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Dev Blog: Commander Skills, Equipment, and Consumables Updates - The Details!
AUG. 15, 2025
NEWS

Hello, Commanders,

Today we have a lengthy update to our “Commander Skills, Equipment, and Consumables” initiative first mentioned in our 2025 Roadmap and summarized in our previous Dev Blog. We announced on our August 15th stream that we would be revealing our full plan for these changes. Today, we’re posting our entire list of planned changes to Commander Skills, Equipment, and Consumables for your feedback. Please note: the changes listed below are not live yet! They're planned for release in the months to come.

This is a large set of changes that all interweave together along with the Quality of Life changes we recently started to implement in the Gods of Thunder season, so please take some time to digest them all together.

We'll continue to evaluate and monitor tank and gameplay balance after these changes go into effect. Our goal is to re-evaluate balance afterwards and we may find that some tanks need stat changes in response to how the Skills/Equipment/Consumables changes affect gameplay.

In addition to the proposed changes for Skills, Equipment, and Consumables, we also plan to change two mechanics for Cold War:

Standard spotted duration time: 5 seconds -> 10 seconds

  • Currently, once you break line of sight with the enemy, it takes 5 seconds to become unspotted in Cold War.
  • We are increasing this to 10 seconds to account for the various spotted time duration increases and decreases that the Skills, Equipment, and Consumables can have to maintain gameplay balance.
    • For Cold War, the minimum and maximum spotted time duration can be changed by +/-5s.(5s-15s)
    • For World War II, the minimum and maximum spotted time duration can be changed by +/-3 seconds (7s - 13s)

Minimum spotting distance: 35 meters -> 50 meters

  • This is to match World War II values and is an additional measure to ensure no tank can be closer than 50m without being detected. This shouldn't happen with the changes being made with various camo-boosting Skills, Equipment, and consumables but is an additional safeguard.

Our goal remains to provide transparent communication to the players, and we're interested in your feedback on this direction. We want this to be the start of a conversation where we can get your opinions on these proposed changes.

Below you'll find full lists of the changes we're making, with Before and After columns to show you the differences. Underneath those lists, you can see these changes in a summary infographic.

Commander Skills - Changes

In our first Dev Blog, we mentioned that our first notable change will be to Sixth Sense. We want to reiterate that here.

This change would be added to the game at the same time as all the other changes to Commander Skills we detail below. Sixth Sense will become a default ability for all Commanders instead of a Skill that requires a slot. This would ensure every player has access to this critical awareness tool without sacrificing a Skill slot to this “mandatory” choice.

We wanted to re-highlight the above change, as it affects all Commanders. The full list of various Skill changes can be found below. Any Skill not listed will not be changed.

Skills - Before Skills - After
Sixth Sense
Instantly alerts you when your tank is detected

Default ability of all Commanders

NEW SKILL

ATGM Expert

Increases the turning speed of ATGMs

NEW SKILL

Radio Jamming

3-second decrease to your spotted duration time

NEW SKILL

Pyromaniac

External fires you start with your flamethrower do 50% more damage per tick

NEW SKILL

Rocket Scientist

25% increase in velocity for unguided rockets

NEW SKILL

Rocketeer

+1 additional rocket boost (on applicable tanks)

25% increase to rocket thrust and engine power (on applicable tanks)

RETURNED SKILL

Jack of all Trades

The penalty for a wounded crew on performance is reduced by 25%

Adrenaline Rush

15% increase to gun reload speed when under 10% of HP

Last Stand

25% increase to Commander’s effectiveness when under 10% HP

Both skills combine to become:

Final Stand

15% increase to gun reload speed and 25% increase to Commander's effectiveness when under 10% HP

Comms Technician

30% increase to radio range

Marked Target

3-second increase to the enemy vehicle detection time

Both skills combine to become:

Comms Expert

30% increase to radio range

3-second increase to the duration enemy vehicles are spotted

Firefighting

10% decrease to fire duration

Fire Prevention

33% decrease to chance of Internal Fire

Both skills combine to become:

Fire Safety Training

10% decrease to fire duration

33% decrease to chance of Internal Fire

Dead Eye

6% increase to the chance of damaging crew and modules with AP, APCR, APDS, APFSDS, and HEAT shells

Iron Mace

25% decrease to the effect that distance has on shell penetration

Both skills combine to become:

Expert Gunner

6% increase to the chance of damaging crew and modules with non-HE shells

25% decrease to the effect that distance has on shell penetration

Controlled Impact

20% decrease to ram damage to self, 20% increase to ram damage to enemy

Trick Driving

30% reduction in fall damage

Both skills combine to become:

Dynamic Driving

20% decrease to ram damage to self, 20% increase to ram damage to enemy

30% reduction in fall damage

Safe Stowage

25% increase to ammo rack durability

Safe Stowage

25% increase to ammo rack durability

50% reduction to reload penalty with a damaged ammo rack

Snap Shot

12% increase to accuracy during turret rotation

Snap Shot

10% increase to accuracy during turret rotation

Camouflage Expertise

10% increase to camo factor

Camouflage Expertise

4% increase to camo factor

Off-Road Driving

15% increase to handling on soft terrain

7.5% increase to handling on moderately soft terrain

Off-Road Driving

7.5% increase to handling on soft and medium terrain

Born Leader

10% increase to Skill effectiveness and crew performance

Born Leader

5% increase to Skill effectiveness and crew performance

Rapid Loading

10% increase to gun reload speed

This skill is being removed.

Steady Aim

10% increase to accuracy

This skill is being removed.

Muffled Shot

Improves At Shot camouflage factor by 35% when shooting

This Skill's property is being converted into a tank Equipment option.

Silent Driving

55% decrease to the effect of driving on your tank’s camo factor

This Skill's property is being converted into a tank Equipment option.

Equipment - Changes

Similar to our change to Sixth Sense, we’re planning to bring a familiar feature back to all tanks permanently: Enhanced Target Info.

Previously available as a piece of Equipment, this functionality (outlining targeted tanks) will return as a default feature for all vehicles. This change ensures that all players benefit from improved targeting clarity without needing to equip or unlock anything extra.

This also means that all vehicles will retain their fourth Equipment slot.

Equipment - Before Equipment - After

Enhanced Target Info

Outline target / Show penetration chance

Default ability

NEW EQUIPMENT

Flash Hider

Improves At Shot camouflage factor by 35% when shooting

NEW EQUIPMENT

Low-Noise Exhaust System

55% decrease to the effect of driving on your tank’s camo factor

NEW EQUIPMENT

Cooling Jacket

Decreases the overheat penalty by 25%

RETURNED EQUIPMENT

Camouflage Net

Reduces tank detectability while stationary. Activates after 3 seconds. Does not stack with Improved Concealment.

Up to 15% in Cold War

  • Lights: 10%
  • Medium: 10%
  • Heavy: 10%
  • Tank Destroyer: 15%

Up to 15% in World War II

  • Lights: 10%
  • Medium: 10%
  • Heavy: 5%
  • Tank Destroyer: 15%
  • Artillery: 5%

RETURNED EQUIPMENT

Binocular Telescope

This gives a 15% bonus to spotting range when the vehicle is stationary. Activates after 3 seconds. Effect does not stack with Coated Optics.

Engine Protection

Engine durability increased by 50%

Reinforced Ammo Rack

Ammo rack durability increased by 50%

Reinforced Fuel Tank

Fuel tank durability increased by 50%

This Equipment combines to become:

Reinforced Internals

Increases Engine, Ammo Rack, and Fuel Tank durability by 50%

Gun Stabilizer

Increased gun accuracy by 20%, but the description read:

Improves shell accuracy while moving

Vehicle Movement Accuracy: +20%

Turret Rotation Accuracy: +20%

Gun Stabilizer

Now only affects accuracy during turret rotation and movement:

Improves shell accuracy while moving

Vehicle Movement Accuracy: +20%

Turret Rotation Accuracy: +20%

Advanced Armor

Reduces received damage by 5%

Armor Hardening

Increase hit points by 5%

Advanced Gun Laying Drive

Aiming speed increased by +12%

Gun Laying Drive

Aiming speed increased by +10%

Advanced Concealment

Reduces tank detectability

Up to 30% in Cold War

  • Lights: 10%
  • Medium: 15%
  • Heavy: 10%
  • Tank Destroyer: 30%

Up to 15% in World War II

  • Lights: 10%
  • Medium: 10%
  • Heavy: 5%
  • Tank Destroyer: 15%
  • Artillery: 5%

Improved Concealment

Reduces tank detectability

Up to 7.5% in Cold War

  • Lights: 5%
  • Medium: 5%
  • Heavy: 5%
  • Tank Destroyer: 7.5%

Up to 7.5% in World War II

  • Lights: 5%
  • Medium: 5%
  • Heavy: 2.5%
  • Tank Destroyer: 7.5%
  • Artillery: 2.5%

Traction System

Max speed increased by 10%

Chassis and hull rotation speed increased by 10%

Additional Grousers

7.5% increase to hull rotation speed
7.5% increase to handling on all terrain types

Spall Liner

Reduces ramming and explosion damage received by 50%

Spall Liner

Reduces ramming and explosion damage received by 50%

Reduce autopen damage from rotary guns by 100%

Reduces module damage from ATGMs by 25%

Advanced Loader

Loading Time: -10%

Gun Rammer

Loading Time: -5%

Enhanced Missile Warning

Adds an incoming missile warning system

Adds +5% to vision radius

Adds +2 seconds to targeted enemy vehicle detection time

For Cold War Era 2 (Escalation) and Era 3 (Détente) only

Name change only:

Missile Warning System

Adds an incoming missile warning system

Adds +5% to vision radius

Adds +2 seconds to targeted enemy vehicle detection time

For Cold War Era 2 (Escalation) and Era 3 (Détente) only

Advanced Suspension

Track durability increased by 50% and damage received from environmental collision reduced by 50%

Name change only:

Reinforced Suspension

Track durability increased by 50% and damage received from environmental collision reduced by 50%

Advanced Repair System

Repair time reduced by 25%

Name change only:

Toolbox

Repair time reduced by 25%

Advanced Optics

Increases view range by 10%

Name change only:

Coated Optics

Increases view range by 10%

Enhanced Zoom

Adds 3rd level to Sniper Cam, only available to Lights and TDs

Name change only:

High-Power Zoom

Adds 3rd level to Sniper Cam, only available to Lights and TDs

Advanced Power Train

Max speed and horsepower increased by 5%

Name change only:

Turbocharger

Max speed and horsepower increased by 5%

Consumables - Changes

Consumables will see fewer changes overall, but the tweaks being considered could still have meaningful gameplay effects. Please see the chart below.

Consumable - Before Consumable - After

Hull Patch Kit

Active

Restore 5% tank HP over 20 seconds

Passive

-2.5% chance of module damage

Hull Patch Kit

Active

Restore up to 20% of your health over 30 seconds. Healing rate halved while moving. Healing stops when vehicle takes damage.

Passive

-2.5% chance of module damage

Enhanced Hull Patch Kit

Active

Restore 5% tank HP over 20 seconds

Passive

-5% chance of module damage

Enhanced Hull Patch Kit

Active

Restore up to 20% of your health over 30 seconds. Healing rate halved while moving. Healing stops when vehicle takes damage.

Passive

-5% chance of module damage

Enhanced Fire Suppressor

Active

Extinguish ALL fires

Passive

10 seconds of fire suppression

-25% chance of Internal Fire

Automatic Fire Suppressor

Active

Extinguish ALL fires automatically

Passive

10 seconds of fire suppression

-25% chance of Internal Fire

Smokescreen

Active

Launches 3 vision-blocking smoke grenades

Passive

+10% invisibility

Smokescreen

Active

Launches 5 vision-blocking smoke grenades

Passive

1-second decrease to your spotted duration time

Enhanced Smokescreen

Active

Launches 5 vision-blocking smoke grenades

Passive

+20% invisibility

Enhanced Smokescreen

Active

Launches 5 vision-blocking smoke grenades

Passive

2-second decrease to your spotted duration time

SkillEquipCons

Final Thoughts

Work continues on the design, and we've been excited to see your feedback so far on our Dev Blogs. We plan to continue posting these, so keep the feedback coming.

So, which of these changes interests you the most? What Skills, Equipment, and Consumables would you include in your builds for your favorite vehicles? Send your feedback to us on Discord or any of our other social channels!

See you on the battlefield!

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