Estimated Update Size
- Xbox One: ~1.2GB
- Xbox Series S|X: ~1.2GB
- PS4: ~1.1GB
- PS5: ~1.1GB
Allegiance Season Launch!
This season's theme is Allegiance. It's not just a theme but a statement that we are making to you, the players. We want to make a game that you love, enjoy, and have fun playing and we can think of no better way to show that we hear you than by kicking off this season with long-requested features and improvements!
Allegiance is the longest season yet at ten weeks! To account for the length, we have made adjustments to the following Challenges:
- Recurring Challenge: XP Required 4,000 -> 4,500
- Earn XP to earn points
- Weekly Challenge: Points 5 -> 4 for the following:
- Damage modules in 40 battles
- Block 60 shots
- Penetrate 225 shots
We've also made adjustments to Skip Stages (a.k.a. level buyouts). This option is now available for all users and no longer requires a Season Pass!

HUD Improvements
- Kicking off this season is the feature most requested by players! We are happy to announce that Ribbons have made their return! Ribbons will be displayed in the upper right area of the screen, replacing the XP Tracker element.
- Ribbons will be awarded for any action that earns XP and will track how many of each Ribbon type you earn during the battle.
Enemy Damaged![]() |
Damage an enemy tank |
Critical Hit![]() |
Damage a component or crew member of an enemy tank |
Tank Destroyed![]() |
Destroy an enemy tank |
Enemy Spotted![]() |
Spot an undiscovered enemy tank for your team |
Base Captured![]() |
Capture the base |
Tracked Target Hit![]() |
An ally damages a tank you've tracked |
Spotted Target Hit ![]() |
An ally damages a tank you've spotted that they otherwise wouldn't be able to see |
- A new Artillery icon has been added to go along with the existing Targeted indicator. Now you will know not only when you are being targeted but by what! In addition, it also has a unique audio alert so even if you miss the icon popping up, you will still hear the audio alert associated with it. Along with this new audio alert, the alert for Sixth Sense was also updated so they work together in a complementary manner.

- We added turret rotation limits for secondary turrets to the tank display in the lower left corner when they are the currently selected turret. The tank representation displayed in this panel has also been updated to a neutral tank that isn't specific to any game mode or time period.

Artillery 2.0
On the subject of Artillery 2.0: This has been a long-debated initiative, and we understand that the community has been anticipating updates to fine-tune Artillery balance within the game. Last summer, we introduced changes to the Artillery shell tracers for better visibility, as well as 3D distance-attenuated audio to help players identify and potentially locate where the Artillery is on the map. In addition, we included the Targeted Alert icon to also sound off when an Artillery is actively aiming at you.
Since that time, we've been analyzing the data and feedback with the changes in the live game to help inform the next steps. The goal was to find the appropriate compromise that provides benefits for both Artillery and non-Artillery players, ultimately doing the best to maintain Artillery as an enjoyable vehicle class to play on the battlefield.
We have new updates inbound! They've been tested both internally and with Supertest, of course, who is always instrumental to helping correct course where necessary. We feel confident that we're headed in the right direction, but we can't know for sure unless we test against a broader audience, a larger sample size for data collection.
At the release of the Allegiance season, we will have the following Artillery updates added to the live game. Please consider this a Live Test with these changes in mind, and give us time to gauge community feedback and collect gameplay data to help confirm whether this is the right direction for Artillery 2.0.
We will do our best to provide transparent communication about how the initiative is performing and whether further improvements or changes will be coming.
In any case, here are the following updates to Artillery 2.0 you can expect to see in the new season!
- Aim time:
- Reduced by 1 second for all SPG vehicles.
- Damage:
- Tier VII to Tier X: Reduced by 40% on a vast majority of guns in this tier range.
- Tier V and VI: Reduced by 24% for all guns.
- Tier IV and lower: No changes.
- Concealment values:
- Adjusted to be based on height instead of inflated values.
- This results in an overall reduction in concealment.
- Adjusted to be based on height instead of inflated values.
- Accuracy:
- Reduced by 0.1 for all SPG vehicles.
- Reload:
- Adjusted for each vehicle to maintain the current DPM with the updated damage.
- Shot dispersion during turret rotation:
- Reduced the penalties by ~45%.
- Health:
- Roughly 80% of the same-tier light tanks (with some minor variability).
- The relative size of the HP pools between SPGs has been maintained (Germany & UK having the highest HP, USA & USSR being midrange for HP, and French having the lowest HP).
- There are two SPGs with gun-specific changes due to being clip-based weapons:
- The Equalizer M53
- The stock gun with the "Barrage" function does not receive any changes.
- Bat.-Châtillon 155 58
- Reload time: 69.5s -> 52s
- Clip size: 4 -> 6
- Intra-clip reload: 6s -> 10s
- The Equalizer M53
Garage Improvements
- We moved the "Plays up to Tier" display to be located at the top of the stats panel.
- Tanks with special matchmaking have a gold banner behind this display.
- The Battle button has been moved above the tank reel.
- The tank reel is now a 2D element and lowered to the bottom of the screen to take up less space in the garage.
- We lowered the Commander skill display in the garage to be closer to the tank reel in its new position.
- The button legend has been lowered to match the edge of the screen.
- The top tabs have been raised to match the edge of the screen.
Cold War RNG Changes
- We have updated the RNG values for penetration and damage in Multiplayer game mode for all Eras.
- Post-War (Era 1)
- Penetration: Reduced the max RNG spread while maintaining a higher chance to roll higher than your base penetration.
- Damage: Increased the max potential damage and reduced the lowest potential damage for a more consistent outcome.
- Escalation (Era 2)
- Penetration: Reduced the max RNG spread while maintaining a higher chance to roll higher than your base penetration.
- Damage: Increased the max potential damage and reduced the lowest potential damage for a more consistent outcome.
- Detente (Era 3)
- Penetration: No changes.
- Damage: Increased spread of potential damage to allow for more variation of outcomes.
- Post-War (Era 1)
Pairs Matchmaking Improvements
- Scout Pairing
- Scout tanks are any light tank Tier V and up.
- Matchmaking will now enforce symmetry for scouts on both teams, meaning light tanks in a match will match up 1 for 1.
- There will be no limit to the number of scout tanks a team can have.
- Increased Pairs
- Currently, the matchmaker will create pairs to match up to platoons until a 15v15 match is made. This change will create additional pairs to provide more options.
- Solo tankers now have a greater chance to be pulled into a match if that means they will complete a platoon pairing, i.e. lower queue times.
Map Rotation Changes for New Players
- New accounts will play all Co-Op matches on a reduced map list. This is to allow players to focus on learning gameplay instead of where to go on the maps.
- World War II: New players will only play Mines and Ghost Town in Battle Tier 3-4.
- Cold War: New players will only play Dezful and Cao Bang in Era 1 (Post War).
- Once a new player joins a Multiplayer match, they will unlock the normal map rotation and no longer be restricted to these maps.
Other Improvements
- Improved bots' usage of Smokescreen by adding a delay and a % chance of usage that increases as they lose health.
- PS4 controllers' lightbar has been updated to reflect your vehicle's health status and team color selected.
- Players can now access the Detailed Stats panel from the Loadout tab.
- The Detailed Stats panel now supports the "Accuracy during movement" stat.
- Updated the filter icon for "Favorites." This icon is now the banner icon instead of the star icon.
- Commanders are now rendered in the Preview area when viewing the Store bundle contents.
- Custom game room owners now have the ability to swap the entire team.
- If a player self-destructs, a message will appear on their screen informing them that the enemy team was given compensation for this action to discourage this behavior.
- The Post Battle Results Screen now displays the player's name in the upper-right corner on the Personal tab.
- We added a specific game mode icon for Training Mode:

Tank-Related Changes
- AMBT
- Top speed: 40 -> 48
- Reverse speed: 14 -> 18
- Terrain resistance: 1.1 / 1.3 / 2.1 -> 0.95 / 1.15 / 1.9
- Shell pricing updates
- Cold War
- T95E3
- Premium Shell: 5 Gold -> 13 Gold (2,000 Silver -> 5,200 Silver)
- FV4201/T95E1
- Premium Shell: 5 Gold -> 13 Gold (2,000 Silver -> 5,200 Silver)
- Centennial Chieftain/T95 ’59
- Premium hell: 5 Gold -> 13 Gold (2,000 Silver -> 5,200 Silver)
- Object 934
- Premium Shell: 3 Gold -> 13 Gold (1,200 Silver -> 5,200 Silver)
- NM-116
- Premium Shell: 3 Gold -> 13 Gold (1,200 Silver -> 5,200 Silver)
- T95E3
- World War II
- T-44
- 122 mm D-25-44 Gun
- AP Shell: 130 Silver -> 1,025 Silver
- HEAT Shell: 13 Gold-> 12 Gold (5,200 Silver -> 4,800 Silver)
- HE Shell: 130 Silver -> 608 Silver
- 122 mm D-25-44 Gun
- SU-122-54
- 122 mm M62-C2 Gun
- AP Shell: 130 Silver -> 1,065 Silver
- HE Shell: 130 Silver -> 630 Silver
- 122 mm M62-C2 Gun
- Object 268
- 152 mm M64 Gun
- AP Shell: 200 Silver -> 1,650 Silver
- HEAT Shell: 13 Gold -> 17 Gold (5,200 Silver -> 6,800 Silver)
- HE Shell: 200 Silver -> 1,120 Silver
- 152 mm M64 Gun
- FV215b (183)
- 183 mm L4 Gun
- AP Shell: 200 Silver -> 2,250 Silver
- HE Shell: 200 Silver -> 1,900 Silver
- 183 mm L4 Gun
- FV4005 Stage II
- 183 mm L4 Gun
- AP Shell: 200 Silver -> 2,250 Silver
- HE Shell: 200 Silver -> 1,900 Silver
- 183 mm L4 Gun
- T-44
- Cold War
Issues Addressed
General:
- Added a space in the tank name for the Super Pershing.
- Added the "new" indicator to the Invite button when the player had a pending invite or friend request.
- Address the visual issue where an ATGM explosion FX didn't display.
- Addressed the snapping movement of the main gun of the O-Ho while using the secondary weapon.
- ATGM will no longer phase through the ground on occasion.
- "Players Blocked" list will now update immediately if a player is removed from the list.
- Contract: After you back out of tank details in a contract, it now correctly displays the contracts again.
- Corrected the placement of the Magach 5 and Super M48 in the Premium Tech Tree.
- Custom Games: If the room host changes the name, all players currently in the lobby will now see the updated name.
- Draw distance of fallen trees has been extended.
- Filters now work correctly in the Premium Tech Tree.
- Fixed an issue where research cost in the Tech Tree view was different than in the Upgrades tab.
- Fixed the alignment on the gamma setup screen.
- Fixed various tank dolls to reflect the secondary weapons in their correct positions.
- Garage:
- Current stage is now displayed in the upper right corner next to the Season Pass information.
- Platoon member list no longer overlaps the Filter display.
- Platoon member status no longer says "Ready" when they are still in a match.
- Still concealment value now updates instantly when applying Camouflage.
- Kill feed no longer occasionally has a space between entries.
- Logs now show the Free XP used to purchase a tank using Free XP.
- Players can now access their owned vehicles' customization when accessing the tank from the Tech Tree.
- Repair icon no longer stays on the HUD.
- Replay:
- Ammo indicator now updates to show what ammo is currently selected.
- Crew icons no longer flicker in the target tracker.
- Shell impact indicator no longer glows forever when shot by an allied SPG.
- Spectator HUD:
- Consumables and icons no longer persist and stack on the screen.
- Correct team color is now shown if the spectator was on Team 1.
- Match timer is now displayed.
- Reload timer is now visible in the 3rd/1st person camera when the spectator is viewing a tank.
- Tank info cards above tanks no longer appear over the other UI elements such as the team list.
- Team health bar now only highlights the damage lost and not the entire bar when the team takes damage.
- Vehicles in the Independent affiliation now support their team color skin.
- Team composition bar and overview map now displays the voice chat indicators.
Tanks:
- All:
- Horizontal stabilization now works for all turrets.
- Secondary turrets now stop moving when you move to the turret to take over manual control.
- Turret behavior now works correctly upon reconnecting to a match.
- Turrets will no longer snap to where you are looking at the match start.
- Hetzer: The skin now gives the correct bonus of 4%.
- IS-6 Black Edition: Now renders correctly at all distances.
- M6: Secondary weapon will now apply camouflage.
- Magach 5: Addressed a visual issue with the destroyed treads.
- Orochi O-Ni: Purchase price for camouflage is now set to Tier VIII values.
- Škoda T 50: Removed the double emblem on the Pin-Up skin for the upgraded turret.
- T34 Heavy: Improved the armor thickness where the spare tracks are mounted to be 147mm thick, both World War II and Cold War versions.
- Type 4 Heavy: Main gun is now hidden while using the secondary gun so it doesn't block your visibility.
- TVP T 50/51 '51: Rotation speed of the drive wheel now matches the track speed.
- VK 168.01 (P): Secondary weapon no longer clips into the turret.
- WZ-111 '66: Now renders correctly at all distances.
Maps:
- Dragon Ridge: Added rocks to K0 to prevent tanks from getting stuck.
- Halfaya Pass: Removed the walls from the bunker object at B3.
- Karelia:
- Addressed an issue where you could see through some rocks, and removed trees from rocks in various locations on the map.
- Added rocks to block off access to an unintended area on the mountain at H6.
- Malinovka: Snow clumps no longer float at A8.
- Siegfried Line: Fixed the collision size of the barrel sticking from the bunker at E5.