Full_Bullhorn Full_Bullhorn
Update Notes for May 21, 2024

Estimated Update Sizes:

  • Xbox One: 1.42 GB
  • Xbox Series S|X: 1.58 GB
  • PS4: 1.21 GB
  • PS5: 1.34 GB

New Season – Patriots

This season is packed full of improvements that you’ll notice from the moment you log in, from new tips on the launcher to the new UI throughout the game. The gameplay will also change due to a large World War II tank balance pass that covers multiple nations and new shell and ram damage mechanics in Cold War mode.

Gain access to additional rewards with the Season Pass, which features the K1, a South Korean variant of the Abrams, or grab the Ultimate Season Pass to unlock instant access to the American Tier IX TS-60 Tank Destroyer. Check out the full season details in our dedicated article.

Patriots Season Key Art K1

Returning Map: Liberty Falls!

  • World War II: Tiers I-X
  • Cold War: Post War (Era 1) only
  • Size: 800x800
  • Modes: Standard, Team Destruction, Encounter, and Assault
    • Also supports: Multi-Base Assault and Control
  • Camouflage environment: Summer
Liberty Falls - Screenshot 4
Liberty Falls - Screenshot 5
Liberty Falls - Screenshot 6
Liberty Falls - Overhead
web animation

Cold War Shell Mechanics

  • We know that you have certain expectations around gameplay in World of Tanks Modern Armor, and we’re always looking for ways to adjust the game to meet your standards as well as ours. In this update, we'll be slightly adjusting the mechanics of APDS, APFSDS, and APFSDSDU ammunition in Cold War mode. (We're using "APDS" as the general catch-all term for these shells for brevity, as they all have the same mechanical changes.)
    • Due to the standard 70-degree ricochet mechanics of all AP shells, we were seeing a number of unintentional shot traps caused by the armor layouts of many Cold War tanks, the Abrams series being the most noticeable. What this means is that a shell would strike highly angled armor, ricochet off, and penetrate another area of the tank, creating weak spots on the tank that weren't intended. The use of World War II mechanics in Cold War mode was creating this unintended behavior.
    • To address this, we have made some gameplay adjustments to APDS, APFSDS, and APFSDSDU shells that, while not exactly analogous to real life, seek to remedy this issue and also cause the shells to react in a way somewhat more akin to how they would in the real world.
      • The first change is that APDS, APFSDS, and APFSDSDU now will no longer ricochet when they strike at the auto-bounce angle. Instead, the penetrator will shatter instead of continuing on its trajectory. Just like a normal ricochet, penetration will not be calculated on hits beyond 70 degrees. This means that hits at 70 degrees or greater, for all intents and purposes, will be like standard non-penetrating hits. This measure is to prevent shot traps that should not have been there on certain vehicles in the first place.
      • The second change is that for APDS, APFSDS, and APFSDSDU shells, the shell caliber now must be 3.5x the nominal armor thickness in order to overmatch the armor, as opposed to 3x (as seen on AP and APCR). While APFSDS is understood to be generally more effective against thinner, sloped armor in real life than older kinetic energy projectile types, sloped armor on the modern battlefield is still effective and not entirely invalidated by this ammunition type. Double overmatch mechanics have not been affected.
    • For more in-depth details, please view our dedicated article covering this change.
  • The following tanks were using World War II shells and have been updated to use the Cold War version. There is no change made to these shells other than backend data; however, this does mean that your ammo loadout will be reset. Please check your ammo loadout on the following tanks before heading into battle.

Cold War Ram Damage Mechanics

Cold War tanks can have a massive weight differential between vehicles, which can cause very light vehicles to sustain very little damage in certain collisions. This is due to the system being designed for the World War II game mode, which was never built to handle such a weight disparity.

Based on player feedback, we have changed how Cold War calculates ram damage so that the extremely light vehicles will receive more ram damage when they collide with a vehicle that has a mass x8 greater than their own. The new change will impact the following vehicles, which will now take more damage in these situations:

UI Update

  • Game Mode Menu
    • The game mode menu has received a new layout. The previous dropdown style menu would sometimes cause players to unintentionally enter the wrong mode (Co-Op instead of Multiplayer). With the modes now a static element that is always visible, it should be clearer to the player how to navigate and select the desired mode they wish to play.
  • Garage Layout
    • The button layout in the garage was updated by moving the elements like the Battle button and Loadout into the bottom button legend. The Battle button has been stylized to feel like part of the button legend instead of a separate element. This also frees up space to better view your tank in the garage.
  • General Style and Colors
    • Various stylized background elements have been removed for a cleaner-looking interface. We are also working on color unification across all menus with a new subdued color palette throughout the game's UI.
May 2024 - UI Updates Screenshot 1
May 2024 - UI Updates Screenshot 2_V2
May 2024 - UI Updates Screenshot 3_V2
May 2024 - UI Updates Screenshot 4
web animation

World War II Tank Balance Update

Expand all

China

Tech Tree

Tier I

Renault NC-31

  • Chassis 1:
    • Dispersion penalty during movement/rotation: 0.38/0.38 → 0.35/0.35
  • 37mm APX SA18 Gun
    • Reload time: 2.06 → 1.7
    • Accuracy: 0.54 → 0.52
    • Damage: 30/30/36 → 36/36/42
    • Penetration: 29/46/18 → 36/46/18
  • 37mm KwK L46 Gun
    • Reload time: 2.3 → 2
    • Accuracy: 0.46 → 0.44
    • Damage: 36/36/42 → 40/40/44


Tier II

Vickers Mk. E Type B

  • Hull
    • Armor
      • Panel 1: 12.7mm → 15mm
      • Panel 2: 12.7mm → 15mm
      • Panel 3: 12.7mm → 15mm
      • Panel 4: 12.7mm → 15mm
      • Panel 6: 12.7mm → 15mm
  • Chassis 1
    • Dispersion penalty during movement/rotation: 0.28/0.28 → 0.24/0.24
  • Chassis 2
    • Dispersion penalty during movement/rotation: 0.26/0.26 → 0.22/0.22
  • Turret 1
    • Armor
      • Panel 1: 12.7mm → 15mm
      • Panel 3: 12.7mm → 15mm
    • Rotation speed: 30.74 → 40
    • 47mm QFSA
      • Accuracy: 0.48 → 0.46
  • Turret 2
    • Armor:
      • Panel 3: 15mm → 20mm
      • Panel 4: 15mm → 20mm
    • Turret traverse speed: 30.74 → 44
    • 47mm QFSA
      • Accuracy: 0.48 → 0.46
    • 45mm 20K
      • Accuracy: 0.46 → 0.45
    • 40mm Pom Pom
      • Accuracy: 0.45 → 0.44

T-26G FT

  • Chassis 1
    • Dispersion penalty during movement/rotation: 0.3/0.3 → 0.34/0.34
  • Chassis 2
    • Dispersion penalty during movement/rotation: 0.28/0.28 → 0.32/0.32
  • 37mm Pak
    • Accuracy: 0.4 → 0.42
  • 47mm Gun Type 1G FT
    • Accuracy: 0.38 → 0.44
    • Reload time: 2.9 → 3


Tier III

Type 2597 Chi-Ha

  • Hull
    • Armor
      • Panel 1: 25mm → 35mm
      • Panel 9: 25mm → 35mm
  • Turret 1
    • Armor
      • Panel 2: 25mm → 30mm
      • Panel 4: 25mm → 30mm
      • Panel 3: 25mm → 30mm
    • Turret traverse speed: 33 → 38
  • Turret 2
    • Armor
      • Panel 2: 25mm → 30mm
      • Panel 4: 25mm → 30mm
      • Panel 3: 25mm → 30mm
    • Turret traverse speed: 35 → 40

M3G FT

  • Chassis 1
    • Terrain resistance
      • Firm: 1.8 → 1.6
      • Medium: 2.1 → 1.9
      • Soft: 2.9 → 2.7
  • Chassis 2
    • Terrain resistance
      • Firm: 1.7 → 1.5
      • Medium: 1.9 → 1.7
      • Soft: 2.7 → 2.5
  • Turret 1
    • Turret traverse speed: 40 → 42
    • 57mm ZiS 2
      • Reload time: 3.3 → 3.2
  • Turret 2
    • Turret traverse speed: 40 → 42
    • 76mm ZiS 3
      • Reload time: 5 → 4.4
  • Updated physics


Tier IV

SU-76G FT

  • Hull
    • Panel 1: 25mm → 35mm
    • Panel 2: 35mm → 40mm
    • Panel 3: 15mm → 20mm
  • Chassis 1
    • Terrain resistance
      • Firm: 1.3 → 1.2
      • Medium: 1.5 → 1.4
    • Shot dispersion penalty during movement/rotation: 0.22/0.22 → 0.2/0.2
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.2/0.2 → 0.18/0.18
  • Turret 1
    • Panel 3: 10mm → 15mm
    • 57mm ZiS 2
      • Reload time: 3 → 2.5
    • 76mm ZiS 3
      • Reload time: 4.4 → 3.5
  • Updated physics

M5A1 Stuart

  • Turret 1
    • 47mm Gun Type 1
      • Accuracy: 0.42 → 0.44
      • Reload time: 2.5 → 3.1
  • Turret 2
    • 47mm Gun Type 1
      • Accuracy: 0.42 → 0.44
      • Reload time: 2.5 → 3.1
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.2/0.2 → 0.22/0.22
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.18/0.18 → 0.2/0.2


Tier V

60G FT

  • Hull
    • Armor
      • Panel 1: 25mm → 40mm
      • Panel 3: 20mm → 30mm
      • Panel 4: 20mm → 30mm
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.28/0.28 → 0.24/0.24
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.22/0.22 → 0.2/0.2
  • 85mm 56 85TG FT
    • Accuracy: 0.43 → 0.4


Tier VI

WZ-131G FT

  • Repair cost: 5.5 → 5.89 per hp
  • Hull:
    • Armor
      • Panel 1 front plate: 35mm → 50mm
      • Panel 3 side plate: 20mm → 40mm
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.25/0.25 → 0.23/0.23
  • Max health: 650 → 700


Premium

Tier VIII

Alpine Tiger WZ-111

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.2/0.2 → 0.18/0.18
  • 122-mm D25-TA WZ
    • Reload time: 11.8 → 11.3

WZ-111

  • Concealment
    • Moving: 0.059 →0.065
      • Detectability range moving: 421.7m → 419.33m
    • Still: 0.118 → 0.130
      • Detectability range still: 398.39m → 393.65m
    • On fire penalty: 0.177 → 0.195
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.2/0.2 → 0.18/0.18
  • 122-mm D25-TA WZ
    • Reload time: 11.8 → 11.3

T-34-3 Black

  • 122-mm D25-TA → 122-mm D25-TA T34
    • Accuracy: 0.42 → 0.40
    • Reload time: 13.4 → 13
    • Penetration: 175/250/61 → 196/250/61

T-34-3

  • Concealment
    • Moving: 0.196 → 0.204
      • Detectability range moving: 367.58m → 364.42m
    • Still: 0.262 → 0.272
      • Detectability range still: 341.51m → 337.56m
    • On fire penalty: 0.393 → 0.408
  • 122-mm D25-TA → 122-mm D25-TA T34
    • Accuracy: 0.42 → 0.40
    • Reload time: 13.4 → 13
    • Penetration: 175/250/61 → 196/250/61

59-Patton

  • Concealment
    • Moving: 0.11 → 0.173
      • Detectability range moving: 387.33m →353.76m
    • Still: 0.146 → 0.231
      • Detectability range still: 401.55m →376.67m
    • On fire penalty: 0.219 → 0.347
  • Repair cost: 5.5 → 5.3 per hp
  • Max health: 1,400 → 1,450
  • Health burn per second: 108 → 122

Legion 59-Patton

  • Concealment
    • Moving: 0.14 → 0.195
      • Detectability range moving: 389.70m → 367.98m
    • Still: 0.176 → 0.261
      • Detectability range still: 375.48m → 341.90m
    • On fire penalty: 0.219 → 0.391
  • Repair cost: 5.5 → 5.3 per hp
  • Max health: 1,400 → 1,450
  • Health burn per second: 108 → 122


Tier X

Highlander 116-F3

  • 130mm Type 62
    • Accuracy: 0.42 → 0.4
    • Reload time: 40 → 38.5
    • Aim time: 2.9 → 2.6

114 SP2

  • Chassis 1
    • Terrain resistance
      • Firm: 1.6 → 1.4
      • Medium: 1.8 → 1.6
      • Soft: 2.3 → 2.1
  • Turret 1
    • Turret traverse speed: 18 → 20
    • 152mm GM 45
      • Aim time: 2.3 → 2
      • Reload time: 14.6 → 13.9
      • Shot dispersion penalty during rotation: 0.12 → 0.1
  • Updated physics

Czechoslovakia

Tech Tree

Tier I

Kolohousenka

  • Concealment
    • Moving: 0.158 → 0.166
      • Detectability range moving: 382.59m → 379.43m
    • Still: 0.21 → 0.221
      • Detectability range still: 362.05m → 357.71m
    • On fire penalty: 0.315 → 0.332
  • Chassis 1
    • Hull traverse speed: 50 → 54
  • 37mm Pechotni dělo Škoda L 27
    • Reload time: 3.3 → 3
    • Penetration: 33/44/18 → 37/44/18
  • Updated physics


Tier II

LT vz. 35

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.36/0.36 → 0.34/0.34
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.34/0.34 → 0.32/0.32
  • Turret 1
    • 37mm Škoda A3
      • Reload time: 3.2 → 2.6
    • 37mm Škoda A8
      • Reload time: 3 → 2.2
  • Turret 2
    • 37mm Škoda A3
      • Reload time: 2.8 → 2.6
    • 37mm Škoda A8
      • Reload time: 2.6 → 2.2


Tier III

LT vz. 38

  • Chassis 1
    • Terrain resistance
      • Firm: 1.2 → 1
      • Medium: 1.4 → 1.2
      • Soft: 2 → 1.8
  • Chassis 2
    • Terrain resistance
      • Firm: 1 → 0.9
      • Medium: 1.2 → 1.1
      • Soft: 1.8 → 1.7
  • Turret 1
    • Turret traverse speed: 34 → 38
    • 37mm Škoda A3
      • Reload time: 3.2 → 3
  • Turret 2
    • Turret traverse speed: 36 → 42
    • 37mm Škoda A3
      • Reload time: 3 → 2.8
  • Updated physics


Tier IV

ST vz. 39

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.3 → 1
      • Medium: 1.5 → 1.1
      • Soft: 2.2 → 1.8
    • Hull traverse speed: 28 → 34
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.1 → 0.9
      • Medium: 1.3 → 1
      • Soft: 2 → 1.7
    • Hull rotation speed: 33 → 36
  • Turret 1
    • Turret traverse speed: 26 → 30
    • 47mm Škoda A9
      • Reload time: 3.02 → 2.3
      • Aim time: 2.3 → 2.1
    • 47mm Škoda A11
      • Reload time: 3.02 → 1.9
      • Aim time: 2.3 → 2
    • 47mm Prurazny vz 36
      • Penetration: 62/115/24 → 70/115/24
  • Turret 2
    • Turret traverse speed: 30 → 34
    • 47mm Škoda A9
      • Reload time: 3.5 → 2.3
      • Aim time: 2.2 → 2.1
    • 47mm Prurazny vz 36
      • Penetration: 62/115/24 → 70/115/24
    • 47mm Škoda A11
      • Aim time: 2.2 → 2
      • Reload time: 2.58 → 1.9
    • 47mm Škoda A11 vylepseny
      • Reload time: 2.5 → 2.1
  • Updated physics


Tier VIII

TVP VTU Koncept

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.1 → 1
      • Medium: 1.4 → 1.3
  • Turret 1
    • Turret traverse speed: 38 → 42
    • 100mm vz 44S TVP
      • Accuracy: 0.38 → 0.36
      • Aim time: 2.3 → 2.1
      • Reload time: 7.7 → 7.5
    • 105mm vz 39N
      • Accuracy: 0.36 → 0.35
      • Aim time: 2.3 → 2.1
      • Reload time: 10.5 → 9.9
    • 88mm vz 41N
      • Accuracy: 0.35 → 0.33
  • Turret 2
    • Turret rotation speed: 42 → 44
    • 100mm vz 44S TVP
      • Aim time: 2.3 → 2.1
    • 105mm vz 39N
      • Accuracy: 0.36 → 0.35
      • Aim time: 2.3 → 2.1
  • Updated physics


Tier X

Vz. 55

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.18/0.18
  • Turret 1
    • 130mm vz 54 2A
      • Reload time: 22 → 24.5
      • Aim time: 2.7 → 2.9
      • Accuracy: 0.38 → 0.39
      • Shot dispersion penalty during rotation: 0.08 → 0.1

France

Tech Tree

Tier I

Renault FT

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.38/0.38 → 0.34/0.34
  • 37mm APX SA18
    • Accuracy: 0.54 → 0.48
    • Aim time: 2 → 1.8
    • Reload time: 2.06 → 1.8
    • Shot dispersion penalty during rotation: 0.14 → 0.12
  • 13.2mm Hotchkiss mle. 1930
    • Accuracy: 0.58 → 0.52
    • Aim time: 2 → 1.8
    • Reload time: 5.2 → 5
    • Shot dispersion penalty after shot: 1.2 → 1


Tier II

Renault R35

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.3 - 1.1
      • Medium: 1.4 → 1.3
      • Soft: 2.7 → 2.5
    • Hull rotation speed: 30 → 34
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.2 → 1.1
      • Medium: 1.3 → 1.2
      • Soft: 2.5 → 2.4
    • Hull traverse speed: 34 → 36
  • Turret 1
    • Turret traverse speed: 24 → 30
    • 37mm SA38
      • Reload time: 3.3 → 2.9
  • Turret 2
    • Turret traverse speed: 24 → 32
    • 37mm APX SA18
      • Reload time: 2.6 → 2.2
    • 37mm SA38
      • Reload time: 3.3 → 2.9
  • Updated physics

Hotchkiss H35

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.3 → 1.2
      • Medium: 1.4 → 1.3
      • Soft: 2.7 → 2.5
    • Hull traverse speed: 32 → 38
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.2 → 1.1
      • Medium: 1.3 → 1.2
      • Soft: 2.5 → 2.4
    • Hull rotation speed: 34 → 40
  • 37mm APX SA18
    • Reload time: 1.9 → 1.8
  • 25mm Canon Raccourci Mle.1934
    • Reload time: 2.5 → 2
  • 37mm SA38
    • Reload time: 3.3 → 2.9
  • Updated physics

FCM 36

  • Chassis 1
    • Hull traverse speed: 36 → 40
  • Chassis 2
    • Hull traverse speed: 40 → 42
  • Turret 1
    • Turret traverse speed: 30 → 36
    • 37mm APX SA18
      • Reload time: 2.6 → 2
      • Aim time: 2 → 1.8
    • 25mm Canon Raccourci Mle.1934
      • Reload time: 2.3 → 2.1
    • 37mm SA38
      • Reload time: 2.8 → 2.5
      • Aim time: 2 → 1.8
  • Updated physics

D1

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.32/0.32 → 0.28/0.28
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.29/0.29 → 0.26/0.26
  • Turret 1
    • Turret rotation speed: 30 → 34
    • 13.2mm Hotchkiss mle. 1930
      • Reload time: 5 → 4.7
      • Accuracy: 0.54 → 0.51
      • Aim time: 1.7 → 1.6
    • 25mm Canon Raccourci Mle.1934
      • Accuracy: 0.43 → 0.4
      • Reload time: 1.7 → 1.5
  • Turret 2
    • Turret traverse speed : 30 → 36
    • 13.2mm Hotchkiss mle. 1930
      • Reload time: 10 → 8
    • 25mm Canon Raccourci Mle.1934
      • Reload time: 1.5 → 1.3
      • Accuracy: 0.43 → 0.4
    • 47mm SA34
      • Accuracy: 0.53 → 0.5

Renault FT AC

  • Concealment
    • Moving: 0.155 → 0.173
      • Detectability range moving: 383.78m → 376.67m
    • Still: 0.258 → 0.289
      • Detectability range still: 343.09m → 330.84m
    • On fire penalty: 0.387 → 0.434
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.3/0.3 → 0.26/0.26
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.28/0.28 → 0.24/0.24
  • 25mm antichar SA-L mle 1937
    • Accuracy: 0.41 → 0.39
    • Aim time: 1.5 → 1.3
    • Reload time: 1.2 → 1
  • 47mm SA-L Mle.37
    • Accuracy: 0.37 → 0.35
    • Aim time: 1.9 → 1.7
  • 25mm automatique mle 1936
    • Accuracy: 0.43 → 0.41
    • Aim time: 1.7 → 1.6
    • Reload time: 6.5 → 5.7


Tier III

Lorraine 39L AM

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.46/0.46 → 0.44/0.44
  • Canon de 105 court mle 1935B
    • Accuracy: 0.74 → 0.72
    • Reload time: 14 → 13.3
    • Aim time: 4.5 → 3.5
  • Canon de 105 court mle 1934S
    • Reload time: 13.3 → 12.6
    • Aim time: 4.5 → 3.5

Renault UE 57

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.2 → 1.1
      • Medium: 1.5 → 1.3
      • Soft: 2.7 → 2.1
    • Shot dispersion penalty during movement/rotation: 0.28/0.28 → 0.26/0.26
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.1 → 1
      • Medium: 1.3 → 1.2
      • Soft: 2.3 → 1.9
    • Shot dispersion penalty during movement/rotation: 0.26/0.26 → 0.24/0.24
  • 47mm SA-L Mle.37
    • Accuracy: 0.35 → 0.33
    • Reload time: 2.2 → 2
  • 57mm 6 pdr AT Gun Mk IV
    • Accuracy: 0.39 → 0.37
    • Reload time: 2.8 → 2.6
  • Updated physics

D2

  • Health burn per second: 33.3 → 35.1
  • Turret 1
    • View range: 300 → 320
    • Max health: 340 → 360
    • 47mm SA34
      • Reload time: 2.5 → 2.4
    • 47mm SA35
      • Aim time: 2 → 1.8
  • Turret 2 D2
    • View range: 320 → 330
    • Max health: 370 → 390
    • 47mm SA34
      • Aim time: 2 → 1.9
    • 47mm SA35
      • Aim time: 2 → 1.8
    • 47mm SA37
      • Aim time: 2.3 → 2
      • Reload time: 2.6 → 2.4
  • Added ER 56 radio upgrade


Tier IV

B1

  • Concealment
    • Moving: 0.072 → 0.1
      • Detectability range moving: 415.56m → 405.5m
    • Still: 0.145 → 0.2
      • Detectability range still: 387.73m → 366m
    • On fire penalty: 0.218 → 0.3
  • Health burn per second: 49.44 → 50.54
  • Chassis 1
    • Hull traverse speed: 26 →30
  • Chassis 2
    • Hull traverse speed: 28 → 32
  • Turret 1
    • Max health: 600 → 660
    • View range: 300 → 310
    • 47mm SA34
      • Accuracy: 0.53 → 0.5
      • Aim time: 1.7 → 1.6
      • Reload time: 2.3 → 2.2
    • 47mm SA35
      • Accuracy: 0.47 → 0.46
      • Reload time: 2.3 → 2.2
  • Turret 2
    • Max health: 675 → 690
    • 47mm SA34
      • Accuracy: 0.52 → 0.48
      • Reload time: 2.1 → 2
    • 47mm SA35
      • Reload time: 2.1 → 2
      • Accuracy: 0.46 → 0.45
  • Updated physics

Somua SAu-40

  • Concealment
    • Moving: 0.193 → 0.207
      • Detectability range moving: 368.77m → 363.23m
    • Still: 0.322 → 0.345
      • Detectability range still: 317.81m → 308.73m
    • On fire penalty: 0.453 → 0.518
  • Chassis 1
    • Terrain resistance:
      • Firm: 1.2 → 1.1
      • Medium: 1.4 → 1.3
      • Soft: 2.5 → 2.4
    • Hull rotation speed: 28 → 34
  • Chassis 2
    • Hull traverse speed: 30 → 36
  • 75mm APX
    • Accuracy: 0.45 → 0.42
  • 75mm Long 44 AC
    • Accuracy: 0.41 → 0.39
  • Canon de 105 court mle 1934S AC
    • Accuracy: 0.53 → 0.5
    • Aim time: 2.3 → 2.2
  • Somua S-40 → Somua S-40 v2
    • Horsepower: 220 → 270
  • Somua S-40Bis → Somua S-40Bis v2
    • Horsepower: 260 → 350
  • New engine added: Somua S-50 BIS
  • Updated physics

SARL 42

  • Concealment
    • Moving: 0.184 → 0.21
      • Detectability range moving: 372.32m → 362.05m
    • Still: 0.245 → 0.28
      • Detectability range still: 348.23m → 334.40m
    • On fire penalty: 0.368 → 0.42
  • Health burn per second: 47.9 → 52.3
  • Chassis 1
    • Hull traverse speed: 26 → 34
  • Chassis 2
    • Hull traverse speed: 28 → 36
  • Turret 1 SARL42
    • View range: 300 → 320
    • Turret traverse speed: 30 → 36
    • Max health: 490 → 570
    • 47mm SA35
      • Reload time: 2.2 → 2
    • 47mm SA37
      • Reload time: 2.5 → 2.2
    • 47mm SA37 ameliore
      • Reload time: 2.6 → 2.3
      • Aim time: 1.9 → 1.8
  • Turret 2
    • Turret traverse speed: 32 → 38
    • Max health: 550 → 600
    • 47mm SA35
      • Reload time: 2 → 1.9
    • 47mm SA37
      • Reload time: 2.3 → 2.1
    • 47mm SA37 ameliore
      • Reload time: 2.2 → 2
      • Aim time: 1.9 → 1.7
    • 75mm SA32
      • Reload time: 5.2 → 4.4
    • 75mm Long 44
      • Reload time: 5.4 → 4.5
  • Updated physics


Tier V

Renault G1

  • Concealment
    • Moving: 0.19 → 0.208
      • Detectability range moving: 369.95m → 362.84m
    • Still: 0.253 → 0.277
      • Detectability range still: 345.07m →335.58m
    • On fire penalty: 0.38 → 0.416
  • Health burn per second: 57.93 → 60.6
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.28/0.28 → 0.26/0.26
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.26/0.26 → 0.24/0.24
  • Turret 1
    • Turret traverse speed: 30 → 34
    • Max health: 570 → 640
    • 75mm SA32
      • Accuracy: 0.43 → 0.41
  • Turret 2
    • Turret traverse speed: 28 → 36
    • Max health: 650 → 680
    • 75mm SA32
      • Accuracy: 0.43 → 0.41
    • 75mm Long 44
      • Reload time: 3.9 → 3.8


Tier X

Bat.-Châtillon 155 58

  • Concealment
    • Moving: 0.013 → 0.018
      • Detectability range moving: 439.87m → 437.89m
    • Still: 0.025 → 0.036
      • Detectability range still: 435.13m → 430.78m
    • On fire penalty: 0.038 → 0.054
  • Turret 1
    • View range: 380 → 400
    • Canon de 155mm
      • Reload time: 50 → 40
      • Damage: 850/850/435 → 850/850/660


Premium

Tier V

105 leFH18B2

  • Concealment
    • Moving: 0.023 → 0.032
      • Detectability range moving: 435.92m → 432.36m
    • Still: 0.045 → 0.063
      • Detectability range still: 427.23m → 420.11m
    • On fire penalty: 0.067 → 0.095
  • Chassis 1
    • Terrain resistance:
      • Firm: 1.3 → 1.2
      • Medium: 1.4 → 1.3
  • 105mm leFH18 L28
    • Penetration: 53/104/64 → 85/180/95
    • Damage: 310/265/310 → 360/265/310
    • 105mm Sprg K
      • Penetration: 53/53 → 85/85
      • Damage: 310 → 360
    • 105mmGr39H1A
      • Penetration: 104/104 → 180/180
    • 105mm PzGr39K
      • Penetration 64/61 → 95/92
  • Updated physics

Italy

Tech Tree

Tier II

L6/40

  • Turret 1:
    • Turret Rotation Speed: 42 → 44
    • Cannone Da 37/40
      • Reload time: 2.5 → 2.3
      • Aim time: 2 → 1.8
      • Accuracy: 0.42 → 0.4
    • Mitragliera Breda CAL. 20 MOD. 35
      • Reload time: 3.5 → 3.2
      • Accuracy: 0.47 → 0.45

M14/41

  • Cannone Da 37/40
    • Accuracy: 0.4 → 0.43
    • Aim time: 2 → 2.3
  • Cannone Da 47/32
    • Accuracy: 0.43 → 0.45
    • Aim time: 2 → 2.4
    • Reload time: 2.85 → 3


Tier IV

P26/40

  • Chassis 1:
    • Terrain resistance
      • Medium: 1.5 → 1.3
      • Soft: 2.5 → 2.3
  • Chassis 2:
    • Terrain resistance:
      • Firm: 1.1 → 1
      • Medium: 1.3 → 1.2
      • Soft: 2.3 → 2.2
  • Turret 1:
    • Cannone Da 47/40
      • Reload time: 2.2 → 2.1
    • Cannone Da 75/32
      • Reload time: 4.9 → 4.5
  • Turret 2:
    • Cannone Da 47/40
      • Reload time: 2 → 1.9
    • Cannone Da 75/32
      • Reload time: 4.5 → 4.1
    • Cannone Da 75/34
      • Reload time: 4.7 → 4.5
  • Updated physics


Tier V

Semovente M41

  • Chassis 1:
    • Shot dispersion penalty during hull rotation/movement: 0.26/0.26 → 0.24/0.24
  • Chassis 2:
    • Shot dispersion penalty during hull rotation/movement: 0.23/0.23 → 0.22/0.22
  • 75mm Cannone Da 75/18:
    • Accuracy: 0.4 → 0.37
  • 75mm Cannone Da 75/27
    • Accuracy: 0.4 → 0.38
  • Cannone Da 75/34 S.
    • Accuracy: 0.37 → 0.35


Tier VIII

P.44 Pantera

  • Turret 1:
    • Turret rotation speed: 34 → 36
    • Cannone Da 90/53
      • Reload time: 8/10 → 7/9
    • Cannone Da 90/74
      • Reload time: 8/10 → 7/9
  • Turret 2:
    • Turret rotation speed: 36 → 38
    • Cannone Da 90/53
      • Intra-clip reload: 2.5 → 2
      • Reload time: 10/12/14 → 9.5/11.5/13.5
    • Cannone Da 90/74
      • Intra-clip reload: 2.5 → 2
      • Reload time: 10.6/12.6/13.6 → 10/12/13


Tier X

Controcarro 3 Minotauro

  • 130mm Cannone Da 130/45
    • Accuracy: 0.44 → 0.46
    • Aim time: 2.3 → 2.4
    • Intra-clip reload: 8 → 8.57


Premium

Tier III

M16/43 Carro Celere Sahariano

  • 47mm Cannone Da 47/40 Bis
    • Reload time: 2.8 → 2.2
    • Aim time: 2.1 → 1.9
    • Accuracy: 0.41 → 0.39


Tier X

Centauro CC 45 t

  • Turret 1:
    • Turret rotation speed: 30 → 36
    • 120mm Cannone Da 120/67 T53
      • Accuracy: 0.38 → 0.36
      • Aim time: 2.3 → 2.2
    • 120mm Cannone Da 120/67 T53
      • Accuracy: 0.38 → 0.36
      • Aim time: 2.3 → 2.2
      • Reload time: 29/25/19/13 → 27/23/18/13

Mercenaries

Tech Tree

Tier III

Caboose

  • Turret 1:
    • Turret rotation speed: 30 → 38
    • 7cm Gun Type 94
      • Aim time: 2.6 → 2.4

Thresher

  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.26/0.26 → 0.29/0.29
  • Turret 1:
    • Turret rotation speed: 42 → 38
    • 4.7cm Kw.K (T) L/43
      • Aim time: 1.7 → 2
      • Accuracy: 0.38 → 0.43
      • Reload time: 2.6 → 3
      • Shot dispersion penalty during turret rotation: 0.18 → 0.2


Tier IV

Lawgiver

  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.20/0.20 → 0.18/0.18
  • 7.5cm Kw.K. 37/L24
    • Accuracy: 0.55 → 0.48
    • Aim time: 2.2 → 2.1
    • Penetration: 43/87/39 → 55/87/38

Needle

  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.20/0.20 → 0.24/0.24
  • 45mm VT-42
    • Accuracy: 0.37 → 0.4
    • Reload time: 2.2 → 2.3
    • Aim time: 2.1 → 2.3

Roundabout

  • 85mm LB-2S
    • Accuracy: 0.45 → 0.48
    • Aim time: 2.7 → 2.9
    • Shot dispersion penalty during turret rotation: 0.2 → 0.22

Thunder-Bucket

  • Turret 1:
    • Turret rotation speed: 48 → 40
    • QF 40mm Mk. VI Bofors
      • Reload time: 5.5 → 6.5
      • Accuracy: 0.39 → 0.43
  • Radio:
    • Signal range: 615 → 450


Tier VI

Plaguebringer

  • Chassis 1:
    • Hull rotation speed: 37 → 32
    • Shot dispersion penalty during movement/rotation: 0.24/0.24 → 0.26/0.26
  • 90mm AT Gun M3
    • Reload time: 8 → 8.5
    • Accuracy: 0.35 → 0.38
    • Aim time: 1.7 → 2
  • Updated physics


Tier VII

Slapjack

  • Speed limits
    • Forward speed: 34 → 40
  • Max health: 1,200 → 1,360
  • Repair cost: 6.2 → 5.3 per hp
  • Health burn per second: 80 → 93.3
  • Chassis 1:
    • Terrain resistance:
      • Firm: 1.2 → 1.1
      • Medium: 1.6 → 1.3
      • Soft: 2.5 → 2.2
  • Turret 1:
    • View range: 350 → 380
    • 8.8cm Kw.k 36 L/56
      • Reload time: 6.1 → 7.7
      • Penetration: 145/194/44 → 155/194/44
      • Damage: 220/220/270 → 280/280/370
  • Updated physics

Cruncher

  • 8.8cm Kw.K. 43/L71
    • Accuracy: 0.34 → 0.31
    • Reload time: 7 → 7.8
    • Penetration: 212/259/45 → 220/259/45
    • Damage: 240/240/295 → 280/280/370
    • Shot dispersion penalty during turret rotation: 0.12 → 0.1


Tier X

The Machine

  • 100mm AK1
    • Accuracy: 0.35 → 0.33
    • Reload time: 28.5 → 28
    • Aim time: 2.2 → 2.1


Premium

Tier X

Ruthless

  • Speed limits
    • Forward: 38 → 40
    • Reverse: 12 → 15
  • Chassis 1:
    • Terrain resistance:
      • Firm: 1.4 → 1.2
      • Medium: 1.5 → 1.3
      • Soft: 2.3 → 2.2
    • Shot dispersion penalty during movement/rotation: 0.23/0.23 → 0.21/0.21
  • 183mm L4
    • Reload time: 33 → 31.7
  • Updated physics

Germany

Tech Tree

Tier IV

StuG III Ausf. B

  • Chassis 1:
    • Terrain resistance
      • Firm: 1.3 → 1.1
      • Medium: 1.7 → 1.6
      • Soft: 2.9 → 2.7
    • Hull rotation speed
      • 32 → 38
  • Turret 1:
    • View range
      • 310 → 350
  • Updated physics

Hetzer

  • Chassis 1:
    • Rotation speed: 28 → 26
  • Chassis 2:
    • Rotation speed: 30 → 28
    • Terrain resistance:
      • Firm: 1.1 → 1.2
      • Soft: 2.5 → 2.7
  • 10,5cm Stu.H. 42 L/28
    • Reload time: 8.6s → 9.5s
    • Aim time: 1.7s → 2s

Pz.Kpfw. IV Ausf. D

  • Chassis 1:
    • Terrain resistance
      • Medium: 1.5 → 1.3
      • Soft: 2.5 → 2.1
    • Hull rotation speed: 35 → 38
    • Shot dispersion penalty during movement/rotation: 0.32/0.32 → 0.26/0.26
  • Chassis 2:
    • Terrain resistance
      • Medium: 1.3 → 1.2
      • Soft: 2.3 → 2
    • Shot dispersion penalty during movement/rotation: 0.29/0.29 → 0.24/0.24
  • Turret 1:
    • Max health
      • 490 → 530
    • 5cm Kw.K. 38/L42
      • Accuracy: 0.46 → 0.42
      • Reload time: 2.1 → 2
      • Aim time: 2 → 1.9
    • 5cm Kw.K. 39/L60
      • Reload time: 2.3 → 1.9
      • Aim time: 1.9 → 1.7
    • 7.5cm Kw.K. 37/L24
      • Accuracy: 0.5 → 0.45
  • Turret 2:
    • 5cm Kw.K. 38/L42
      • Accuracy: 0.46 → 0.42
      • Reload time: 2.1 → 2
      • Aim time: 2 → 1.9
    • 5cm Kw.K. 39/L60
      • Reload time: 2.3 → 1.9
      • Aim time: 1.9 → 1.7
    • 7.5cm Kw.K. 37/L24
      • Accuracy: 0.5 → 0.45
      • Reload time: 3.9 → 3.2
    • 7.5cm Kw.K. 40/L43
      • Reload time: 4 → 3.7
      • Aim time: 2.5 → 2.3
    • Updated physics


Tier V

StuIG 33 B

  • Chassis 1:
    • Terrain resistance
      • Medium: 1.7 → 1.3
      • Soft: 2.9 → 2.4
    • Hull rotation speed: 32 → 34
    • Shot dispersion penalty during movement/rotation: 0.21/0.21 → 0.19/0.19
  • Chassis 2:
    • Terrain resistance
      • Medium: 1.4 → 1.2
      • Soft: 2.3 → 2.1
    • Shot dispersion penalty during movement/rotation: 0.19/0.19 → 0.17/0.17
  • 12.8cm L/26
    • Accuracy: 0.45 → 0.4
    • Aim time: 2.3 → 2.1
  • 15cm S.I.G 33L/11
    • Accuracy: 0.48 → 0.43
    • Aim time: 2.5 → 2.3
    • Shot dispersion penalty during turret rotation: 0.1 → 0.08
  • Updated physics

VK 30.01 (H)

  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.24/0.24 → 0.22/0.22
  • Chassis 2:
    • Shot dispersion penalty during movement/rotation: 0.22/0.22 → 0.18/0.18
  • Turret 2:
    • Turret rotation speed: 24 → 28


Tier VI

VK 36.01 (H)

  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.24/0.24 → 0.22/0.22
    • Hull rotation speed: 22 → 24
    • Soft terrain resistance: 3.1 → 2.9
  • Chassis 2:
    • Shot dispersion penalty during movement/rotation: 0.22/0.22 → 0.20/0.20
    • Hull rotation speed: 24 → 26
  • Turret 1:
    • 10,5 cm Kw.K. L/28
      • Reload time: 8s → 7.7s
      • Accuracy: 0.55 m → 0.5 m
    • 7,5 cm Kw.K. 42 L/70
      • Reload time: 4.8s → 4.6s
      • Accuracy: 0.35 → 0.34
      • Aim time: 2.3s → 2.1s
    • 7,5/5,5 cm Waffe 0725
      • Reload time: 4.6s → 4.4s
      • Aim time: 2.3s → 2.1s
  • Turret 2:
    • Rotation speed: 24 deg/s → 26 deg/s
    • 10,5 cm Kw.K. L/28
      • Reload time: 8s → 7.5s
      • Accuracy: 0.55 m → 0.48 m
    • 7,5 cm Kw.K. 42 L/70
      • Accuracy: 0.35 m → 0.33 m
      • Aim time: 2.3s → 1.9s
    • 7,5/5,5 cm Waffe 0725
      • Accuracy: 0.34 m → 0.33 m
      • Aim time: 2.3s → 1.9s
    • 8,8 cm Kw.K. 36 L/56
      • Accuracy: 0.38m → 0.35m
  • Updated physics

VK 30.01 (P)

  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.25/0.25 → 0.23/0.23
    • Terrain resistance
      • Soft: 2.9 → 2.6
  • Chassis 2:
    • Shot dispersion penalty during movement/rotation: 0.22/0.22 → 0.21/0.21
    • Rotation speed: 28 → 30
    • Terrain resistance
      • Medium: 1.5 → 1.4
  • Turret 1:
    • 7,5 cm Kw.K. 40 L/48
      • Accuracy: 0.39m → 0.37m
  • Turret 2:
    • 7,5 cm Kw.K. 42 L/70
      • Reload time: 4.6s → 4.1s
      • Accuracy: 0.35m → 0.34m
      • Aim time: 2.3s → 2.2s
    • 10,5 cm Kw.K. L/28
      • Reload time: 8s → 7.8s
      • Accuracy: 0.55m → 0.51m
    • 8,8 cm Kw.K. 36 L/56
      • Accuracy: 0.38m → 0.36m
    • 7,5 cm Kw.K. 40 L/48
      • Accuracy: 0.39m → 0.35m

VK 30.01 (D)

  • Chassis 1:
    • Shot dispersion penalty during movement/ rotation: 0.25/0.25 → 0.24/0.24
    • Terrain resistance:
      • Firm: 1.2 → 1.0
      • Medium: 1.5 → 1.4
      • Soft: 2.5 → 2.3
  • Chassis 2:
    • Shot dispersion penalty during movement/rotation: 0.23/0.23 → 0.22/0.22
    • Terrain resistance:
      • Firm: 1.1 → 0.9
      • Soft: 2.3 → 2.0
  • Turret 1:
    • Rotation speed: 35 deg/s → 53 deg/s
    • 7,5 cm Kw.K. 40 L/48
      • Reload time: 4.3s → 4s
      • Accuracy: 0.39m → 0.37m
  • Turret 2:
    • 7,5 cm Kw.K. 40 L/48
      • Reload time: 4s → 3.8s
      • Accuracy: 0.39 → 0.36m
      • Aim time: 2.3s → 2.2s
  • Updated physics

VK 28.01

  • Chassis 1:
    • Shot dispersion penalty during movement/ rotation: 0.13/0.13 → 0.11/0.11
    • Terrain resistance:
      • Soft: 1.9 → 1.7
  • Chassis 2:
    • Hull rotation speed: 46 → 48
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.09/0.09
    • Terrain resistance:
      • Soft: 1.7 → 1.6
  • Turret 1:
    • Health: 715 → 740
    • View range: 370m → 380m
    • 7,5 cm Kw.K. 40 L/48L
      • Reload time: 3.8s → 3.6s
      • Accuracy: 0.40m → 0.38m
  • Turret 2:
    • View range: 380 m → 390 m
    • Turret rotation speed: 44 → 46
    • 5 cm Kw.K. 39 L/60L
      • Accuracy: 0.36m → 0.34m
    • 7,5 cm Kw.K. 40 L/48L
      • Reload time: 3.6s → 3.4s
      • Accuracy: 0.38m → 0.36m
      • Aim time: 1.9s → 1.8s
  • Updated physics

Nashorn

  • Chassis 1:
    • Rotation speed: 32 → 34
    • Shot dispersion penalty during movement/rotation: 0.24/0.24 → 0.22/0.22
  • Chassis 2:
    • Shot dispersion penalty during movement/rotation: 0.22/0.22 → 0.20/0.20
  • Max health: 710 → 725
  • View range: 360m → 390m
  • 7,5 cm Pak 42 L/70
    • Reload time: 3.6s → 3.4s
  • 8,8 cm Pak L/56
    • Accuracy: 0.35m → 0.33m
  • 8,8 cm Pak 43 L/71
    • Reload time: 6.3s → 7.3s
    • Damage: 240/240/295 → 280/280/370
  • Updated physics

Brummbär

  • Chassis 1
    • Terrain resistance:
      • Soft: 2.7 → 2.5
  • 15 cm StuH 43 L/12
    • Reload time: 20s → 19.5s
    • Aim time: 2.7s → 2.6s
  • 15 cm StuH 43/1 L/12
    • Reload time: 19.5s → 18.5s
    • Aim time: 2.5s → 2.4s
  • Updated physics


Tier VII

Jagdpanther

  • Chassis 1:
    • Rotation speed: 30 deg/s → 32 deg/s
    • Shot dispersion penalty during movement/ rotation: 0.21/0.21 → 0.20/0.20
    • Terrain resistance:
      • Soft: 2.6 → 2.4
  • Chassis 2:
    • Rotation speed: 32 → 34
    • Shot dispersion penalty during movement/ rotation: 0.19/0.19 → 0.18/0.18
    • Terrain resistance:
      • Soft: 2.4 → 2.2
  • Removed 7,5 cm Pak 42 L/70
  • 8,8 cm Pak L/56
    • Accuracy: 0.35 → 0.34
  • 10,5 cm Pak L/52
    • Accuracy: 0.34 → 0.33
  • 8,8 cm Pak 43 L/71
    • Aim time: 2.3s → 2s
    • Reload time: 6.1s → 7s
    • Damage: 240/240/295 → 280/280/370
  • Updated physics

Sturer Emil

  • Chassis 1:
    • Rotation speed 32 deg/s → 34 deg/s
    • Shot dispersion penalty during movement/ rotation: 0.20/0.20 → 0.18/0.18
  • Chassis 2:
    • Rotation speed: 36 deg/s → 37 deg/s
    • Shot dispersion penalty during movement/ rotation: 0.18/0.18 → 0.16/0.16
  • Max health: 850 → 900
  • Turret rotation speed: 28 → 30
  • 10,5 cm Kanone 18
    • Reload time: 7.8s → 7.5s
    • Accuracy: 0.34m → 0.33m
    • Aim time: 2.10s → 2s
  • 12,8cm Kanone 40
    • Reload time: 13.8s → 13.3s
    • Accuracy: 0.36m → 0.35m
    • Aim time: 2.3s → 2.2s
    • Ammo capacity: 23 → 26
  • Updated physics


Tier VIII

Panther II

  • Chassis 1:
    • Hull rotation speed: 32 → 36
    • Shot dispersion penalty during movement/ rotation: 0.18/0.18 → 0.16/0.16
  • Chassis 2:
    • Hull rotation speed: 36 → 38
    • Shot dispersion penalty during movement/ rotation: 0.16/0.16 → 0.14/0.14
  • Turret 1:
    • 7,5 cm Kw.K. L/100
      • Reload time: 4.8s → 4.2s
  • Turret 2:
    • 7,5 cm Kw.K. L/100
      • Reload time: 4.2s → 4s
    • 8,8 cm Kw.K. 43 L/71
      • Reload time: 7.3s → 7.8s
      • Damage: 240/240/295 → 280/280/37
    • 8,8 cm KwK 46 L/100
      • Reload time: 8s → 7.8s
  • Updated physics

Indien-Panzer

  • Chassis 1:
    • Hull rotation speed: 34 deg/s → 36 deg/s
    • Terrain resistance:
      • Soft: 2.3 → 2.0
  • Chassis 2:
    • Hull rotation speed: 38 deg/s → 40 deg/s
    • Terrain resistance:
      • Soft: 2.1 → 1.9
  • Turret rotation speed: 36 → 38
  • 8,8 cm Kw.K. 43 L/71
    • Reload time: 6.7s → 7.7s
    • Damage: 240/240/295 → 280/280/370
    • Aim time: 2.3s → 2.2s
    • Accuracy: 0.34m → 0.33m
  • 9cm Kanone
    • Reload time: 7.5s → 8s
    • Damage: 280/280/370 → 300/300/390
  • Engine 1:
    • Horsepower: 500 → 550
  • Updated physics

Ferdinand

  • Chassis 1:
    • Rotation speed: 18 → 20
    • Terrain resistance:
      • Medium: 1.9 → 1.6
      • Soft: 3.4 → 2.9
  • Chassis 2:
    • Rotation speed: 21 deg/s → 23 deg/s
    • Terrain resistance:
      • Medium: 1.7 → 1.5
      • Soft: 2.9 → 2.7
  • 8,8 cm Pak 43 L/71
    • Reload time: 6.1s → 7s
    • Aim time: 2.3s → 2.1s
    • Damage: 240/240/295 → 280/280/370
  • 10,5 cm Pak L/52
    • Reload time: 8.2s → 8s
    • Accuracy: 0.34 → 0.33
  • 12,8 cm Pak 44 L/55
    • Accuracy: 0.35 → 0.34
  • Updated physics

Jagdpanther II

  • Hit points: 1150 → 1300
  • 8,8 cm Pak 43 L/71
    • Reload time: 6s → 6.8s
    • Damage: 240/240/295 → 280/280/370
  • 10,5 cm Pak L/52
    • Reload time: 8s → 7.7s
    • Accuracy: 0.33 → 0.32
  • 12,8 cm Pak 44 L/55
    • Reload time: 11.7s → 11.2s

Rhm.-Borsig Waffenträger

  • Chassis 1:
    • Hull rotation speed: 34 → 38
    • Shot dispersion penalty during movement/ rotation: 0.24/0.24 → 0.23/0.23
  • Chassis 2:
    • Hull rotation speed: 38 → 40
    • Shot dispersion penalty during movement/ rotation: 0.22 → 0.21
  • Turret rotation speed: 20 → 24
  • 12,8 cm Kanone 44 L/55
    • Accuracy: 0.35m → 0.34m
  • 15 cm Pak L/29.5
    • Reload time: 20s → 19s
    • Accuracy: 0.40m → 0.38m
    • Aim time: 2.7s → 2.6s
    • Shot dispersion penalty during turret rotation: 0.16 → 0.15
  • Updated physics


Tier IX

Leopard Prototyp A

  • Turret 1:
    • 9 cm Kanone
      • Reload time: 7s → 7.5s
      • Damage: 280/280/370 → 300/300/390
    • 10,5 cm L7A1
      • Reload time: 11s → 11.8s
      • Damage: 390/390/480 → 420/420/510
  • Turret 2:
    • 9 cm Kanone
      • Reload time: 6.7s → 7.2s
      • Damage: 280/280/370 → 300/300/390
    • 10,5 cm L7A1
      • Reload time: 10.30s → 11.1s
      • Damage: 390/390/480 → 420/420/510

E 50

  • Chassis 1:
    • Hull rotation speed: 24 deg/s → 30 deg/s
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.15/0.15
  • Chassis 2:
    • Hull rotation speed: 26 deg/s → 32 deg/s
    • Shot dispersion penalty during movement/rotation: 0.14/0.14 → 0.13/0.13
  • Turret 1:
    • 8,8 cm Kw.K. 43 L/71
      • Reload time: 6.6s → 7.7s
      • Aim time: 2.7s → 2.5s
      • Damage: 240/240/295 → 280/280/370
    • 8,8 cm KwK 46 L/100
      • Aim time: 2.9s → 2.7s
  • Turret 2:
    • 8,8 cm Kw.K. 43 L/71
      • Reload time: 6s → 7s
      • Aim time: 2.7s → 2.4s
      • Damage: 240/240/295 → 280/280/370
    • 8,8 cm KwK 46 L/100
      • Aim time: 2.9s → 2.4s
      • Shot dispersion penalty during turret rotation: 0.12 → 0.1
    • 10,5 cm Kw.K. L/52 Ausf. B
      • Aim time: 3s → 2.5s
  • Updated physics

Bär

  • View range: 370m → 390m
  • Hull armor:
    • Armor 1: 170 → 230
  • Chassis 1:
    • Shot dispersion penalty during movement: 0.16 → 0.12
  • Chassis 2:
    • Shot dispersion penalty during movement: 0.14 → 0.1
  • Engine 1:
    • Horsepower: 700 hpr → 800 hpr
  • Engine 2:
    • Horsepower: 900 hpr → 950 hpr
  • 22 cm Mrs 531 (f)
    • Reload time: 18.5s → 17.5s
    • Accuracy: 0.42 → 0.4
    • Armor 5: 230 → 250
  • 30.5 cm Morser L/16
    • Reload time: 25.4s → 22.5s
    • Accuracy: 0.44 → 0.42
  • Updated physics

G.W. Tiger

  • Chassis 1:
    • Rotation speed: 14 → 16
    • Shot dispersion penalty during movement/rotation: 0.38/0.38 → 0.37/0.37
  • Chassis 2:
    • Rotation speed: 16 → 18
    • Shot dispersion penalty during movement/rotation: 0.34/0.34 → 0.33/0.33
  • 17 cm Kanone 72
    • Accuracy: 0.62m → 0.58m
    • Reload time: 17.49s → 17.39s
    • Aim time: 6s → 5s
  • 21 cm Mörser 18/1
    • Aim time: 6.5s → 5.5s
  • Updated physics


Tier X

E 100

  • Max health: 2,700 → 2,800
  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.21/0.21 → 0.19/0.19
  • 12,8 cm KwK 44 L/55
    • Aim time: 2.4s → 2.3s
    • Accuracy: 0.38 → 0.37
    • Shot dispersion penalty during turret rotation: 0.1 → 0.09
  • 15 cm KwK 44 L/38
    • Aim time: 2.6s → 2.5s
    • Shot dispersion penalty during turret rotation: 0.1 → 0.09

Leopard 1

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.08/0.08 → 0.07/0.07
  • Turret 1
    • Rotation speed: 40 → 44
    • 10,5 cm Bordkanone L7A3
      • Shot dispersion penalty during turret rotation: 0.08 → 0.07
      • Accuracy: 0.3 → 0.28
      • Reload time: 8.7 → 9.3s
      • Penetration: 268/330/53 → 268/328/53
      • Damage: 390/390/480 → 420/420/510
      • Ammo max speed: 1,500/1,200/1,200 → 1,500/1,640/1,200

Rheinmetall Panzerwagen

  • Concealment
    • Moving: 0.297 → 0.314
      • Detectability range moving: 327.69m → 320.97m
    • Still: 0.297 → 0.314
      • Detectability range still: 327.69m → 320.97m
    • On fire penalty: 0.446 → 0.471
  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.11/0.11
  • Max health: 1,600 → 1,700

Grille 15

  • Concealment:
    • Moving: 0.083 → 0.120
      • Detectability range moving: 412.22m → 397.6m
    • Still: 0.138 → 0.240
      • Detectability range still: 390.49m → 350.2m
    • On fire penalty: 0.207 → 0.360
  • Turret 1
    • Yaw limits: -50 50 → -180 180
    • Shot dispersion penalties during turret rotation: 0.32 → 0.25


Premium

Tier VII

VK 45.03 / Adler VK 45.03

  • Max health: 1,400 → 1,500
  • Reload time: 8.4s → 8s
  • Shot dispersion penalty during movement/ rotation: 0.18/0.18 → 0.16/0.16

Krupp-Steyr Waffenträger / Javelin Krupp-Steyr Waffenträger

  • Reload time: 6s → 7s
  • Damage: 240/240/295 → 280/280/370


Tier VIII

Löwe / Löwe Black Edition

  • 10,5 cm Kw.K. L/70
    • Reload time: 12s → 13.5s
    • Damage: 320/320/420 → 360/360/440

E 75 TS / Rodger Dodger™ E 75 TS

  • Chassis 1:
    • Shot dispersion penalty during movement/rotation: 0.20/0.20 → 0.19/0.19
  • Max health: 1,500 → 1,550
  • Turret rotation speed: 22 deg/s → 24 deg/s
  • 10,5 cm Kw.K. L/73
    • Accuracy: 0.38m → 0.36m
    • Aim Time: 2.6s → 2.5s

Panzer 58 Mutz

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.14/0.14
  • 9cm Kanone
    • Reload time: 8s → 8.2s
    • Damage: 280/280/370 → 300/300/390
    • Accuracy: 0.33m → 0.32m
  • Radio range: 570m → 700m

Wraith Panzer 58

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.18/0.18 → 0.16/0.16
  • Max health: 1,300 →1,500
  • 9cm Kanone
    • Reload time: 8s → 8.3s
    • Damage: 280/280/370 → 300/300/390
  • Radio range: 570m → 700m

Panther mit 8,8 cm L/71

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.15/0.15
  • 8,8 cm Kw.K. 43 L/71
    • Reload time: 6.9s → 7.9s
    • Damage: 240/240/295 → 280/280/370

leKpz M 41 90 mm

  • Concealment
    • Moving: 0.249 → 0.273
      • Detectability range moving: 346m → 337m
    • Still: 0.249 → 0.273
      • Detectability range still: 346m → 337m
    • On fire penalty: 0.374 - > 0.410

Fortress Ferdinand

  • Chassis 1
    • Terrain resistance
      • Medium: 1.4 → 1.6
  • 10,5 cm Kw.K. L/70B
    • Reload time: 7.3s → 8.2s
    • Damage: 320/320/420 → 360/360/440
  • Updated engine physics to correct 840 horsepower
  • Updated physics

8,8 cm PaK 43 Jagdtiger

  • Chassis 1:
    • Terrain resistance:
      • Firm: 1.1 → 1.0
      • Medium: 1.3 → 1.2
      • Soft: 2.4 → 2.2
  • Hull rotation speed: 36 → 38
  • 8,8 cm Pak 43 L/71
    • Reload time: 5.4 → 6.1
    • Damage: 240/240/295 → 280/280/370
  • Updated engine physics to correct 870 horsepower
  • Updated physics

Striker Kanonenjagdpanzer / Kanonenjagdpanzer 105

  • 10,5 cm Bordkanone L7
    • Reload time: 11.6s → 12.5s
    • Damage: 390/390/480 → 420/420/510

Panzerknacker Auto

  • 8,8 cm Pak 43 L/71A
    • Reload time: 13.9s → 16s
    • Intra-clip reload: 2s → 2.4s
    • Damage: 240/240/295 → 280/280/370

Updated Encounter Base Capture Element

  • To help communicate the status of who is capturing an Encounter base, the element has been updated as follows:
    • Active capture is contested:
      • Both players-in-base totals are the same size and opacity
      • Capture & timer fill with gray to indicate a pause in capture progression
    • Active capture is the player’s team:
      • Player's team players-in-base total & container enlarged
      • Capture & timer fill with team color
    • Active capture is the enemy team's:
      • Enemy team's player-in-base total & container enlarged
      • Capture & timer fill with team color
Active Capture Contested Active Capture: Player’s Team Active Capture: Enemy’s Team
Encounter - Active Capture Contested

Encounter - Active Capture Players Team

Encounter - Active Capture Enemy Team

New Garage Gear

Patriots Season  - New Garage Gear
Patriots Season  - New Garage Gear 2
web animation

Additional Improvements

  • T34 Calliope Rocket FX have been intensified.
  • Updated various menus to use pagination such as Camouflage, Commanders, Commander Skills, Upgrades, and more.
  • Updated the initial player experience (IPX) to streamline the task.
    • Any users that were in the existing IPX system will be auto-graduated when the update launches.
  • Added support for traditional and simplified Chinese.
  • Launcher now has various tips about the game.
  • Changed the default selected currency to Silver for Premium ammunition.
  • Platoon button legend is now called Friends.
  • Added tool tips to various options within the settings menu to help players understand what that option does.
  • War Chests are no longer available in South Korea.
  • Updated the sniper cam aim sensitivity when using a mouse.
  • Pascucci, Dumutru, Burda, and Tamada Yoshio's medals all have their kill counts adjusted to account for the SPG matchmaking.
    • Pascucci now requires only 1 kill with the others requiring 2.
  • Engine module display in the Upgrades menu now includes fire chance and power-to-weight ratio.
  • The recoil caused by shooting is now shell-based to account for vehicles that have multiple weapons. In general, the larger the projectile being fired, the more recoil it will have.
  • Co-Op Mode: Player damage is no longer reduced, and players can now do their full damage +/- RNG rolls.
  • Inactive guns on multi-turreted vehicles now have an "X" reticle so players can more easily identify which reticle belongs to the current active gun.
  • Added a new “ROK Army 4-Color” camouflage:
ROK Army 4-Color Camo Icon

  • Added screen space reflections for Xbox Series S|X and PS5
    • This adds proper reflections of objects when looking at reflective surfaces such as water puddles.
May 2024 Update - Screen Space Reflections 1
May 2024 Update - Screen Space Reflections 2
May 2024 Update - Screen Space Reflections 3
web animation

Issues Addressed

General:

  • Commander VO for penetrating the enemy armor will now trigger correctly.
  • Platoon leader will now receive the “Disband Platoon” prompt when attempting to play a training mission.
  • Splash screen art now maintains the correct aspect ratio when launching the game.
  • Adjusted lighting in the garage to remove a seam appearing on gun barrels.
  • Hide and Zoom buttons are now clickable with a mouse.
  • Spamming up and down on customization menus no longer causes a double highlight box to appear.
  • Gear in the customizable garage is now clickable with a mouse.
  • All control schemes now use the same controls within the customizable garage.
  • Spectators in Custom Games can now see ATGM tracers.
  • Corrected the spelling of the Medal and description for the Nicholls's Medal.
  • When damaging a fuel tank, the correct fuel tank icon will appear instead of the engine icon.
  • The number of owned generic and special voucher displays are now separated and not grouped. Added a new specific voucher icon to show that it is different from a generic voucher icon.


Tanks:

  • BMP-1: Camouflage no longer applies to the ATGM and rail.
  • Pz.Kpfw. VII: Tread no longer clips into the fender.
  • Leopard 2AV: Camouflage tiling is now the correct size.
  • T34 Heavy: Updated collisions to provide armor for spare tracks and mounting brackets.
  • TVP VTU 88mm: Updated collision to provide armor for spare tracks and added commander crew member.
  • Škoda T 50 '49: Updated collision to provide armor for spare tracks, storage boxes, and observation devices. Swapped gunner and commander crew positions.
  • TVP T 50/51 '51: Updated collision to provide armor for spare tracks, storage boxes, fuel barrels, tow hooks, log, and observation devices.
  • FV214 Conqueror Mk. I: Updated collision to provide armor for spare tracks, storage boxes, and observation devices.
  • M60A2: Updated collision to provide armor for storage boxes and observation devices.
  • M113: Updated collision to provide armor for the observation devices.
  • Type 62-I: Updated collision to provide armor for spare tracks and observation devices.
  • NORINCO Type 62: Updated collision to correct alignment issues with the fender, and added armor for spare tracks, and observation devices.
  • Chieftain Mk. 5: Updated collision to provide armor for mounting brackets, storage boxes, exhaust, spare tracks, and observation devices.
  • A41A Centurion Mk. II: Updated collision to provide armor for spare tracks.
  • T92 '58: Updated collision to provide armor for mounting brackets, storage boxes, spare tracks, and observation devices.
  • T-72 A: Updated collisions to provide armor for spare tracks, rear hatch, log, mounting brackets, headlight, and observation devices.
  • Object 477A “Molot”: Adjusted the MoE position so it can be seen with the Skin equipped.


Maps:

  • Live Oaks: Adjusted a debris pile at B0 to prevent players from getting stuck. Fence at F2 is now destructible.
  • Pearl River: Corrected the collision of the balcony railings to match the visuals.
  • Halfaya Pass (Small): Added additional rocks at G1 to prevent players from getting stuck.
  • Swamp: Adjusted rocks at F9 to fill in a hole.
  • Himmelsdorf: Adjusted the terrain at F8 to prevent players from getting stuck on their side without the flip timer activating. Corrected visual issue with a wall at D1.
  • Mountain Pass: Blocked access to unintended areas at A2 with rocks.
  • Thiepval Ridge: Puddles at D5 and D6 are no longer deformed.
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