To make battles exciting, the developers behind World of Tanks Modern Armor installed game mechanics that imitate real-life physics. This allows us to immerse ourselves in battles as if we were driving real tanks.
Each World of Tanks Modern Armor vehicle has a set of technical parameters. They shape each vehicle’s strengths and weaknesses: some tanks are faster and some are more accurate, others have better armor, etc. By increasing or decreasing certain parameters, the developers create vehicles with unique playstyles and balance gameplay.
One of the more interesting parameters for our players is aiming time. Let’s take a closer look at it.
Aiming Time
When you aim to fire, a game mechanic consisting of two dependent parts is triggered:
The aiming reticle is the circle with a dot in its center that you see in the middle of your screen during battle; it determines where your shots are likely to land.
The aiming reticle is essential for firing, but it is different for every vehicle! Some tanks have bigger reticles than others to start. Plus, several different factors can affect the reticle’s size, such as these:
Aiming starts as soon as the tank stops and ends when the reticle reaches its minimum diameter. When you see the stats for a gun’s aiming time, what you’re actually seeing is the factor used to determine how quickly your reticle shrinks.
This is due to the fact that, like the size of the reticle, one tank’s aiming time can vary widely due to a number of factors:
In other words, a gun’s aiming time is a dynamic parameter, and it’s not feasible to give the precise values for every possible situation. The actual aiming time might be 1.5–2 times longer than indicated in the stats!