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Astra Militarum Basic Land Vehicles Training - Chapter I
Cold War Vehicle
Ignis Purgatio
The Sisters of Battle will stop at nothing to destroy the enemies of the Emperor. Armed with the best the Ecclesiarchy can provide, they are wielders of some of the most devastating weapons available in the Imperium. One such weapon is the resolute Ignis Purgatio Escalation Era Independents Medium Tank.
Gameplay Tips:
The Ignis Purgatio is equipped with a deadly 20-round autoloader plus missiles, making it an excellent support vehicle. The autoloader’s full clip can deal tremendous damage if not downright destroy a target. If they still stand, a missile from your Ignis launcher will make sure to purge the filth from the battlefield.
- Load everything at the start of battle and time your reloads for the best damage chain.
- Purge with fire!
- Use your mobility to get to the best position quickly. Leave the hit-and-run tactics to the White Scars.
Tank Characteristics: Ignis Purgatio
Tank Stats
- Matchmaking: Escalation
- Tank XP Bonus: 10%
- Silver XP Bonus: 50%
- Commander XP Bonus: 25%
- Hit Points: 2,500
- Engine Power: 940 HPR
- Power/Weight Ratio: 34.56 p/t
- Forward Speed Limit: 65 km/h
- Reverse Speed Limit: 23 km/h
- Hull Traverse Speed: 38 deg/sec
- View Range: 505 m
- Signal Range: 640 m
Primary Weapon: Battle Cannon
- Turret Traverse Speed: 36 deg/sec
- Gun Depression: 6 deg
- Gun Elevation: 11 deg
- Yaw Limits: -180/+180
- Penetration: 280/360/100
- Damage: 150/150/190
- Aim Time: 1.70 s
- Accuracy: 0.35
- Rate of Fire: 25.81 rounds/min
- Intra-Clip Reload: 0.5 s
- Clip Size: 20
- Reload Time: 37 s
- Max Ammo Capacity: 100 rounds
- Shell 1 Type/Speed: APDS/1,280
- Shell 2 Type/Speed: APFSDS/1,430
- Shell 3 Type/Speed: HE/900
Secondary Weapon: Ignis Launcher
- Penetration: 600 mm
- Damage: 700
- Aim Time: 1 sec
- Accuracy: 0.4 m
- Rate of Fire: 2.07 rounds/min
- Reload Time: 29 sec
- Damage Per Minute: 1,449
- Max Ammo Capacity: 10 rounds
- Shell 1 Type/Speed: ATGM/365
World War II Vehicles
Nemesis
Blessed is your duty, citizen. The revered Ultramarines have deployed one of their vehicles to aid you in your service. The Mercenary Tier X Nemesis Tank Destroyer is primed to the standards the XIIIth legion is known for. Yours is a privilege few have had, citizen. Use it in the name of the Emperor!
Gameplay Tips:
Designed as a heavily armored turreted tank destroyer with unique reload mechanics, the Nemesis is as versatile as the Ultramarines themselves. The ammo you use will influence your damage and reload time. Learn these mechanics, citizen. They will make all the difference in the heat of battle.
- Standard shot: Normal reload time and damage
- Charged shot: Longer reload time. Deals more damage
- Rapid shot: Shorter reload time. Deals less damage
Monitor these and engage the enemy from afar. Your armor will deflect incoming rounds and help you earn defense XP.
- Choose your ammo based on the enemy’s health and proximity
- Help the frontlines from afar. You’re well-protected, but it’s still a tank destroyer.
- Equip reload and gun-boosting perks to unleash glorious levels of punishment
Tank Characteristics: Nemesis
Stats to be updated as of May 16th
- Matchmaking: Plays up to Tier X
- Hit Points: 2,100
- Tank XP Bonus: 5%
- Engine Power: 1,200 HPR
- Power/Weight Ratio: 10.82
- Speed Limit: 30 km/h
- Reverse Speed: 15 km/h
- Hull Traverse Speed: 24 deg/sec
- Turret Traverse Speed: 18 deg/sec
- Gun Depression: 7 deg
- Gun Elevation: 20 deg
- Aim Time:
3.10 sec2.80 sec - Accuracy: 0.36 m
- Shell 1
- Standard Shot
- Penetration:
280310 - Damage: 700
- Type: AP
- Speed:
9501,200 - Reload:
19.817.3 - Rate of Fire:
3.033.47 rounds/min - DPM:
2,1212,429
- Shell 2
- Charged Shot
- Penetration:
280310 - Damage: 875
- Type: APCR
- Speed:
1,0201,200 - Reload time:
24.721.6 - Rate of Fire:
2.432.78 rounds/min - DPM:
2,1262,433
- Shell 3:
- Rapid Shot
- Penetration:
280310 - Damage: 350
- Type: AP
- Speed:
8901,200 - Reload time:
9.98.7 - Rate of Fire:
6.066.9 - DPM:
2,1212,415
- Max Ammo Capacity: 50 rounds
- View Range: 360 m
- Signal Range: 720 m
Teefbreaka
/* Initializing hack sequence */var
hackInProgress = ZOGGINGgud;
/* Connecting to GITZ’S-target site's server */
/* Loopin’ through da site's data and extracting sinsitif information */var siteData = serverConnection.responseText;
for (var i = 0; i < siteData.length; i++) {if (siteData[i] === "password=ZOG OFF")
{console.log("Password found: " + siteData[i+1] + siteData[i+2] + siteData[i+3] + "...");
}
}
/* Hacking complete ==== */
ROIGHT, YA ZOGGIN GITZ! YA FINK HUMIE AND BEAKY TANKS ARE DA BEZT? ZOG OFF!
ORK TANKS IZ DA BESTEST, BECAUSE WEEZ DA BESTEST! DA MEKBOYZ HAKED DIS INTRANET POIGE TO SHOW YA A PROPAH TANK, INNIT?
ERE, WROTE IT IN HUMIE FOR YA GITTY BRAINZ TA GET IT.
DA Mercenary Tier IX Teefbreaka Light Tank IZ DA FASTES AND WOWEST TANK THERE IZ. AND IT’Z RED! AND DA RED WUNZ GO FASTA!
KRUMPIN’ TIPZ:
WIF 2 DRIVE MODES (STANDARD AND TURBO), TEEFBREAKA ONLY KNOWZ FAST AND REALLY ZOGGING FAST!
GO TURBO TO REECH DA GITZ AND SWITCH TO STANDARD TO GIVE ‘EM A PROPAH SHELL SPITTA KRUMPIN’!
YOUR SHELL SPITTA IZ A 15-ROUND DAKKA DAT WURKZ BEST AT CLOSE RANGE. SO, USE YA SPEED TO PLAY AS AN ACTIF LIGHT TANK, GET BEHIND DA ENEMY, AND DAKKA DAKKA UNTIL THERE’S NO GIT LEFT. EASY!
- MAKE IT GO FASTA WITH SPEED-ENHANCING GUDZ AND KOMANDA SKILZ
- DON’T BE A GIT AND HIDE. TEEFBREAKA WURKZ BEST ON DA MOVE!
- WAAAGH! AND THEN WAAAGH! SOME MORE!
Tank Characteristics: Teefbreaka
- Matchmaking: Plays up to Tier X
- Tank XP Bonus: 5%
- Hit Points: 1,300
- Engine Power (Standard/Turbo): 880 /1020 HPR
- Power/Weight Ratio (Standard/Turbo): 35.37 / 40.1
- Forward Speed Limit (Standard/Turbo): 62 / 76 km/h
- Reverse Speed Limit (Standard/Turbo): 24 / 28 km/h
- Hull Traverse Speed: 48 deg/sec
- Turret Traverse Speed: 42 deg/sec
- Gun Depression: 8 deg
- Gun Elevation: 15 deg
- Penetration: 216/236/53
- Damage: 80/80/100
- Aim Time (Standard/Turbo): 1.7 / 2.9 sec
- Accuracy: 0.38 m
- Rate of Fire (Standard/Turbo): 34.48/ 32.97 rounds/min
- Reload Time (Standard/Turbo): 20.5 / 21.7 sec
- Intra-Clip Reload: 0.4 s
- Clip Size: 15
- Damage Per Minute (Standard/Turbo): 2,758 / 2,638
- Max Ammo Capacity: 390 rounds
- Shell 1 Type/Speed: APDS/1,265
- Shell 2 Type/Speed: APDS/1,320
- Shell 3 Type/Speed: HE/1,020
- View Range: 410 m
- Signal Range: 750 m
// Initiating recovering-hack sequence var hack InProgress = true;
// User credentials for authentication
var username = "DPM_AQUILLA 33457726194";
var password = "xxxxxxxxxxxxxxxx";
/ Checking if login was successful
if (login Request.status === 200) {console.log
("Login successful. Gaining access to target website...");
Leman Russ
The most widely used tank in the Imperium, the Mercenary Tier X Leman Russ Heavy Tank is the pride of the Astra Militarum. A testament to the unbreakable will of the Emperor, the Leman Russ is well-protected and armed with devastating weaponry, making it an icon of humanity’s unstoppable spirit.
Gameplay Tips:
A frontline purebred, the Leman Russ’s cannon and protection make it an ideal tank for any assault. This vehicle has always achieved its objectives as part of a unit, so join an assault and make sure your flanks and rear are secured.
- Strike in the name of the Emperor! This vehicle is made to deal damage.
- Be your team’s shield. The Leman Russ’s front armor is as strong as a Guardsman’s will.
- Focus on armor and gun-enhancing perks to make it even deadlier.
Tank Characteristics: Leman Russ
- Matchmaking: Plays up to Tier X
- Tank XP Bonus: 5%
- Hit Points: 2,500
- Engine Power: 900 HPR
- Power/Weight Ratio: 15
- Speed Limit: 35 km/h
- Reverse Speed: 17 km/h
- Hull Traverse Speed: 26 deg/sec
- Turret Traverse Speed: 22 deg/sec
- Gun Depression: 7 deg
- Gun Elevation: 23 deg
- Penetration: 232/304/85
- Damage: 500/500/620
- Aim Time: 3.10 sec
- Accuracy: 0.36 m
- Rate of Fire: 4.76 rounds/min
- Reload Time: 12.6 sec
- Damage Per Minute: 2,380 hp
- Max Ammo Capacity: 40 rounds
- Shell 1 Type/Speed: AP/830
- Shell 2 Type/Speed: APCR/918
- Shell 3 Type/Speed: HE/787
- View Range: 400 m
- Signal Range: 720 m
Reaper's Scythe
Citizen, what you’re about to read relates to one of the most heretical things in the galaxy. The Mercenary Tier VIII Reaper's Scythe Medium Tank is but one of the filthy weapons deployed by the traitorous Chaos forces against us. Its presence alone stains the battlefield with its corruption. Make no mistake, this is a threat that must be dealt with as soon as you sight it in battle.
Gameplay Tips:
The Nurglite traitors have spawned this filth with protection in mind―It will be hard to damage it if it’s angled correctly. The cowardly heretics also deploy it as a support tank and use their vile, yet highly powerful, gun to slaughter your brethren while the frontline does all the work for them.
- Its cannon deals tremendous alpha damage and has special HESH and HE rounds. Those with gun enhancements are the most dangerous.
- If angled correctly, it can deflect incoming rounds and its armor is surprisingly resistant too.
- The traitors combine these features to use it as a dangerous support vehicle. Don’t take it lightly.
Tank Characteristics: Reaper's Scythe
- Matchmaking: Plays up to Tier X
- Silver Bonus: 50%
- Tank XP Bonus: 10%
- Hit Points: 1,300
- Engine Power: 600 HPR
- Power/Weight Ratio: 14.29
- Speed Limit: 48 km/h
- Reverse Speed: 18 km/h
- Hull Traverse Speed: 38 deg/sec
- Turret Traverse Speed: 36 deg/sec
- Gun Depression: 5 deg
- Gun Elevation: 18 deg
- Penetration: 212/165/68
- Damage: 440/530/630
- Aim Time: 2.30 sec
- Accuracy: 0.40 m
- Rate of Fire: 4.14 rounds/min
- Reload Time: 14.50 sec
- Damage Per Minute: 1,822 hp
- Max Ammo Capacity: 50 rounds
- Shell 1 Type/Speed: AP/870
- Shell 2 Type/Speed: HESH/870
- Shell 3 Type/Speed: HE/870
- View Range: 370 m
- Signal Range: 700 m
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