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TMNT Tanks: Four New Premium Vehicles

Now THAT’S Turtle Power! Get all the details on new World War II and Cold War tanks inspired by the Teenage Mutant Ninja Turtles universe.

         

You’ve turned on your console, and it’s only a matter of time until your favorite pizza gets delivered. There’s only one thing left to do while waiting: go on a radical ride across the battlefield and kick some shell with the four new Teenage Mutant Ninja Turtles Premium tanks!

Remember the toys your friends loved to brag about owning? Now’s your turn!

Party Wagon
   
 
 
 

Get these mean machines with additional TMNT content through March 24th. You can also unlock discounts on each vehicle (and even get the Party Wagon for free) in the fight against Shredder.

So, are you more of a World War II sensei or Cold War dude with an attitude? Read on or click on the links below to get all the details you need.

Party Wagon

  • Mode: World War II
  • Nation: Czechoslovakia
  • Tier: IX
  • Class: Medium Tank

Donatello CAN’T resist machines. For example, he managed to get his hands on the canceled prototype for the T-50/51 (we still don’t know how), took it to the Turtle Lair, and modified it to help him and his brothers in the fight against the Foot Clan.

The Party Wagon is a fast medium tank that becomes even faster when you activate its Rapid Mode. And that ain’t the only thing that adds an extra kick to it. Your autoloader is capable of impressive burst damage that, in the right hands, can cause some serious ruckus on the battlefield.

This tank thrives in many situations ranging from assist to assault, but you’ll always work the best in a team. Don’t solo, stay with your allies, and victory will be yours before your slice gets cold.

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Tank Characteristics: Party Wagon

  • Matchmaking: Plays Up to Tier X
  • Tank XP Bonus: 5%
  • Hit Points: 1,650
  • Engine Power: 1,000 hpr
  • Power/Weight Ratio: 23.15
  • Speed Limit (Standard/Rapid): 60/70 km/h
  • Reverse Speed (Standard/Rapid): 20/24 km/h
  • Hull Traverse Speed: 50 deg/sec
  • Turret Traverse Speed: 34 deg/sec
  • Gun Depression: 8 deg
  • Gun Elevation: 20 deg
  • Penetration: 248/310/50
  • Damage: 360/360/470
  • Aim Time (Standard/Rapid): 2.1/3.4 sec
  • Accuracy: 0.37
  • Rate of Fire: 5.79 rounds/min
  • Reload time: 27.50 sec
  • Intra-clip Reload: 1.80 sec
  • Shots Per Clip: 3
  • Damage Per Minute: 2,084
  • Max Ammo Capacity: 66 rounds
  • Shell 1 Type/Speed: APCR/1,520
  • Shell 2 Type/Speed: HEAT/1,075
  • Shell 3 Type/Speed: HE/960
  • View Range: 410 m
  • Signal Range: 850 m
  • Switch to Rapid Mode: 2s
  • Switch to Standard Mode: 2s

Technodrome

  • Mode: World War II
  • Nation: U.K.
  • Tier: X
  • Class: Tank Destroyer

Got to admit it, Krang can sure make something impressive once he sets his mind to it. Like, using the Manticore’s blueprint to create his own mean machine with a devastating gun? Who wouldn’t be afraid of that?

This tank bears the name of the infamous mobile fortress for good reason. Enough shots from this tank destroyer (from any of its three firing modes) are enough to turn whatever it hits into scrap metal fast. Must be fun driving it, though, with all that firepower and mobility it has.

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Tank Characteristics: Technodrome

  • Matchmaking: Plays Up to Tier X
  • Tank XP Bonus: 5%
  • Hit Points: 1,800
  • Engine Power: 280 hpr
  • Power/Weight Ratio: 22.58
  • Speed Limit: 65 km/h
  • Reverse Speed: 20 km/h
  • Hull Traverse Speed: 30 deg/sec
  • Turret Traverse Speed: 30 deg/sec
  • Gun Depression: 8 deg
  • Gun Elevation: 8 deg
  • Penetration: 290/290/290
  • Damage: 500/630/250
  • Aim Time: 1.70 sec
  • Accuracy: 0.25
  • Rate of Fire: 5.22 rounds/min
  • Reload Time: 11.5 sec/14.5 sec/5.75 sec
  • Damage Per Minute: 2,610
  • Max Ammo Capacity: 50 rounds
  • Shell 1 Type/Speed: AP/1,380
  • Shell 2 Type/Speed: AP/1,380
  • Shell 3 Type/Speed: AP/1,380
  • View Range: 410 m
  • Signal Range: 750 m

Footcruiser

  • Mode: Cold War
  • Affiliation: Eastern Alliance
  • Era: Escalation (Era 2)
  • Class: Heavy Tank

Bebop and Rocksteady managed to amp up the damage capabilities of the ST-II and turn it into the menacing Footcruiser: a dual-barrel, missile-firing heavy tank for Cold War mode. When battling the Turtles, the duo even managed to force them to take cover on more than one occasion. If they didn’t bicker so much between them, this tank would be unstoppable.

Footcruiser_1
Footcruiser_2
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Footcruiser_4

Tank Characteristics: Footcruiser

  • Matchmaking: Escalation (Era 2)
  • Silver Bonus: 55%
  • Commander XP Bonus: 15%
  • Tank XP Bonus: 15%
  • Hit Points: 3,200
  • Engine Power: 1,400 HPR
  • Power/Weight Ratio: 19.90
  • Speed Limit: 56.30 km/h
  • Reverse Speed: 18.60 km/h
  • Hull Traverse Speed: 32 deg/sec
  • Turret Traverse Speed: 28 deg/sec
  • Gun Depression: 8 deg
  • Gun Elevation: 20 deg
  • Primary: Left Blaster
    • Penetration: 401/520/600
    • Damage: 540/540/890
    • Aim Time: 2.50 sec
    • Accuracy: 0.34
    • Rate of Fire: 4.92 rounds/min
    • Reload Time: 12.20 sec
    • Damage Per Minute: 2,657
    • Max Ammo Capacity: 30 rounds
    • Shell 1 Type/Speed: APDS/1,620
    • Shell 2 Type/Speed: HEAT/920
    • Shell 3 Type/Speed: ATGM/308
    • Minimum Arming Distance: 100 m
    • Minimum Arming Damage Multiplier: 25%
    • Minimum Arming Penetration Multiplier: 75%
  • Secondary: Right Blaster
    • Penetration: 401/520/600
    • Damage: 540/540/890
    • Aim Time: 2.50 sec
    • Accuracy: 0.34
    • Rate of Fire: 4.92 rounds/min
    • Reload Time: 12.20 sec
    • Damage Per Minute: 2,657
    • Max Ammo Capacity: 30 rounds
    • Shell 1 Type/Speed: APDS/1,620
    • Shell 2 Type/Speed: HEAT/920
    • Shell 3 Type/Speed: ATGM/308
    • Minimum Arming Distance: 100 m
    • Minimum Arming Damage Multiplier: 25%
    • Minimum Arming Penetration Multiplier: 75%
  • View Range: 470 m

Signal Range: 610 m

Shred Tread

  • Mode: Cold War
  • Affiliation: Eastern Alliance
  • Era: Escalation (Era 2)
  • Class: Heavy Tank

As you guessed it, the bad guys have been pretty busy getting their hands on Cold War vehicles. Krang, for one, got his tentacles (sort of?) on a discarded Chinese tank project from the ‘70s and fitted it with the gnarliest of the gnarly for none other than Shredder himself!

The Shred Tread is a fast vehicle with a hard-hitting gun that offers a familiar playstyle to whoever commands it. It’s a frightening tank capable of impressive damage per minute values, especially when you combine its secondary rotary autocannon as part of the equation. Shredder uses this machine to reach the best positions on the battlefield and set up his ambushes. Then, he waits for his minions to do the work before moving in and finishing the job. A methodical tank, for a methodical villain.

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Shred Tread_2
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Tank Characteristics: Shred Tread

  • Matchmaking: Escalation (Era 2)
  • Silver Bonus: 60%
  • Commander XP Bonus: 10%
  • Tank XP Bonus: 15%
  • Hit Points: 3,200
  • Engine Power: 800 HPR
  • Power/Weight Ratio: 14.01
  • Speed Limit: 55 km/h
  • Reverse Speed: 18 km/h
  • Hull Traverse Speed: 36 deg/sec
  • Turret Traverse Speed: 30 deg/sec
  • Gun Depression: 8 deg
  • Gun Elevation: 20 deg
    • Super Weapon
      • Penetration: 406/480/150
      • Damage: 700/700/890
      • Aim Time: 2.40 sec
      • Accuracy: 0.38
      • Rate of Fire: 4.29 rounds/min
      • Reload Time: 14 sec
      • Damage Per Minute: 3,003
      • Max Ammo Capacity: 45 rounds
      • Shell 1 Type/Speed: APDS/1,640
      • Shell 2 Type/Speed: HEAT/950
      • Shell 3 Type/Speed: HE/860
    • The Shredder
      • Penetration: 50
      • Damage: 10
      • Aim Time: 2 sec
      • Accuracy: 0.35
      • Rate of Fire: 1,715.02
      • Reload Time: 20 sec
      • Intra-Clip Reload: 0.02 sec
      • Clip Size: 1,000
      • Damage Per Minute: 17,150
      • Max Ammo Capacity: 1,000 rounds
      • Shell 1 Type/Speed: APCR/1,060
      • Overheat Penalty Until Cooldown: 16 sec
      • Spin-Up Delay: 0.5 sec
  • View Range: 470 m
  • Signal Range: 750 m
  • Rocket Booster Use Cooldown: 4s
  • Rocket Booster Uses: 6
  • Rocket Booster Duration: 10s


Time to play! Get ready to turn every battle into a Saturday morning special with these tanks! Just don’t forget your food; cold pizza is good, but a bit chewy.

TURTLE POWER!

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