Are you looking for a machine that’ll make you a winner in the Warriors event? Check out these jaw-dropping tanks inspired by history and by the Warriors themselves!
On the battlefield, every Warrior needs their loyal steed. That’s why we created four new Premium tanks inspired by the factions of the Warriors event. Grab your favorite and ascend to the top of the tournament!
Grab the Ruishi and the Reiter individually starting May 12 through May 18, the Praetor and the Hatamoto starting May 19 through May 25, or all of them in a mega bundle through June 1.
Read on or click on the links below for the tanks’ stats and details!
Reiter
For centuries across Europe, the knight was a presence often respected, often feared, who entered battle on behalf of a sovereign or as part of a religious order. Many knights were trained from young ages to master several weapons that they could wield while facing an enemy up close: broadswords, flails, falchions, and so on. They rode to battle on horseback; they fought with confidence, bolstered by their armor and their belief in whatever code they were sworn to uphold. Though it is no steed, this vehicle honors the knights’ traditions and ways.
- Inspired by the resilience of a knight’s armor, the Reiter is purpose‑built for frontline dominance. A reinforced stop‑rib guards the front hull, a spaced‑armor “chest plate” strengthens the upper glacis, and battering rams stand ready should you choose to joust with the opposition.
- Among Era 1 tanks, the Reiter ranks among the most heavily armored, confidently deflecting enemy fire and holding the line where others fall.
- Of course, no knight is complete without a lance. The Reiter’s cannon delivers high penetration, formidable damage, and excellent accuracy—everything you need to strike decisively and send your foes retreating back to the stables.
Tank Characteristics: Reiter
- Matchmaking: Plays ERA 1
- Tank XP Bonus: 15%
- Silver Bonus: 55%
- Commander XP Bonus: 15%
- Hit Points: 2,100
- Engine Power: 1,100 hpr
- Power/Weight Ratio: 16.84 hp/t
- Speed Limit: 60.5 km/h
- Reverse Speed: 20.3 km/h
- Hull Traverse Speed: 38 deg/sec
- Turret Traverse Speed: 30 deg/sec
- Penetration: 270/330/80
- Damage: 400/400/520
- Aim Time: 2.1 sec
- Accuracy: 0.33
- Rate of Fire: 5.71 rounds/min
- Reload Time: 10.5 sec
- Damage per minute: 2,284
- Gun Depression: 8 deg
- Gun Elevation: 20 deg
- Max Ammo Capacity: 48 rounds
- Shell 1 Type/Speed: APCR/1,475
- Shell 2 Type/Speed: HEAT/1,050
- Shell 3 Type/Speed: HE/800
- View Range: 450 m
- Signal Range: 610 m
- Detectability Range: Still: 415.4 m
- Detectability Range: Moving: 436.55 m
Ruishi
Although China’s Qin dynasty lasted just under fifteen years, Qin Shihuang, who united several warring states during this time and became known as “First Emperor,” had a strong influence on culture. His burial complex was the site of the now-famous terra cotta warriors, a collection of over 7,000 statues created to guard the emperor after his death. The statues can be seen as representing the military virtues of innovation, strength, and dedication to a vision, virtues also honored with the design of this vehicle.
- The Ruishi is a tank destroyer designed for mid‑range engagements, armed with a high‑penetration gun and fast shell velocities that allow it to reliably pierce enemy armor.
- Lightly protected overall, it favors a fast and aggressive playstyle, applying offensive pressure to support the frontline rather than relying on armor for survival.
- Rocket Boosters enhance its mobility, enabling rapid repositioning, bold flanking maneuvers, and swift traversal across the battlefield.
Tank Characteristics: Ruishi
- Matchmaking: Plays up to Tier X
- Tank XP Bonus: 10%
- Silver Bonus: 50%
- Hit Points: 1,140
- Engine Power: 900 hpr
- Power/Weight Ratio: 20.55 hp/t
- Speed Limit: 50 km/h
- Reverse Speed: 22 km/h
- Hull Traverse Speed: 34 deg/sec
- Turret Traverse Speed: 26 deg/sec
- Penetration: 268/330/53
- Damage: 420/420/520
- Aim Time: 2.1 sec
- Accuracy: 0.37
- Rate of Fire: 5.83 rounds/min
- Reload Time: 10.3 sec
- Damage Per Minute: 2,449
- Gun Depression: 8 deg
- Gun Elevation: 10 deg
- Yaw Limits: -120/+120
- Max Ammo Capacity: 50 rounds
- Shell 1 Type/Speed: APCR/1,478
- Shell 2 Type/Speed: HEAT/1,153
- Shell 3 Type/Speed: HE/980
- View Range: 370 m
- Signal Range: 750 m
- Detectability Range: Still: 329.26 m
- Detectability Range: Moving: 375.48 m
- Rocket Boosters: 5
- Rocket Boosters Duration: 10 sec
- Rocket Boosters Cooldown: 4 sec
Praetor
At the end of the second century BCE, consul Gaius Marius, himself a renowned military leader, instituted a series of dramatic reforms that transformed the Roman Army. The army became funded by the government, meaning that its recruits became paid professionals with standardized weapons including the famed short sword and spear, and citizens who did not own property were allowed to join. Instead of relying on pack animals, soldiers were expected to haul their own supplies. The legionnaires became feared for their discipline and tactics, and Rome's legend grew, all of which this vehicle honors.
- Guided by the discipline of a Roman praetor, the tank’s sloped hull and turret work in unison with 10 degrees of gun depression, allowing it to command hills and ridgelines while turning terrain into armor.
- A balance of protection and mobility grants the flexibility to respond decisively as the battle unfolds, adapting to threats with measured authority.
- Forged from the finest steel, its Pilum‑inspired weapon strikes true—piercing enemy armor and delivering a 400 damage blow.
Tank Characteristics: Praetor
- Matchmaking: Plays up to Tier X
- Tank XP Bonus: 5%
- Hit Points: 1,900
- Engine Power: 750 hpr
- Power/Weight Ratio: 15.03 hp/t
- Speed Limit: 50 km/h
- Reverse Speed: 15 km/h
- Hull Traverse Speed: 28 deg/sec
- Turret Traverse Speed: 28 deg/sec
- Penetration: 262/310/120
- Damage: 400/400/515
- Aim Time: 1.9 sec
- Accuracy: 0.37
- Rate of Fire: 5 rounds/min
- Reload Time: 12 sec
- Damage Per Minute: 2,000
- Gun Depression: 10 deg
- Gun Elevation: 20 deg
- Max Ammo Capacity: 59 rounds
- Shell 1 Type/Speed: APDS/1,150
- Shell 2 Type/Speed: APDS/1,350
- Shell 3 Type/Speed: HE/1,067
- View Range: 390 m
- Signal Range: 750 m
- Detectability Range: Still: 402.65 m
- Detectability Range: Moving: 424.02 m
Hatamoto
Though the concept of the samurai has its roots in the existence of warriors who served Japanese nobles during the eighth and ninth centuries, the samurai as modern society knows it came to be during the late twelfth century, when the Minamoto clan instituted a military-based system of feudal governance. In this system, warriors-known for their skill in battle and refined use of weaponry-became governors and stewards, responsible for administering and even developing the law. This vehicle pays tribute to the image of the samurai and the power and mastery for which this class of warriors is known.
- This elite samurai warrior is equipped with a quick-firing 105mm primary gun with a secondary 2-round roof-mounted ATGM launcher, making the Hatamoto a high-damage attacker.
- It's armored with ERA shingles, providing good protection against HE, HEAT, or ATGM-type rounds.
- Use drive mode to get into position quickly, then switch to siege mode for precision aiming.
Tank Characteristics: Hatamoto
- Matchmaking: Plays ERA 2
- Tank XP Bonus: 15%
- Silver Bonus: 55%
- Commander XP Bonus: 15%
- Hit Points: 2,500
- Engine Power: 900 hpr
- Power/weight ratio: 22.19 hp/t
- Speed Limit (Drive/Siege): 65.6/30.3 km/h
- Reverse Speed: 28.5 km/h
- Hull Traverse Speed: 42 deg/sec
- Turret Traverse Speed: 38 deg/sec
- Gun Depression (Drive/Siege): 6/12 deg
- Gun Elevation (Drive/Siege): 9/14 deg
- Primary Gun: Yari
- Penetration: 407/430/250
- Damage: 460/460/570
- Aim Time (Drive/Siege): 2.1/1.9 sec
- Accuracy (Drive/Siege): 0.33/0.23
- Rate of Fire: 8.11 rounds/min
- Reload Time: 7.4 sec
- Damage Per Minute: 3,731
- Max Ammo Capacity: 50 rounds
- Shell 1 Type/Speed: APFSDS/1,501
- Shell 2 Type/Speed: HEAT/1,173
- Shell 3 Type/Speed: HE/760
- Missiles: Yumi ATGM Launcher
- Penetration: 700
- Damage: 400
- Aim Time: 1
- Rate of Fire: 4.62 rounds/min
- Reload Time: 16 sec
- Damage Per Minute: 1,848
- Shots Per Clip: 2
- Intra-clip Reload: 10 sec
- Max Ammo Capacity: 20
- Shell 1 Type/Speed: ATGM/425
- Min Arm Distance: 100 m
- Min Arm Damage Multiplier 25%
- Min Arm Pen Multiplier: 75%
- View Range: 530 m
- Signal Range: 650 m
- Detectability Range: Still: 390.65 m
- Detectability Range: Moving: 418.1 m
- Siege Mode Switch On Time: 1.2 sec
- Siege Mode Switch Off Time: 1 sec