy: 0.4 -> 0.39
- Reload: 8.5 -> 8.1
- DPM: 2118 -> 2223
- Chassis 1
- Rotation speed: 44 -> 46
- Shot dispersion penalty during movement: 0.26 -> 0.24
- Shot dispersion penalty during rotation: 0.26 -> 0.24
- Chassis 2
- Shot dispersion penalty during movement: 0.24 -> 0.22
- Shot dispersion penalty during rotation: 0.24 -> 0.22
- StuGIII_Ausf_1940
- Terrain resistance: 1.1/1.7/2.9 -> 1.1/1.5/2.7
- Rotation speed: 37 -> 40
- Fire damage per second: 63.3 -> 65.9
- Hull
- Health: 676 -> 704
- Chassis 1
- Rotation speed: 20 -> 23
- Terrain resistance: 1/1.2/2.5 -> 1/1.2/2.4
- Turret 1
- Health: 169 -> 176
- 7,5 cm Kw.K. L/40
- Reload: 3.9 -> 3.6
- DPM: 1692 -> 1834
- Aim time: 1.9 -> 1.8
- Accuracy: 0.38 -> 0.36
- Chassis 1
- Terrain Resistance: 1.3/1.7/2.5 -> 1.2/1.5/2.5
- Turret 1
- 130 mm M-65K gun
- Accuracy: 0.38 -> 0.36
- Reload: 14.5 -> 13.7
- DPM: 2,317 -> 2,453
- 130 mm M-65K gun
Additional Improvements
Additional Improvements
- Fairplay violations, such as early quitting or AFK behavior, will now prevent players from earning Team Points in Event Modes
- Organized the Cold War Premium Tech Tree
- Updated Contract UI and functionality to match Challenge UI and functionality
- Skins have been enabled for purchase directly in the customization section for the Season Pass vehicles released within the past 5 seasons
- Updated the stats panel UI to be consistent across all menus
- Updated the stats panel in the garage to use the tank's short name instead of long name to reduce scrolling
Coming Soon
Halloween
Look out! There’s been a breakout at the Steel Asylum as our Halloween events kick off October 13th.
What's Coming
- October 13th:
- Two new Commanders and their vehicles will soon make their presence known on the battlefield alongside the Monsters of years past.
- Complete challenges, earn points, and redeem them for a selection of monstrous tanks in our yearly Monster Hunter Challenge.
- Halloween maps will appear in normal battles throughout the event.
- Fractured Lands will replace Cliff
- Grim Graveyard will replace Prokhorovka
- Hell's Highway will replace Highway
- October 20th
- These terrifying machines will awaken from their slumber during the two-week Monster Mash Event, giving you the chance to unleash their powers on the battlefield once again.
If you are easily scared, cover your eyes, as the preview of the upcoming content is quite terrifying!
- Nurse Wretched 3D Commander with Custom VO and the Tier VIII Medium Rx Malpractice:
- Awakened Powers: This twisted medevac awakens during Monster Mash, delivering lethal injections to enemies or healing injections to allies. Effects can stack, causing damage or healing over time.

- Bubbles 3D Commander with Custom VO and the ERA 2 Medium Last Laugh:
- Awakened Powers: This crazy clown car truly awakens during the Monster Mash event mode, featuring a "BANG!" flag that pops out whenever you fire, the craziest hair day you've ever seen, and a seemingly endless supply of laughing gas that your enemies definitely won't find very funny. Any foe who enters its toxic cloud will receive damage over time.
Cold War Reinforcements
Arriving on October 20th, three French Lights are ready to round up the enemy, with the AMX 13/75 Modèle 51 arriving in ERA 1, while the AMX 13/90 Modèle 2 and AMX 13/105 Modèle 58 arrive in ERA 2.
- Featuring good speed, stealth, and maneuverability, these nimble scouts are equipped with 6-round autoloaders ranging from 75mm to 105mm, giving them the firepower to quickly hunt down the enemy.
Sci-Fi Invasion
Brace yourselves for an invasion from beyond the stars! Get ready for out-of-this-world content featuring returning favorites and new tanks you won’t want to miss.
BLACKOUT
Prepare for a month-long offensive starting November 3rd! BLACKOUT brings exciting new Black Friday content, incredible sales, and a daily battle challenge with amazing rewards up for grabs!
Estimated Update Sizes
- Xbox One:
- Xbox Series S|X:
- PS4:
- PS5/Pro:
Issues Addressed
General
- The clip capacity bar now correctly reflects the remaining ammunition for multi-turreted vehicles
- The "Cancel" button prompt is now located correctly in the button legend on the Garage selection screen
- The 3D Flag no longer reloads twice when returning from the Flag selection menu
- Reconnecting to a game will no longer persistently display the login details at the bottom of the screen
- Contract progression displays now support additional digits without requiring scrolling
- Pinning event medals no longer wipes out your pinned medals
- Addressed an issue where clip-based guns can sometimes display a reload bar next to it on the HUD
- Elite level pop-up no longer breaks the UI display when tabbing to another screen
- Commander transfers from Tier 1 vehicles now display the correct cost
- Tracers and projectiles are now visible in Replays
- Players with maxed-out Premium time are now able to purchase Premium time bundles to gift
- Garage stats no longer appear on top of filters in certain cases
- Bots should no longer teleport back onto the navigation mesh while a player is watching
- Reload no longer resets when using the loaded shell exchanger when you switch ammo as Rations expire
- Adjusted the damage standing field so there is no overlap when the damage standing is at 100%
Tank
- The following tanks will no longer be mirrored by Bots in Coop
- Iron Fist
- FV224 Chopper
- FV227 Conceiver
- FV229 Contender
- FV230 Canopener
- FV225
- E65 Zwilling
- SFAC 105
- Shred Tread
- KV-2 Sofiya Skin no longer casts a star-shaped shadow
- Adjusted the Swiss autocannon firing effect to address FPS issues
- Panzer 58 now plays the correct 84mm and 105mm gun audio
- Bardelas 60mm HVMS reload time now updates dynamically in the details stats
- Andre the Giant no longer has an inscription on the inside of the barrel
- Corrected the barrel netting on the Union Jack skin for the Conqueror Mk. 1
- Marks of Excellence now display on the L Pz-51 guns
- Panzer 74 barrel destroyed state has been fixed
- Type 4 Heavy no longer has camouflage applied to the inside of the barrel
- FFDP - Iron Fist now displays the correct 1-shell clip when rockets are selected
- AMX 105 AM mle. 47 Turret 2 has been updated to its correct health value (85)
Map
- El Halluf: Added collision barriers to block off unintended access to a hill at grid A3



