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Upcoming Cold War Economy Changes: Your Questions Answered
JAN. 19, 2024
NEWS

You have questions, we have answers. Let’s dive deeper into some of the questions the community has asked about the Cold War economy changes coming on January 30th!

When we announced the changes we have planned for the Cold War economy, which are geared toward making your Tech Tree progression faster and ultimately more enjoyable, we asked you to share your thoughts and feedback. And we knew that this community would deliver!

Since our initial article detailing the changes coming to tank and module costs and XP requirements, as well as Silver earn rates, we’ve received some great questions. We want to take some time to address a few of them here.

What are the average earnings after a battle when factoring in full repair and Consumable resupply costs following these changes?

  • In our previous article, we showed you some simulated base Silver earns using two Post-War tanks as examples: a Premium tank, the T95E3, and a Tech Tree tank, the M48A5PI Patton.

    Here are some average net earns factoring in post-battle repair and resupply for those same two tanks:
T95E3 M48A5PI Patton
Current average net Silver earned per battle:

91,000 Silver
Current average net Silver earned per battle:

43,000 Silver
Updated average net Silver earned per battle:

62,000 Silver
Updated average net Silver earned per battle:

25,000 Silver


When on the brink of unlocking a tank, what happens to the excess XP? Does it contribute to unlocking the next tank or become tank-specific XP?

  • The XP earned will contribute to advancing the progression until that tank has become Elite. All remaining XP will be designated as Vehicle XP for that specific tank.


If I currently have 100k XP toward the next tank and there are modules now priced lower than that amount, will they automatically be unlocked?

  • Yes, they will! We highly recommend that you double-check your Tech Tree tanks on January 30th, when the changes go live, to reassess where you are in your progression.


The stated reduction in Silver earnings is sometimes higher than the reductions in tank costs. Does this imply that progression will now take longer?

  • Not at all, Commander! The goal of the cost and earn changes was to improve the overall progression by 25%. Every Era can expect faster progression now, and we targeted 25% fewer battles to climb from Era 1 (Post War) to top of Era 3 (Détente).

    The Silver earn changes reflect the base earns. The earn changes are not a 1:1 reflection to the progression change.

    Also, keep in mind that you’ll see reductions to both tank and module costs in Cold War, not just tank costs! With those reductions combined, your Cold War battles should still be profitable in addition to your progress being faster.

    You know we love charts. Building on what we presented in our previous article, here’s one that we put together to show you the reductions in Silver costs for tanks and modules together that you can expect for every Era:
Cold War Silver Cost Changes - Tanks and Modules Combined

Please note: Module costs include all possible modules at that tier and show the maximum amount possible. Not every tank will have every module. Tank cost is based on purchasing one tank.


Will there be any adjustments to the costs associated with ammo and resupply due to the reduction in Silver earnings?

  • None are planned. However, it is something that we intend to monitor, because we still want Cold War mode to be Silver-positive for players.

Thank you to everyone who’s taken the time to discuss the coming changes – we appreciate your feedback! Please keep the questions coming. Join us on our social channel, especially Discord, where we have plenty of lively discussions going about this and other matters.

And remember: these changes to the Cold War economy will be going live with the update scheduled for Tuesday, January 30th. We look forward to seeing you conquer those Tech Trees more quickly than ever!

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