Estimated Update Sizes
- Xbox One: 2.4 GB
- Xbox Series S|X: 2.3 GB
- PS4: 2.1 GB
- PS5: 2.1 GB
New Season: War Heroes
Our latest season begins, featuring new Premium tanks like the M-636 Kondor Post-War Era Eastern Alliance Medium Tank (Season Pass, Level 100) and the American Tier X T58 Heavy Heavy Tank (Ultimate Season Pass).
Get all the season info in the official article.

Cold War Medals
Medals are finally making their way to Cold War!
We have updated the following medal conditions so they can be earned in both World War II and Cold War game modes:
- Kay's Medal
- Carius' Medal
- Abrams' Medal
- Leclerc's Medal
- Lavrinenko's Medal
- Top Gun
- High Caliber
- Sniper
- Confederate
- Patrol Duty
- Defender
- Invader
We updated the descriptions for the following to reflect that they can be earned by more than one person in a match:
- Top Gun
- Patrol Duty
- Steel Wall
- Confederate
We updated descriptions for the following to be World War II-specific:
- Knispel's Medal
- Senior Technical Engineer
The following medals are brand new and exclusive to Cold War:
Juggernaut's Medal ![]() |
Awarded to players in vehicles from Eras 1, 2, or 3 for destroying 10-13 enemy vehicles in one battle |
Frost Hero's Medal ![]() |
Awarded to players in vehicles from Era 1, Era 2, or Era 3 for destroying 8 or 9 enemy vehicles in one battle |
Devoted Gunner's Medal, Class IV ![]() |
Awarded for the total amount of damage caused and received in four classes for Cold War |
Devoted Gunner's Medal, Class III ![]() |
Awarded for the total amount of damage caused and received in four classes for Cold War |
Devoted Gunner's Medal, Class II ![]() |
Awarded for the total amount of damage caused and received in four classes for Cold War |
Devoted Gunner's Medal, Class I ![]() |
Awarded for the total amount of damage caused and received in four classes for Cold War |
Chief Technical Engineer ![]() |
Research all vehicles in all Cold War Tech Trees |
Technical Engineer: Western Alliance ![]() |
Research all vehicles in the Western Alliance Tech Tree |
Technical Engineer: Eastern Alliance ![]() |
Research all vehicles in the Eastern Alliance Tech Tree |
Technical Engineer: Independents ![]() |
Research all vehicles in the Independents Tech Tree |
Expert: Western Alliance ![]() |
Destroy at least one of each vehicle from the Western Alliance Tech Tree |
Expert: Eastern Alliance ![]() |
Destroy at least one of each vehicle from the Eastern Alliance Tech Tree |
Expert: Independents ![]() |
Destroy at least one of each vehicle from the Independents Tech Tree |
Cold War Expert ![]() |
Destroy at least one of each vehicle from all Cold War Tech Trees |
Eagle Eye ![]() |
Damage the most unspotted enemy vehicles (at least three) of anyone on your team. If two or more players have damaged the same number of unspotted vehicles, the award is granted to the player who earned more XP for the battle. |
Fire and Forget ![]() |
Damage more enemy vehicles with missiles than anyone else on your team (at least three). If two or more players have damaged the same number of vehicles with missiles, the award is granted to the player who earned more XP for the battle. |
Severogorsk Returns!
Severogorsk returns, making its way to both the World War II and Cold War game modes just in time to cool off your tanks as the weather outside begins to heat up!
We have increased the chance of seeing this map in rotation and will reduce it to normal levels after a period of time.
- WWII: Tiers: III+
- CW: All Eras
- Size: 1000x1000
- Modes: Standard, Assault, Encounter, Team destruction
- Multi-Base Assault available in Custom Games
- Camouflage environment: Winter






Matchmaking Improvements
We have reduced the number of tracked maps for the player's maps-played history from ten to four to allow for a larger pool of maps to select from.
This will allow players to see a greater variety of maps to pick from and improve the chances of new maps showing up for players.
New Cosmetic Options
New summer and desert Camouflage options have been added for Italian and French vehicles:
Italy - Applicable to all Italian Tanks
Post-War Desert 1 - Desert Camo ![]() |
Post-War Desert 2 - Desert Camo ![]() |
Post-War Desert 3 - Desert Camo ![]() |
Post-War Summer 1 - Summer Camo ![]() |
Post-War Summer 2 - Summer Camo ![]() |
Army Green - Summer Camo ![]() |
France - Applicable to all French Tanks
Sahara Yellow Shapes - Desert Camo ![]() |
Desert Sand Disruptive Pattern - Desert Camo ![]() |
Sahara Yellow - Desert Camo ![]() |
Army Green - Summer Camo ![]() |
French Tricolor Camouflage - Summer Camo ![]() |
New Inscription options based on the phonetic alphabet are available:
Phonetic Alphabet Inscriptions
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New Player Improvements
New progress and reward tracker added:
New appearance created for Training Missions:

Renamed Training Missions to be clearer:
- Middle East: Hold the Line -> Aim, Zoom, and Shoot Basics
- Reduced the number of enemies to 15
- Vietnam: Seek and Destroy -> Driving and Combat Basics
- France: Flank and Overcome -> Armor and Flanking Basics
- Middle East: Secure Oilfields -> Live Exercise Training
Added new completion screens to better showcase the rewards the player has earned and announce that Multiplayer has been unlocked:
Added two additional Cold War starter vehicles for new players:
We also increased the health of mid to low-tier World War II vehicles to improve survivability and improve the new player experience:
Czechoslovakia
- Kolohousenka: 120 -> 220
- LT vz. 35: 150/180 -> 285/340
- LT vz. 38: 200/250 -> 315/395
- ST vz. 39: 320/350 -> 500/550
- Škoda T 24: 420/450 -> 590/635
- Škoda T 25: 690/730 -> 780/830
- Turán II Prototípus: 570 -> 750
- Žižka Škoda T 40: 750 -> 850
- Škoda T 40: 750 -> 850
Poland
- 4TP: 110 → 210
- 7TP: 180/190 → 335/355
- 10TP: 230 → 370
- 14TP: 350/360 → 550/565
- TKS: 160 → 300
- 25TP KSUST II: 400/450 → 565/635
- DS PZInz: 560/590 → 790/830
- 40TP Habicha: 630/750 → 720/855
- B.U.G.I.: 800/840 → 905/955
- Pudel / Wotjek: 750 → 855
China
- Renault NC-31: 125 -> 230
- Vickers Mk. E Type B: 155/170 -> 290/320
- Type 2597 Chi-Ha: 220/240 -> 345/380
- M5A1 Stuart: 310/340 -> 435/480
- 59-16: 550/600 -> 680/740
- Type 64: 580 -> 720
- Type T-34: 410/450 -> 575/635
- Type 58: 720/750 -> 815/850
- T-26G FT: 125 -> 245
- M3G FT: 160/160 -> 280/280
- SU-76G FT: 280 -> 400
- 60G FT: 400 -> 555
- WZ-131G FT: 550 -> 650
France
- Renault FT: 125 → 220
- Hotchkiss H35: 160 → 300
- D1: 155/170 → 290/320
- FCM 36: 140 → 250
- Renault R35: 140/155 → 235/260
- AMX 38: 220 → 350
- AMX 40: 280/300 → 410/425
- AMX ELC bis: 320 → 550
- AMX 12 t: 580 → 710
- Panhard AMD 178B: 610/640 → 755/790
- ELC AMX 90: 650 → 800
- D2: 210/230 → 340/370
- Somua S35: 230/250 → 340/405
- SARL 42: 310/350 → 490/550
- Renault G1R: 390/460 → 570/650
- Bretagne Panther: 840 → 955
- M4A1 FL 10: 810 → 920
- B1: 380/430 → 600/675
- BDR G1 B: 600/650 → 745/810
- ARL 44: 780/820 → 920/965
- Renault FT AC: 120 → 235
- Renault UE47: 150 → 260
- Somua SAu-40: 280 → 395
- S35 CA: 330 → 460
- ARL V39: 610 → 725
- AMX AC mle. 46: 820 → 960
- FCM 36 PaK 40: 180 → 315
- M10 RBFM: 360 → 545
- Renault FT 75 BS: 140 → 260
- Lorraine 39L AM: 160 → 300
- AMX 105 AM mle. 47: 300 → 425
- AMX 13 105 AM mle. 50: 310 → 490
- AMX 13 F3 AM: 510 → 630
- 105 leFH18B2: 360 → 500
Germany
- Leichttraktor: 130 -> 240
- Pz.Kpfw. I: 145/160 -> 270/300
- Pz.Kpfw. II: 145/170 -> 270/320
- Pz.Kpfw. 35 (t): 150/180 -> 285/340
- Pz.Kpfw. I Ausf. C: 210/230 -> 335/365
- Pz.Kpfw. II Ausf. G: 220/240 -> 350/380
- Pz.Kpfw. III Ausf. E: 210/250 -> 330/395
- Pz.Kpfw. 38 (t): 200/250 -> 315/395
- Pz.Kpfw. II Luchs: 310/340 -> 435/480
- Pz.Kpfw. 38 (t) n.A: 300/340 -> 425/480
- VK 16.02 Leopard: 380 -> 640
- VK 28.01: 580/630 -> 715/775
- Pz.Kpfw. II Ausf. D: 210 -> 390
- Pz.Kpfw. 38H735 (f): 160 -> 300
- Pz.Kpfw. II Ausf. J-PS: 260 -> 410
- Pz.Kpfw. II Ausf. J: 260 -> 410
- Pz.Kpfw. T 15: 260 -> 410
- Pz.Kpfw. IV Ausf. A: 250/270 -> 410/440
- VK 20.01 (D): 310/350 -> 490/550
- Pz.Kpfw. III Ausf. J: 310/350 -> 490/550
- Pz.Kpfw. IV Ausf. D: 310/350 -> 490/550
- Pz.Kpfw. III/IV: 420/480 -> 595/680
- Pz.Kpfw. IV Ausf. H: 440/480 -> 625/680
- VK 30.01 (D): 700/770 -> 795/875
- VK 30.02 (M): 760/840 -> 865/955
- VK 30.01 (P): 610/710 -> 690/800
- Pz.Kpfw. M 15: 270 -> 435
- Großtraktor – Krupp: 320 -> 515
- Pz.Kpfw. S35 739 (f): 260 -> 420
- Kraft's Pz. IV: 480 -> 680
- Girls und Panzer: 480 -> 680
- Pz.Kpfw. III Ausf. K: 600 -> 850
- Pz.Kpfw. IV Hydrostat: 580 -> 820
- Pz.Kpfw. T 25: 610 -> 860
- Durchbruchswagen 2: 390/440 -> 670/755
- VK 30.01 (H): 600/660 -> 745/820
- VK 36.01 (H): 850/950 -> 895/1000
- Pz.Kpfw. B2 740 (f): 400 -> 690
- KV-1 Captured: 650 -> 810
- VK 65.01 (H): 680 -> 845
- Sturm VK 36.01 (H) mit 10.5 cm: 950 -> 1000
- Citadel Tiger I: 950 -> 1000
- Tiger 217: 950 -> 1000
- Pz.Kpfw. IV Schmalturm: 730 -> 830
- Panzerjäger I: 120 -> 235
- Marder II: 165 -> 290
- Hetzer: 270 -> 385
- StuG III Ausf. B: 260 -> 370
- Marder 38T: 270 -> 385
- StuIG 33 B: 350 -> 485
- StuG III Ausf. G: 350 -> 485
- Pz.Sfl. Ivc: 360 -> 500
- Brummbär: 600 -> 710
- Jagdpanzer IV: 600 -> 710
- Nashorn: 600 -> 710
- The Hidden StuG III: 350 -> 485
- StuG IV: 380 -> 525
- Dicker Max: 550 -> 650
- G.Pz. Mk. VI (e): 150 -> 285
- Sturmpanzer I Bison: 170 -> 295
- Wespe: 170 -> 295
- Sturmpanzer II: 310 -> 420
- Pz.Sfl. Ivb: 320 -> 435
- Grille: 330 -> 490
- Hummel: 560 -> 655
Italy
- Fiat 3000: 120 -> 220
- L6/40: 170 -> 320
- M14/41: 190 -> 360
- M15/42: 240/260 -> 385/420
- P26/40: 320/350 -> 500/550
- P.43: 420/460 -> 590/650
- P.43 bis: 700/740 -> 795/840
Japan
- Renault Otsu: 125 -> 220
- Type 95 Ha-Go: 160/175 -> 300/325
- Type 98 Ke-Ni: 220/240 -> 350/380
- Type 5 Ke-Ho: 340 -> 480
- Ashigaru Te-Ke: 160 -> 300
- Type 98 Ke-Ni Otsu: 270 -> 430
- Chi-Ni: 190 -> 360
- Type 89 I-Go/Chi-Ro: 175/200 -> 330/375
- Type 97 Chi-Ha: 220/240 -> 360/390
- Type 1 Chi-He: 320/350 -> 505/550
- Type 3 Chi-Nu: 440/480 -> 620/675
- Type 4 Chi-To: 740/820 -> 840/930
- Type 3 Chi-Nu Kai: 530 -> 750
- Type 91 Heavy: 320 -> 515
- Type 95 Heavy: 440 -> 700
- O-I Experimental: 700 -> 870
- O-I: 950 -> 1000
- Heavy Tank No. VI: 950 -> 1000
- Kaiju O-I: 950 -> 1000
Mercenaries
- Thresher: 218 -> 340
- Caboose: 240 -> 380
- Thunder-Bucket: 340 -> 480
- Lawgiver: 340 -> 480
- Stubbs: 350 -> 610
- Stinger: 600 -> 740
- Spyglass 590 -> 725
- Smoothman: 460 -> 650
- Centrifuge: 590 -> 835
- Needle: 430 -> 590
- Deadbolt: 700 -> 870
- Bulwark: 660 -> 820
- Long Reach: 930 -> 980
- Absolution: 950 -> 1000
- Roundabout: 260 -> 370
- LongBomb: 400 -> 555
- Plaguebringer: 610 -> 720
Sweden
- Strv fm/21: 130 -> 240
- Strv m/38: 160/170 -> 300/320
- Strv m/40L: 200/230 -> 315/365
- Tomte: 180 -> 340
- L-60: 180 -> 340
- Toldi III: 230 -> 365
- Lago: 320/350 -> 500/550
- Strv m/42: 420/450 -> 590/635
- Strv 74: 700/750 -> 795/850
- Strv m/42-57 Alt A.2: 700 -> 800
- Pvlvv fm/42: 120 -> 235
- Ikv 72: 150 -> 265
- Sav m/43: 270 -> 385
- Ikv 103: 350 -> 485
- Ikv 65 Alt II: 580 -> 685
UK
- Cruiser Mk. I: 155/175 -> 290/330
- M2: 140/165 -> 265/310
- Cruiser Mk. III: 140/150 -> 265/280
- Cruiser Mk. II: 220/240 -> 350/380
- Stuart I-IV: 230/250 -> 365/395
- Cruiser Mk. IV: 210/230 -> 335/365
- Valentine: 310/340 -> 440/480
- Covenanter: 310/340 -> 440/480
- Steadfast Light Mk. VIC: 170 -> 320
- Light Mk. VIC: 170 -> 320
- Snakebite: 750 -> 900
- Vickers Medium Mk. I: 140 -> 265
- Vickers Medium Mk. II: 170/190 -> 320/350
- Vickers Medium Mk. III: 250/280 -> 400/450
- Matilda: 340/370 -> 540/580
- Grant: 320 -> 535
- Crusader: 410/450 -> 600/635
- Sherman III: 410/465 -> 600/660
- Cromwell: 700/750 -> 795/850
- Sherman Firefly: 720/750 -> 815/850
- Vanquisher AC 1 Sentinel: 370 -> 580
- AC 1 Sentinel: 370 -> 580
- Valiant: 600 -> 800
- Defiance Matilda: 590 -> 790
- Matilda Black Prince: 610 -> 800
- Frostbite Sherman Grizzly I: 480 -> 680
- Sherman Grizzly I: 480 -> 680
- Sherman Firefly Boilermaker: 750 -> 830
- Sentinel AC 4 Experimental: 750 -> 830
- AC 4 Experimental: 750 -> 830
- Cromwell B: 750 -> 830
- Cromwell Knight: 750 -> 830
- Sherman VC Firefly: 750 -> 830
- Churchill Mk. I: 650/700 -> 810/870
- Churchill Mk. VII: 860/960 -> 900/1010
- Excelsior: 670 -> 830
- British Bulldog Churchill Mk. VII: 960 -> 1010
- A43: 900 -> 1000
- TOG II*: 1400 -> 1650
- Universal Carrier 2-pdr: 120 -> 235
- Valentine AT: 170 -> 300
- Alecto: 270 -> 370
- AT2: 450 -> 625
- Archer: 360 -> 500
- AT8: 800 -> 945
- Churchill Gun Carrier: 650 → 800
- Achilles: 610/640 -> 720/755
- Excalibur: 750 -> 900
- Loyd Gun Carriage: 140 -> 280
- Sexton II: 180 -> 295
- Birch Gun: 315 -> 415
- Bishop: 480 -> 555
- FV304: 530 -> 630
- Sexton I: 210 -> 300
USA
- T1: 130 -> 240
- M2 Light: 140/160 -> 260/300
- M3 Stuart: 220/240 -> 345/380
- M5 Stuart: 320/340 -> 450/480
- M7: 350 -> 605
- Chaffee: 330/360 -> 565/620
- T21: 600 -> 740
- T37: 580/610 -> 715/750
- T1E6-PS: 250 -> 390
- T1E6-X1: 250 -> 390
- T1E6-X: 250 -> 390
- Viper: 150 -> 280
- Shark: 150 -> 280
- Kraken: 150 -> 280
- Hornet: 150 -> 280
- Python: 150 -> 280
- Fox: 150 -> 280
- T7 Car: 150 -> 280
- T2 Light: 150 -> 280
- Locust-PS: 250 -> 395
- Locust: 250 -> 395
- MTLS-1G14: 330 -> 525
- Blitzen: 330 -> 525
- Super Chaffee: 660 -> 810
- Rover-237: 600 -> 740
- T22 Proto: 105/115 -> 200/220
- T2 Medium: 155/170 -> 290/320
- M2 Medium: 230/260 -> 370/420
- HMC M8: 310/350 -> 485/600
- M3 Lee: 310/310 -> 480/480
- M4: 400/460 -> 565/650
- M4A3E2 Sherman: 730/760 -> 830/865
- M4A3E8 Sherman: 740/770 -> 840/875
- T3 Convert.: 250 -> 405
- M4 Sherman: 480 -> 680
- Ripper: 480 -> 680
- M4A2E4 Sherman: 480 -> 680
- Ram II: 610 -> 860
- Thunderbolt: 750 -> 850
- Sherman Fury: 774 -> 880
- T1 Heavy Tank: 600/660 -> 745/820
- M6: 850/950 -> 895/1000
- T14 PS: 690 -> 860
- T14: 690 -> 860
- T3 HMC: 110 -> 215
- T56 GMC: 160 -> 280
- T40: 275 -> 390
- M8A1: 250/265 -> 350/375
- M10 Wolverine: 340/360 -> 470/500
- T67: 340/360 -> 470/500
- M36 Jackson: 560/590 -> 665/700
- M18 Hellcat: 550/570 -> 650/675
- T78: 600 -> 710
- Hellcat 105 HMC: 600 -> 710
- T1 HMC: 140 -> 280
- T18 HMC: 200 -> 315
- M7 Priest: 190 -> 300
- T82 HMC: 300 -> 410
- M37: 310 -> 420
- M41 HMC: 320 -> 475
- M44: 530 -> 630
- Sexton I USA: 210 -> 330
USSR
- MS-1: 100 -> 185
- BT-2: 140/160 -> 265/300
- T-60: 150/170 -> 280/320
- T-26: 150/180 -> 280/340
- BT-7: 220/240 -> 350/380
- T-70: 210/280 -> 335/450
- T-46: 220/250 -> 350/395
- A-20: 320/340 -> 450/480
- T-80: 350 -> 495
- T-50: 360 -> 620
- MT-25: 590 -> 725
- Tetrarch: 140 -> 280
- Morozko T-45: 140 -> 280
- T-45: 140 -> 280
- BT-SV: 240 -> 380
- M3 Light: 229 -> 360
- T-127: 250 -> 395
- T-116: 240 -> 380
- Raseiniai BT-7 Art.: 220 -> 350
- BT-7 Art.: 220 -> 350
- Father Frost LTP: 230 -> 360
- LTP: 230 -> 360
- BT-5: 230 -> 360
- Valentine II: 380 -> 535
- T-50-2: 580 -> 610
- T-28: 320/350 -> 535/550
- T-34: 400/450 -> 590/635
- T-34-85: 670/720 -> 765/820
- A-43: 660/730 -> 740/830
- Ironclad T-29: 250 -> 405
- T-29: 250 -> 405
- A-32: 360 -> 565
- Honor T-28 w/ F30: 380 -> 600
- T-28 w/ F30: 380 -> 600
- Matilda IV: 610 -> 800
- T-34 Shielded: 500 -> 705
- Fighting Girlfriend T-34: 480 -> 680
- Champion M4: 460 -> 650
- HMH T-34-85M: 720 -> 820
- T-34-85M: 720 -> 820
- Rudy T-34-85: 720 -> 820
- T-34-88: 720 -> 820
- Loza’s M4 Sherman: 770 -> 875
- KV-1: 590/640 -> 735/795
- KV-1S: 620/660 -> 770/820
- T-150: 830/880 -> 945/1000
- KV-2: 810/860 -> 920/975
- KV-85: 820/870 -> 940/1000
- Bogatyr KV-220: 690 -> 860
- KV-220: 690 -> 860
- Churchill III: 700 -> 880
- Object 244: 880 -> 1000
- AT-1: 125 -> 245
- SU-76M: 155 -> 270
- SU-85B: 260 -> 380
- SU-85: 350 -> 485
- SU-100: 580 -> 685
- SU-76I: 168 -> 295
- SU-85I: 380 -> 530
- SU-100Y: 700 -> 830
- SU-18: 130 -> 260
- SU-26: 155 -> 270
- SU-5: 290 -> 395
- SU-122A: 300 -> 445
- SU-8: 510 -> 610
Additional Improvements
- Bot improvements:
- No longer use the "Bright" camouflage sets in Cold War
- Received various improvements to movement, engagement, and tactics
- Randomized the names to be more similar to real account names
- Barrel smoke FX has been removed for sniper cam (4X zoom)
- Color-coded the game mode indicator text:
- Blue text for Co-Op
- Orange text for Multiplayer
- Added support for the logs tab to communicate the refunds when vehicle modules or shells are updated or removed
- Updated the logs to better show rewards when completing multiple stages at once
Issues Addressed
General:
- Stage completion screen now appears when entering the Seasons tab
- Custom Game: With blind pick enabled, the "ready" text is now white no matter which tank is selected
- Warning message added when attempting to customize a Commander who is currently in a battle
- Tank filter no longer reset when selling a tank
- Contract text now scrolls to support displaying the information for various languages
- Added option to block players from the invite menu
- Opening and closing the overview map while viewing a replay no longer move the mini-map to the bottom right position
- When reconnecting to a match while in a platoon, you will now reconnect to the platoon voice chat and stay in the platoon upon returning to the garage
- Critical hit crosshair is now using the correct yellow color instead of white
- Module status of a tank no longer appears when looking at a tank through smokescreens
- Camera no longer moves when scrolling in the details stats page
- Addressed an issue where using the filter could cause a soft lock
- Adjusted the text size of the "Recruit Commander" text to support various languages
- Adjusted the text size of the details on the MVP screen to support various languages
- ATGM missile is now a green color instead of white
- Armor Viewer now has a color panel on viewports for various Cold War vehicles
- "No Ammo" icon is now displayed in the tank reel if the tank has no ammo
- Logs now display the season stage buyouts in ascending order
- Players can now use a voucher when creating a custom Flag
Tanks:
- M4A3E8 Sherman: Adjusted the Emblem and Inscription locations to be visible with the Skin equipped
- Centauro CC 45 t: Camouflage now applies to the side skirts
- Jagdpanzer IV: Now has the correct model for the 10,5 cm StuH gun
- CATTB "Thumper": Barrel and wheel models now appear correctly
- AMX 30B2 FORAD: Shadow now displays correctly
- M46 Patton: Now has the correct model for the 105 mm T5E1M2 gun
- BMP-1: Removed the muzzle flash from sniper view when firing the ATGM
- T28: Adjusted the Camouflage for various parts of the tank
- Object 120: No longer has duplicate wheels when destroyed
- Leman Russ: Engine module name corrected
- Object 430: 122 mm gun now uses the correct audio
- Corrected the Silver purchase price for the following Cold War vehicles:
- FV4004 Conway ’51
- 120 mm Gun L1A1 V2 Gun: 320,000 -> 1,900,000
- FV101 Scorpion
- 76 mm L23A1 v2 Gun: 45,000 -> 1,900,000
- FV107 Scimitar
- 30 mm L21A2 RARDEN v2 Gun: 33,500 -> 2,000,000
- FV4005 Stage II ‘57
- OQF 183 mm L4 Gun V2 Gun: 335,000 -> 2,000,000
- FV4015 Centurion Mk. 9
- 105 mm Royal Ordinance L7A1 V2 Gun: 460,000 ->2,250,000
- FV214 Conqueror Mk. I
- 120 mm Gun L1A1 V2 Gun: 15,000 ->2,500,000
- Chieftain Mk. 5
- 120 mm Gun L11A5 Gun: 300,000 -> 3,100,000
- Scorpion 90
- 90 mm Cockerill Mk3M-A1 v2 Gun: 121,000 -> 3,100,000
- Chieftain Mk. 11
- 120 mm Gun L11A5 v2 Gun: 300,000 -> 3,900,000
- Challenger 1
- 120 mm Gun L11A5 v2 Gun: 300,000 -> 3,900,000
- Vickers/FMC VFM 5
- 105 mm L7A1 Rifled Gun v2 Gun: 290,000 -> 4,100,000
- Challenger 2
- 120 mm Gun L30A1 Gun: 300,000 -> 4,100,000
- 120 mm Gun L30A1 Gun: 300,000 -> 4,100,000
- FV4004 Conway ’51
Maps:
- Great Wall: Added rocks to grid H3 to prevent players from accessing unintended areas
- Serene Coast:
- Added rocks to grid A8 to prevent players from accessing unintended areas
- Removed grass decals from the bridge at E4
- Adjusted rocks so that they are no longer floating at C8, H5, and D3
- Map border is now on top of the railroad tracks at A6 and K3
- Added more variation to the bird animations
- Adjusted AI navigation to prevent bots from falling off the bridge
- Adjusted the terrain at B3, B4, and E1 to prevent large tanks from getting stuck
- Cliff: Adjusted the rocks at G3 to prevent tanks from getting stuck
- El Alamein: Adjusted the rocks at D0 to prevent tanks from getting pushed until the ground under the rock ledge
- Siegfried Line:
- Removed the invisible wall blocking shots near the bunker objects
- Bunker objects no longer block the HUD information from appearing
- Lakeville: Adjusted the AI navigation so bots do not drive straight into the lake
- Raseiniai: Adjusted the rock and terrain at D7 to prevent wheeled vehicles from getting stuck
- Cao Bang: Added a rock at G7 to prevent players from getting stuck