Estimated Update Sizes:
- Xbox One: 1.77 GB
- Xbox Series X|S: 1.87 GB
- PS4: 1.66 GB
- PS5: 1.66 GB
New Season: Soldiers of Fortune
The battles of years past have brought much carnage and destruction, leaving parts of vehicles scattered across the battlefield. To some, this is simply junk fit for the scrapyard but for others... it’s an opportunity.
The Soldiers of Fortune have been silently planning their return as they pieced together scavenged parts to create all-new vehicles for both World War II and Cold War!
Get all the information in the Soldiers of Fortune season article.

Customizable Garage
A new garage option is being made available for players: customizable garages! With the introduction of this option, players will now be able to choose between three different garage settings.
The customizable garage will be an empty canvas for players to create a unique space with the use of gear that can be placed around the garage. All players will be switched to the customizable garage by default when this feature goes live.
In addition, a new game option is available that will allow you to opt in or out of seeing the garage reel tank ad. This option is found under Menu -> Settings -> Options tab and will be set to “Opt-In” by default.
All players will start off with a selection of free gear to customize their garage space:
- (1) Tank Showcase
- (1) Ammo Can
- (1) Stacked Boxes
- (1) Pallet with Tank Wheels
- (2) Rusted Barrel
- (3) Metal Barricade
Look for a new guide to Garage Customization on our game guides page on September 26th!

Cold War Medals - Wave 3
The following medals are brand new, with five being exclusive to Cold War and one being earnable in both Cold War and World War II.
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3 - Class IV |
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30 - Class III |
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300 - Class II |
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3,000 - Class I |
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3 - Class IV |
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30 - Class III |
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300 - Class II |
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3,000 - Class I |
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3 - Class IV |
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30 - Class III |
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300 - Class II |
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3,000 - Class I |
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Note: Earnable in both Cold War and World War II. |
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In addition, 16 existing medals have been updated to be earnable in both Cold War and World War II modes:
Updated Medals
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Medal Requirement: Awarded to a player who in the course of one battle destroys four enemy vehicles within a base circle while they are attempting to capture the base. Enemy vehicles may attempt to capture the base all at once or sequentially. |
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Medal Requirement: Awarded to players who destroy five enemy vehicles and survive the battle to victory despite receiving five different critical hits and losing 80% or more of their hit points. Destroyed enemy vehicles count after all damage is received. |
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Medal Requirement: Awarded to players who destroy three or four enemy vehicles and survive the battle to victory despite receiving five different critical hits and losing 80% of their hit points. Destroyed enemy vehicles count after all damage is received. |
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Medal Requirement: Awarded to players who destroy at least two enemy vehicles and survive the battle to victory despite receiving at least five different critical hits and losing 80% or more of their hit points. Destroyed enemy vehicles count after all damage is received. |
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Medal Requirement: Awarded to a player who stands alone against five or more enemy vehicles and wins. |
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Medal Requirement: Awarded to a player who destroys single-handedly at least 14 enemy vehicles. |
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Medal Requirement: Platoon must destroy at least 12 enemy vehicles. All platoon members receive the award. |
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Medal Requirement: Each platoon member must destroy at least three enemy vehicles and survive. All platoon members receive the award. |
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Medal Requirement: Awarded for detecting enemy tanks and artillery in all battles, in four classes.
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Medal Requirement: Destroy four or five enemy vehicles in one battle. |
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Medal Requirement: Destroy at least two enemy vehicles that caused damage to your vehicle in the battle. |
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Medal Requirement: Destroy at least two enemy vehicles with one shell. Series on all vehicles are summed up. |
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Medal Requirement: Destroy three or more enemy vehicles in a row with a single shell each. |
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Medal Requirement: Score at least five armor-penetrating hits in a row against enemy vehicles. |
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Medal Requirement: Hit an enemy vehicle 10 or more times in a row without missing. |
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Medal Requirement: Destroy 100 Patton tanks:
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Medal Requirement: Damage enemy vehicles' modules or injure crew members at least five times in a battle. |
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Medal Requirement: Survive at least 10 ricochets and non-penetrations in a row from enemy team players. |
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Medal Requirement: Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left. |
Key Cards Updated to War Chests
Key Cards are being renamed to War Chests and will be using military ranks.
These are the DLC items that can be purchased for real currency from the Microsoft and PlayStation stores. With this name change, they will also have an updated visual appearance and opening animation with no change to their functionality. If you own any Key Cards, you’ll find them changed to the new names and appearance.
- Confidential Key Card -> Private War Chest
- Classified Key Card -> Sergeant War Chest
- Top Secret Key Card -> General War Chest
New visual appearances for Private, Sergeant, and General War Chests:
Private War Chest | Sergeant War Chest | General War Chest |
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In addition, don’t forget to pick up your FREE Daily Chest from the Store Tab starting September 26th!

Returning Map: Fjords!
Huge mountains and narrow valleys offer great advantages in a battle. You can engage in a fire duel across the gulf. Enter a close-quarter battle at the nearest port town or flank and capture the enemy base.
- World War II: Tiers III-X
- Cold War: Eras 1, 2, 3
- Size: 1000 x 1000
- Modes: Standard, Team Destruction, Encounter, Assault
- Also supports: Multi-Base Assault and Control
New Map! Halfaya Pass - Small
Created just for World War II, Halfaya Pass - Small is exactly as it sounds. It's based on Halfaya Pass but is a smaller version that uses only a portion of the full-size map.
- World War II: Tiers III-X
- Size: 1100 x 1100
- Modes: Standard, Team Destruction, Assault, Encounter
- Also supports: Multi-Base Assault
- Camouflage environment: Desert
Map Improvements
- Malinovka: Encounter
- The location of the base capture has been adjusted for balance
- Map battle tier changes:
- Abbey:
- Added to Battle Tiers 5-8
- Added to Battle Tiers 9-11
- Mines
- Removed from Battle Tiers 9-11
- Abbey:
Additional Improvements
- Improved mouse and keyboard support throughout the game to click and interact with various elements in the following areas:
- Replays
- Loadout tab
- Radial commands
- Profile tab
- Keybindings now save and UI icons update based on set keybinding
- New tank purchase cinematics:
- Added to support the new customizable garage
- Garage challenge widget:
- Removed the 3D effect
- Custom Games:
- Removed the map ping limits
- Driving and Combat Basics mission:
- Added an additional auto-aim tutorial at the end of the battle
- New player:
- Will only play two training missions (“Aim, Zoom and Shoot Basics” and “Driving and Combat Basics”) instead of four. All four missions will still be available to play.
- Map rotation:
- The last two maps played for each player are less likely to be selected
Issues Addressed
General:
- Exiting the appearance customization menu quickly no longer displays the placeholder item
- Play button no longer displays until the game is in a playable state
- AI bots now trigger the "Targeted" alert; added some delay before engaging to reduce snap shots
- Logs are no longer offset for the "Name Your Price" challenge
- Adjusted the position of the tutorial task list to prevent overlapping with Ribbons
- Reload timer now displays the correct time when the loader is knocked out
- Tank outlines now work correctly after shooting a tank that moves behind cover
Maps:
- Pearl River: Improved AI navigation around E8 to prevent getting stuck on a hill
- Ruinberg:
- Improved the map border visibility in various areas
- Adjusted placement of various props to sit at ground level
- Added rubble to block unintended access to courtyards
- Fixed spawn points in Control mode
- Small objects now disappear at long ranges to improve performance to address the FPS issues
- Mannheim: Added a rock to B7 to prevent access to unintended areas
- El Alamein: Adjusted rock placement in D3 so it is not floating
- Severogorsk: Added rocks to E3 to prevent access to unintended areas
- Nebelburg: Removed various smaller props and adjusted how props appear at certain distances to improve performance to address the FPS issues
- Nebelburg Small: Adjusted the base capture time to 3:20