Full_Bullhorn Full_Bullhorn
Update Notes for July 23, 2024

Estimated Update Sizes:

  • Xbox One: 1.76 GB
  • Xbox Series S|X: 1.77 GB
  • PS4: 1.11 GB
  • PS5: 1.13 GB

New Season – Heavy Metal

The Heavy Metal season is going to be headbanger-filled with player-requested improvements! Read on to get more details on Marks of Excellence, single-Skill Commander respecs, World War II balance updates, ATGM minimum arming distance and acceleration improvements, and more! It’s a season is packed full of the kinds of updates that fans love to see, with more exciting announcements coming soon.

View all the season info in our dedicated article.

Heavy Metal Season Key Art - Resized

Marks of Excellence

Marks of Excellence were first added to the game nine years ago, in July 2015!

In 2021, we made a change to the map performance factor that was used to make it an accurate factor based on the maximum tank performance difference on maps. This change, while it made the formula for Marks of Excellence more accurate, was not received positively.

We're happy to announce that we have restored the original map performance factors that players enjoyed and have asked to have reinstated. The new factors provide more leniency in reaching the target requirements for Marks of Excellence 1-3, which allows these to be earned more quickly.

  • The newest MoE, Mark #4 for 100%, remains the same, for those who wish to prove that they are the best of the best in a particular vehicle.

Commander Skill Respec

Players can now respec individual Commander Skills, instead of respecing all of a Commander's Skill at once!

To respec a specific Skill, highlight the Skill you want to respec, then press the "Respec" button. You'll receive the pop-up confirmation as shown below. You can then choose to respec the chosen Skill or respec all Skills, as that will still be an option.

8-9 Update - Commander Skill Individual Respec

World War II Tank Balance Update

Expand all

Poland

Tier II

7TP

  • Turret 1
    • Turret traverse speed: 32 → 34
    • View range: 240 → 280
    • 37mm Bofors wz 37
      • Penetration: 34/67/24 → 40/67/24
  • Turret 2
    • Turret traverse speed: 35 → 38
    • View range: 300 → 310
    • 37mm Bofors wz 37
      • Penetration: 34/67/24 → 40/67/24


Tier III

10TP

  • Camouflage
    • Moving: 0.28 → 0.289
    • Still: 0.28 → 0.289
    • On-fire penalty: 0.432 → 0.433
    • Detectability range still: 334.4m → 330.84m
    • Detectability range moving: 334.4m → 330.84m
  • Chassis Pl06 10TP
    • Terrain resistance:
      • Soft: 2.7 → 2.5
  • Turret 1
    • Turret traverse speed: 36 → 46
    • View range: 310 → 330
    • 37mm Bofors wz
      • Aim time: 2.1 → 1.9
      • Reload time: 1.8 → 1.6
      • Shot dispersion factor during rotation: 0.14 → 0.12
      • Penetration: 34/67/24 → 40/67/24
    • 47mm kan m 38 strv
      • Accuracy: 0.4 → 0.38
      • Reload time: 4.5 → 3.3
  • Updated physics


Tier IV

14TP

  • Camouflage
    • Moving: 0.281 → 0.289
    • Still: 0.281 → 0.289
    • On-fire penalty: 0.422 → 0.433
    • Detectability range still: 334.01m → 330.84m
    • Detectability range moving: 334.01m → 330.84m
  • Turret 1
    • 37mm Bofors wz 37
      • Reload time: 2.52 → 1.7
      • Aim time: 2 → 1.8
      • Penetration: 34/67/24 → 40/67/24
  • Turret 2
    • 37mm Bofors wz 37
      • Reload time: 2.5 → 1.5
      • Aim time: 2 → 1.7
      • Penetration: 34/67/24 → 40/67/24
    • 40mm auto Bofors
      • Accuracy: 0.4 → 0.38
      • Aim time: 2.5 → 2.4
      • Reload time: 6.5 → 6.2
      • Penetration: 52/85/23 → 60/85/23
    • 47mm armata wz 39
      • Reload time: 3.1 → 2.7
      • Aim time: 2 → 1.9


Tier V

25TP KSUST II

  • Repair pricing: 3.53 → 2.52 per hp
  • Turret 1
    • Max health: 790
    • 40mm auto Bofors
      • Aim time: 2 → 1.9
      • Accuracy: 0.36 → 0.34
      • Penetration: 52/85/23 → 60/85/23
  • Turret 2 Pl12 25TP KSUST II
    • Max health: 830
    • 40mm auto Bofors
      • Aim time: 1.9 → 1.8
      • Accuracy: 0.36 → 0.34
      • Penetration: 52/85/23 → 60/85/23
    • 75mm wz 1897
      • Reload time: 5.2 → 4.4
      • Accuracy: 0.38 → 0.36
      • Aim time: 2.5 → 2.4
      • Penetration: 98/120/38 → 105/120/38
    • 75mm wz 36 37
      • Accuracy: 0.38 → 0.36


Tier VII

45TP Habicha

  • Chassis 1
    • Terrain resistance
      • Medium: 1.7 → 1.2
      • Soft: 2.6 → 2.4
    • Hull traverse speed: 32 → 34
    • Shot dispersion factor during movement/rotation: 0.26/0.26 → 0.24/0.24
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.1 → 1
      • Medium: 1.4 → 1.1
      • Soft: 2.3 → 2.2
    • Hull traverse speed: 35 → 36
    • Shot dispersion penalty during movement/rotation: 0.24 → 0.22
  • Turret 1
    • 90mm wz 39 40
      • Accuracy: 0.4 → 0.38
  • Turret 2
    • 90mm wz 39 40
      • Accuracy: 0.4 → 0.38
  • Updated physics


Tier VIII

53TP Markowskiego

  • Chassis 1
    • Terrain resistance:
      • Medium: 1.7 → 1.4
      • Soft: 2.5 → 2.3
    • Traverse speed: 28 → 30
  • Chassis 2
    • Terrain resistance:
      • Medium: 1.4 → 1.3
  • Turret 1
    • View range: 360 → 370
  • Turret 2
    • 122mm D 25T P
      • Penetration: 175/217/61 → 190/217/61
    • 122mm wz 53
      • Reload time: 14.6 → 14
    • View range: 370 → 380
  • Updated physics


Tier IX

50TP Tyszkiewicza

  • Turret 1
    • View range: 370 → 380
    • Turret traverse speed: 20 → 22
    • 122mm wz 53
      • Reload time: 14.53 → 13.5
  • Turret 2
    • View range: 380 → 400
    • Turret traverse speed: 20 → 24
    • 122mm wz 53
      • Reload time: 14.03 → 13


Tier X

CS 63

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.14/0.14
  • Chassis 1 (In rapid mode)
    • Shot dispersion penalty during movement/rotation: 0.45/0.45 → 0.5/0.5
  • Turret 1 Pl21 CS 63
    • 105mm armata wz 64
      • Aim time: 2.3 → 2.5
      • Reload time: 8.5 → 9
      • Accuracy during rotation: 0.06 → 0.08
  • Turret 1 Pl21 CS 63 (In Rapid Mode)
    • 105mm armata wz 64
      • Aim time: 3.5 → 3.8
      • Accuracy during rotation: 0.3 → 0.35


Premium

Tier II

TKS z n.k.m 20 mm

  • Repair cost: 1.06 → 0.964 per hp
  • Hull 1
    • Armor:
      • Panel 1: 10mm → 15mm
      • Panel 2: 8mm → 10mm
  • Turret 1
    • Max health: 300 → 330
    • 20mm n. k. m. 20 A
      • Reload time: 6.2 → 5
      • Aim time: 1.8 → 1.6

Japan

Tier I

Renault Otsu

  • Chassis 2
    • Terrain resistance:
      • Firm: 1.1 → 0.8
      • Medium: 1.3 → 0.9
      • Soft: 2.5 → 1.8
    • Turret traverse speed: 50.13 → 60
  • Turret 2
    • Turret traverse speed: 35.29 → 45
    • 13 mm Autocannon Type Ho
      • Reload time: 5.8 → 5.5
      • Accuracy: 0.56 → 0.53
    • 37mm Sogekiho
      • Accuracy: 0.5 → 0.48
      • Reload time: 3.4 → 3.1
      • Aim time: 2.7 → 2.6
      • 37mm APHE Type94
        • Penetration: 33/49/18 → 38/49/18
  • Updated physics


Tier II

Type 89 I-Go/Chi-Ro

  • Chassis 1
    • Terrain resistance:
      • Firm: 1 → 0.9
      • Medium: 1.1 → 1
    • Turret traverse speed: 43.94 → 46
    • Shot dispersion penalty during movement/rotation: 0.3/0.3 → 0.28/0.28
  • Chassis 2
    • Turret traverse speed: 45.05 → 48
    • Shot dispersion penalty during movement/rotation: 0.28/0.28 → 0.26/0.26
  • Turret 1
    • Turret traverse speed: 34 → 40
    • 57mm Gun Type 90
      • Aim time: 2.3 → 2.1
    • 57mm Gun Type 97
      • Aim time: 2.3 → 2.1
      • Penetration: 30/55/28 → 35/55/28
  • Turret 2
    • Turret traverse speed: 37.5 → 42
    • 57mm Gun Type 90
      • Aim time: 2.1 → 1.9
    • 57mm Gun Type 97
      • Aim time: 2.1 → 1.9
      • Penetration: 30/55/28 → 35/55/28
  • A6120VD
    • Horsepower: 120 → 150
  • Updated physics

Type 95 Ha-Go

  • Repair cost: 1.6 → 1.523
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.26/0.26 → 0.24/0.24
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.24/0.24 → 0.22/0.22
  • Turret 1
    • Turret traverse speed: 39.95 → 44
    • Max health: 300 → 315
    • 37mm Type 94
      • Accuracy: 0.46 → 0.44
    • 57mm Gun Type 97
      • Accuracy: 0.48 → 0.46
      • Penetration: 30/55/28 → 35/55/28
  • Turret 2
    • Turret traverse speed: 39.953488 → 46
    • View range: 300 → 320
    • Max health: 300 → 315
    • 37mm Type 94
      • Accuracy: 0.46 → 0.44
    • 57mm Gun Type 97
      • Accuracy: 0.5 → 0.48
      • Penetration: 30/55/28 → 35/55/28

Chi-Ni

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.1 → 0.9
      • Medium: 1.2 → 1
      • Soft: 2.1 → 2
  • Chassis 2
    • Terrain resistance:
      • Firm: 1 → 0.8
      • Medium: 1.1 → 0.9
      • Soft: 1.9 → 1.8
    • Turret traverse speed: 45.05 → 46
  • Turret 1
    • Turret traverse speed: 32.25 → 42
    • View range: 300 → 320
    • 13 mm Autocannon Type Ho
      • Accuracy: 0.56 → 0.52
      • Reload time: 10 → 9.5
    • 37mm Sogekiho
      • Accuracy: 0.45 → 0.41
      • Aim time: 1.9 → 1.8
      • Penetration: 33/49/18 → 38/49/18
    • 57mm Gun Type 97
      • Accuracy: 0.5 → 0.45
      • Reload time: 3.4 → 3.1
      • Penetration: 30/55/28 → 35/55/28
  • Updated physics


Tier III

Type 97 Chi-Ha

  • Turret 1 Chi Ha
    • 57mm Gun Type 97
      • Penetration: 30/55/28 → 35/55/28
  • Turret 2 Chi Ha
    • Turret traverse speed: 30 → 34
    • 57mm Gun Type 97
      • Penetration: 30/55/28 → 35/55/28


Tier IV

Type 1 Chi-He

  • Chassis 1
    • Hull traverse speed: 32 → 36
  • Chassis 2
    • Hull traverse speed: 36 → 38
  • Turret 1
    • Turret traverse speed: 30 → 33
  • Turret 2
    • Turret traverse speed: 30 → 36
    • 75mm Gun Type 99
      • Accuracy: 0.53 → 0.51
      • Reload time: 4 → 3.8
      • Aim time: 2.3 → 2.2
  • Updated physics


Tier V

Type 3 Chi-Nu

  • Repair cost: 3.54 → 3.091 per hp
  • Turret 1 Chi Nu
    • Max health: 620 → 710
    • Turret traverse speed: 36 → 38
    • 75mm Gun Type 99
      • Accuracy: 0.53 → 0.51
  • Turret 2 Chi Nu
    • Max health: 675 → 750
    • Turret traverse speed: 36 → 38
    • 75mm Gun Type 99
      • Accuracy: 0.53 → 0.51
    • 5mm Gun Type 3
      • Accuracy: 0.43 → 0.41


Tier VII

Type 5 Chi-Ri

  • Turret 1 Chi Ri
    • Turret traverse speed: 39 → 44
    • 75mm Gun Type 5
      • Aim time: 2 → 1.8
  • Turret 2 Chi Ri
    • Turret traverse speed: 39 → 46
    • 75mm Gun Type 5
      • Reload time: 3.9 → 3.8


Tier VIII

STA-1

  • Chassis 1
    • Hull traverse speed: 42 → 44
    • Shot dispersion penalty during movement/rotation: 0.17/0.17 → 0.16/0.16
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.14/0.14
  • Turret 1
    • 90mm Rifled Gun
      • Reload time: 7.35 → 7.1
      • Shot dispersion penalty during rotation: 0.1 → 0.08
  • Turret 2
    • 90mm Rifled Gun
      • Reload time: 7.2 → 7
      • Shot dispersion penalty during rotation: 0.1 → 0.08
    • 90mm Gun Type 61
      • Reload time: 7.2 → 6.7
      • Aim time: 2 → 1.9
      • Shot dispersion penalty during rotation: 0.1 → 0.08
      • Ammo max speed: 914/914/914 → 1020/914/914
      • Penetration: 219/275/45 → 232/275/45
  • Updated physics


Tier IX

Type 61

  • Turret 1
    • 90mm Gun Type 61
      • Ammo max speed: 914/914/914 → 1020/914/914
      • Penetration: 219/275/45 → 232/275/45
  • Turret 2
    • 90mm Gun Type 61
      • Ammo max speed: 914/914/914 → 1020/914/914
      • Penetration: 219/275/45 → 232/275/45


Tier X

Type 5 Heavy

  • Turret 1
    • 140mm 50 3rd Year Type
      • Reload time: 17.1 → 16.1
      • Accuracy: 0.4 → 0.36
    • 150mm 45 41st Year Type
      • Reload time: 20 → 23.2
      • Aim time: 2.9 → 3
      • Accuracy: 0.45 → 0.47
      • Shot dispersion penalty during rotation: 0.20 → 0.22


Premium

Tier II

Ashigaru Te-Ke

  • Repair cost: 1.06 → 0.978
  • Turret 1
    • Max health: 300 → 325
    • Turret traverse speed: 39.95 → 42
    • 37mm Type 98A
      • Reload time: 3 → 2.3
      • Aim time: 2.2 → 1.9
      • Shot dispersion penalty during rotation: 0.12 → 0.11


Tier III

Type 98 Ke-Ni Otsu

  • Turret 1
    • Turret traverse speed: 36 → 38
    • View range: 310 → 330
    • 37mm Type 100 1
      • Accuracy: 0.41 → 0.39
      • Reload time: 2.1 → 2


Tier VIII

Senshi STA-2

  • Repair cost: 5.7 → 5.582 per hp
  • Chassis 1
    • Shot dispersion penalty during movement/rotation 0.16/0.16 → 0.12/0.12
  • Turret 1
    • Max health: 1,420 → 1,450
    • View range: 380 → 400
    • 90mm Rifled Gun 1
      • Accuracy: 0.35 → 0.32
      • Aim time: 2 → 1.8
      • Reload time: 7.1 → 6.8
      • Shot dispersion penalty during rotation: 0.1 → 0.06
      • Penetration: 212/275/45 → 232/275/45
      • Max ammo speed: 853/853/853 → 1020/914/853

STA-2

  • Repair cost: 5.7 → 5.582 per hp
  • Chassis
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.12/0.12
  • Turret 1
    • Max health: 1,420 → 1,450
    • View range: 380 → 400
    • 90mm Rifled Gun 1
      • Accuracy: 0.35 → 0.32
      • Aim time: 2 → 1.8
      • Reload time: 7.1 → 6.8
      • Shot dispersion penalty during rotation: 0.1 → 0.06
      • Penetration: 212/275/45 → 232/275/45
      • Max ammo speed: 853/853/853 → 1,020/914/853

STA-2 Black Edition

  • Repair cost: 5.7 → 5.582
  • Chassis
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.12/0.12
  • Turret 1
    • Max health: 1,420 → 1,450
    • View range: 380 → 400
    • 90mm Rifled Gun 1
      • Accuracy: 0.35 → 0.32
      • Aim time: 2 → 1.8
      • Reload time: 7.1 → 6.8
      • Shot dispersion penalty during rotation: 0.1 → 0.06
    • Penetration: 212/275/45 → 232/275/45
    • Max ammo speed: 853/853/853 → 1020/914/853

Germany

Tier I

Leichttraktor

  • 3,7 cm Kw.k 36 L/46.5
    • Reload time: 2.3 → 2.4
  • 2 cm Breda (I)
    • Reload time: 3.4 → 3.2


Tier II

Pz.Kpfw. 35 (t)

  • Turret 1
    • View range: 290 → 300
    • Turret traverse speed: 32 → 42
    • 3,7 Kw.K. 34 (t) L/40
      • Reload time: 2.3 → 2
      • Accuracy: 0.48 → 0.46
    • 2 cm Flak 38
      • Reload time: 4.3 → 5.6
      • Clip size: 5 → 15
  • Turret 2
    • 3,7 Kw.K. 34 (t) L/40
      • Reload time: 2.3 → 1.9
      • Accuracy: 0.48 → 0.43
    • 2 cm Flak 38
      • Reload time: 3.9 → 5.2
      • Clip size: 5 → 15
    • 3,7 Kw.K. 38 (t) L/47
      • Reload time: 2.3 → 1.8
  • Chassis 1
    • Terrain resistance:
      • Medium: 1.6 → 1.4
    • Shot dispersion penalty during movement/rotation: 0.38/0.38 → 0.32/0.32
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.34/0.34 → 0.30/0.30

Pz.Kpfw. I

  • Turret 1
    • 2 cm Kw.K. 30
      • Reload time: 4.3 → 6.7
      • Clip size: 5 → 15
      • Max ammo: 240 → 270
    • 2 cm Kw.K. 38
      • Reload time: 4.3 → 5.6
      • Clip size: 5 → 15
      • Max ammo: 240 → 270
    • 2 cm Breda ( i )
      • Reload time: 3.5 → 3.3
      • Aim time: 1.4 → 1
      • Max ammo: 240 → 300
  • Turret 2
    • 2 cm Kw.K. 30
      • Reload time: 3.9 → 6.2
      • Accuracy: 0.59 → 0.56
      • Clip size: 5 → 15
      • Max ammo: 240 → 270
    • 2 cm Kw.K. 38
      • Reload time: 4.3 → 5
      • Accuracy: 0.57 → 0.56
      • Clip size: 5 → 15
      • Max ammo: 240 → 270
    • 2 cm Breda ( i )
      • Reload time: 3.1 → 3
      • Accuracy: 0.51 → 0.48
      • Max ammo: 240 → 360
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.3/0.3 → 0.26/0.26
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.26/0.26 → 0.23/0.23

Pz.Kpfw. II

  • Turret 1
    • 2 cm Kw.K. 30
      • Reload time: 4.3 → 6.9
      • Clip size: 5 → 15
      • Max ammo: 260 → 270
    • 2 cm Kw.K. 38
      • Reload time: 4.3 → 5.5
      • Clip size: 5 → 15
      • Max ammo: 260 → 270
    • 2 cm Flak 28
      • Reload time: 4.3 → 5.8
      • Clip size: 5 → 15
      • Max ammo: 260 → 270
  • Turret 2
    • 2 cm Kw.K. 30
      • Reload time: 3.9 → 6.3
      • Clip size: 5 → 15
      • Max ammo: 320 → 330
    • 2 cm Kw.K. 38
      • Reload time: 3.9 → 5.2
      • Clip size: 5 → 15
      • Max ammo: 320 → 330
    • 2 cm Flak 28
      • Reload time: 3.9 → 5.2
      • Clip size: 5 → 15
      • Max ammo: 320 → 330

G.Pz. Mk. VI (e)

  • 10,5 cm Le.F.H. 16 L/22
    • Aim time: 4.5 → 4
    • Shot dispersion penalty during rotation: 0.33 → 0.3
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.64/0.64 → 0.48/0.48
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.58/0.58 → 0.44/0.44


Tier III

Pz.Kpfw. 38 (t)

  • Turret 1
    • 2 cm Flak 38
      • Reload time: 3.9 → 5.2
      • Clip size: 5 → 15
      • Max ammo: 240 → 360
  • Turret 2
    • 2 cm Flak 38
      • Reload time: 3.4 → 4.8
      • Clip size: 5 → 15
      • Max ammo: 340 → 360
    • 3,7 cm Kw.K. 38 (t) L/47
      • Reload time: 2.3 → 1.9
    • 4,7 cm Kw.K. (t)
      • Reload time: 2.3 → 2.6
  • Chassis 1
    • Dispersion penalty during movement/rotation: 0.21/0.21 → 0.23/0.23

Pz.Kpfw. II Ausf. G

  • Turret 1
    • 2 cm Kw.K. 38
      • Reload time: 3.9 → 5
      • Clip size: 5 → 15
      • Max ammo: 320 → 360
    • 2 cm Flak 38
      • Reload time: 3.9 → 5
      • Clip size: 5 → 15
      • Max ammo: 320 → 360
  • Turret 2
    • 2 cm Kw.K. 38
      • Reload time: 3.5 → 4.4
      • Clip size: 5 → 15
      • Max ammo: 400 → 420
    • 2 cm Flak 38
      • Reload time: 3.5 → 4.4
      • Clip size: 5 → 15
      • Max ammo: 400 → 420
    • 3 cm M.K. 103
      • Reload time: 11 → 14
      • Clip size: 6 → 8

Pz.Kpfw. I Ausf. C

  • Turret 1
    • 2 cm Kw.K. 38
      • Reload time: 3.9 → 5.2
      • Clip size: 5 → 15
      • Max ammo: 260 → 270
    • 2 cm Flak 38
      • Reload time: 3.9 → 5.2
      • Clip size: 5 → 15
      • Max ammo: 260 → 270
  • Turret 2
    • 2 cm Kw.K. 38
      • Reload time: 3.5 → 4.6
      • Clip size: 5 → 15
      • Max ammo: 320 → 330
    • 2 cm Flak 38
      • Reload time: 3.5 → 4.6
      • Clip size: 5 → 15
      • Max ammo: 320 → 330

Pz.Kpfw. III Ausf. J

  • Turret 1
    • Max health: 490 → 475
    • View range: 330 → 320
    • 5 cm Kw.K. 38 L/42
      • Reload time: 2.15 → 2.3
      • Accuracy: 0.48 → 0.49
      • Aim time: 2.3 → 2.4
  • Turret 2
    • Max health: 550 → 540
    • 5 cm Kw.K. 38 L/42
      • Reload time: 2.5 → 2.15
    • 7,5 cm Kw.K. 40 L/43
      • Reload time: 4 → 4.5
      • Accuracy: 0.40 → 0.41
    • 5 cm Kw.K. 39 L/60
      • Accuracy: 0.40 → 0.38
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.25/0.25 → 0.26/0.26
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.20/0.20 → 0.23/0.23

Pz.Kpfw. III Ausf. E

  • Turret 1
    • 2 cm Kw.K. 38
      • Reload time: 3.4 → 4.5
      • Clip size: 5 → 15
      • Max ammo: 400 → 420
  • Turret 2
    • 2 cm Kw.K. 38
      • Reload time: 3.4 → 4.5
      • Clip size: 5 → 15
      • Max ammo: 400 → 420
    • 2 cm Flak 38
      • Reload time: 3.4 → 4.5
      • Clip size: 5→ 15
      • Max ammo: 400 → 420

Sturmpanzer I Bison

  • 15 cm S.I.G. 33 L/11
    • Accuracy: 0.76 → 0.73
    • Aim time: 5 → 4.5
    • Dispersion penalty during rotation: 0.26 → 0.24
    • Max ammo: 12 → 16
  • Chassis 1
    • Shot dispersion penalty during rotation: 0.46 → 0.40
  • Chassis 2
    • Shot dispersion penalty during rotation: 0.42 → 0.37


Tier IV

Pz.Kpfw. II Luchs

  • Turret 1
    • 2 cm Kw.K. 38
      • Reload time: 3 → 4
      • Clip size: 5 → 15
    • 2 cm Flak 38
      • Reload time: 3 → 4
      • Clip size: 5 → 15
    • 3 cm M.K. 103
      • Reload time: 16 → 16.5
  • Turret 2
    • 2 cm Kw.K. 38
      • Reload time: 2.7 → 3.3
      • Clip size: 5 → 15
    • 2 cm Flak 38
      • Reload time: 2.7 → 3.3
      • Clip size: 5 → 15

Pz.Kpfw. 38 (t) n.A

  • Turret 1
    • 2 cm Flak 38
      • Reload time: 3 → 4.6
      • Clip size: 5 → 15
      • Max ammo: 320 → 360
  • Turret 2
    • 2 cm Flak 38
      • Reload time: 2.7 → 4.1
      • Clip size: 5 → 15
      • Max ammo: 400 → 420


Tier V

VK 16.02 Leopard

  • 3 cm M.K. 103A
    • Reload time: 17.5 → 22
    • Clip size: 12 → 16


Premium

Tier II

Pz.Kpfw. II Ausf. D

  • 2 cm Kw.K. 30
    • Reload time: 4.2 → 4.8
    • Accuracy: 0.57 → 0.55
    • Clip size: 5 → 15
    • Max ammo: 180 → 270
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.22/0.22 → 0.20/0.20


Tier III

Pz.Kpfw. II Ausf. J / Pz.Kpfw. II Ausf. J PS

  • 2 cm Kw.K. 38
    • Reload time: 3 → 3.8
    • Clip size: 5 → 15
    • Max ammo: 400 → 420

Großtraktor - Krupp

  • Turret 1
    • Max health: 515 → 600
    • 7,5 cm Kw.K. 37 L/24
      • Reload time: 5.5 → 4.3
      • Aim time: 2.2 → 2
    • Shot dispersion penalty during rotation: 0.16 → 0.15
  • Chassis 1
    • Shot dispersion penalty during rotation: 0.23 → 0.20
    • Terrain resistance:
      • Firm: 1.03 → 0.90
      • Medium: 1.14 → 1
      • Soft: 1.71 → 1.7
  • Radio
    • FuG6 (345) → Fug10 (455)

Pz.Kpfw. M 15

  • Turret 1
    • Shot dispersion penalty during rotation: 0.12 → 0.11
    • Turret traverse speed: 35 → 40
    • 3,7 cm Kw.K. 38 (t) L/47
      • Reload time: 2 → 1.6
      • Accuracy: 0.41 → 0.39
      • Aim time: 2 → 1.7

Tier VII

Adler VK 45.03 / VK 45.03

  • 8,8 cm Kw.K. 43 L/71
    • Reload time: 8 → 8.9
    • Damage: 240/240/270 → 280/280/370

Tiger I Hammer

  • 8,8 cm Kw.K. 43 L/71
    • Reload time: 6.7 → 7.7
    • Damage: 240/240/270 → 280/280/370

Sweden

Tier I

Strv fm/21

  • Chassis
    • Hull traverse speed: 52 → 55
  • Turret 1
    • Turret traverse speed: 42 → 45
    • 37mm kanon m/Škoda
      • Reload time: 2.6 → 2
      • Aim time: 1.9 → 1.8
    • 20mm akan m Madsen
      • Reload time: 5.2 → 4.9
      • Aim time: 2.5 → 2.2
  • Updated physics


Tier II

Strv m/38

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.30/0.30 → 0.28/0.28
  • Chassis 2
    • Terrain resistance:
      • Medium: 1.35 → 1.2
      • Soft: 1.95 → 1.9
    • Shot dispersion penalty during movement/rotation: 0.30/0.30 → 0.26/0.26
  • Turret 1
    • Turret traverse speed: 32 → 42
    • 20mm akan m 40
      • Accuracy: 0.48 → 0.46
      • Aim time: 2 → 1.8
      • Reload time: 5 → 5.1
    • 37mm kan m 38 strv
      • Accuracy: 0.42 → 0.4
      • Reload time: 2.65 → 2.2
  • Turret 2
    • Turret traverse speed: 35 → 44
    • 20mm akan m 40
      • Accuracy: 0.48 → 0.46
      • Aim time: 2 → 1.8
    • 37mm kan m 38 strv
      • Accuracy: 0.42 → 0.4
      • Reload time: 2.35 → 2.1
  • Updated physics

Pvlvv fm/42

  • 20mm pvlvkan m 40
    • Clip: 25 → 20
    • Reload time: 8 → 9.2


Tier III

Strv m/40L

  • Repair cost: 2.222 → 2.089 per hp
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.30/0.30 → 0.28/0.28
    • Terrain resistance:
      • Medium: 1.35 → 1.2
      • Soft: 1.95 → 1.9
  • Turret 1
    • Max health: 315 → 335
    • 37mm kan m 38 strv
      • Accuracy: 0.38 → 0.36
      • Reload time: 2.4 → 2.1
      • Aim time: 2 → 1.9
    • 37mm kan m 38 49 strv
      • Reload time: 2.2 → 2
  • Turret 2
    • Max health: 365 → 375
    • 37mm kan m 38 strv
      • Aim time: 1.9 → 1.8
      • Accuracy: 0.38 → 0.36
      • Reload time: 2.2 → 2
    • 37mm kan m 38 49 strv
      • Reload time: 2 → 1.9
  • Updated physics

Ikv 72

  • Turret 1
    • View range: 300 → 315
    • 75mm kan m 41 ikv
      • Accuracy: 0.41 → 0.39
      • Aim time: 2.5 → 2.3
      • Reload time: 4.5 → 4.2
    • 75mm kan m 41 ikv L 50
      • Reload time: 4.2 → 4
      • Accuracy: 0.39 → 0.37


Tier IV

Lago

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.3 → 1.1
      • Medium: 1.5 → 1.3
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.3 → 1
      • Medium: 1.5 → 1.2
    • Shot dispersion penalty during movement/rotation: 0.25/0.25 → 0.23/0.23
  • Turret 1
    • Turret traverse speed: 26 → 34
    • 57mm pvkan m 43
      • Reload time: 2.85 → 2.7
      • Aim time: 2.6 → 2.4
  • Turret 2
    • Turret traverse speed: 30 → 36
    • 47mm kan m 38 strv
      • Aim time: 2 → 1.8
    • 57mm pvkan m 43
      • Accuracy: 0.38 → 0.36
      • Aim time: 2.5 → 2.3
      • Reload time: 2.65 → 2.5
    • 75mm kan m 41 strv
      • Reload time: 4.45 → 4.2
      • Aim time: 2.7 → 2.5
  • Updated physics

Sav m/43

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.3 → 1.1
      • Medium: 1.7 → 1.3
      • Soft: 2.5 → 2.4
    • Hull traverse speed: 30 → 36
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.1 → 1
      • Medium: 1.3 → 1.2
      • Soft: 2.3 → 2.2
    • Hull traverse speed: 32 → 40
  • Turret 1
    • View range: 310 → 350
    • 75mm kan m 02
      • Reload time: 4.2 → 3.6
      • Accuracy: 0.4 → 0.38
      • Aim time: 2 → 1.8
    • 75mm kan m 41 ikv L 50 neglkrut
      • Reload time: 3.9 → 3.1
    • 105mm kan m 44 sav
      • Aim time: 3.5 → 3.2
      • Accuracy: 0.56 → 0.53
      • Shot dispersion penalty during rotation: 0.22 → 0.2
  • Updated physics


Tier V

Strv m/42

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.5 → 1.2
      • Medium: 1.7 → 1.5
    • Hull traverse speed: 41 → 44
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.5 → 1.1
      • Medium: 1.7 → 1.3
      • Soft: 2.3 → 2.1
    • Hull rotation speed: 45 → 46
  • Turret 1
    • Turret traverse speed: 36 → 44
    • 75mm kan m 41 strv
      • Reload time: 5 → 4.5
      • Aim time: 2.3 → 2.1
  • Turret 2
    • Turret traverse speed: 40 → 46
    • 75mm kan m 41 strv
      • Accuracy: 0.38 → 0.36
      • Aim time: 2.3 → 2.1
  • Updated physics

Ikv 103

  • Chassis 1
    • Hull traverse speed: 30 → 46
    • Terrain resistance:
      • Firm: 1.1 → 1
  • Chassis 2
    • Hull traverse speed: 32 → 50
  • Turret 1
    • Turret traverse speed: 18 → 20
    • View range: 340 → 360
    • 105mm kan ikv 102
      • Reload time: 10.43 → 10.1
      • Aim time: 2.3 → 2.1
      • Accuracy: 0.48 → 0.47
    • 105mm kan ikv 103
      • Reload time: 9.68 → 9.4
  • Updated physics


Tier VI

Ikv 65 Alt II

  • Repair cost: 6.35 → 6.213 per hp
  • Chassis 1
    • Hull traverse speed: 30 → 32
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.1 → 1
      • Medium: 1.3 → 1.2
      • Soft: 2.4 → 2.2
    • Hull traverse speed: 32 → 34
  • Turret 1
    • Max health: 685 → 700
    • Turret traverse speed: 24 → 28
    • View range: 330 → 390
    • 90mm Bofors L 43
      • Reload time: 8.2 → 8
      • Aim time: 2.1 → 1.9
      • Shot dispersion penalty during rotation: 0.16 → 0.14
    • 90mm Bofors L 53
      • Reload time: 8.2 → 8
      • Aim time: 1.9 → 1.8
  • Updated physics


Tier VII

Ikv 90 Typ B

  • Chassis 1
    • Terrain resistance:
      • Firm: 1.3 → 1.1
      • Medium: 1.7 → 1.2
      • Soft: 2.6 → 2.3
    • Hull traverse speed: 30 → 32
  • Chassis 2
    • Terrain resistance:
      • Firm: 1.2 → 1
      • Medium: 1.4 → 1.1
      • Soft: 2.3 → 2.2
    • Hull traverse speed: 30 → 36
  • Turret 1
    • Turret traverse speed: 20 → 24
    • View range: 340 → 360
    • 90mm Bofors L 53
      • Aim time: 2.1 → 2
  • Updated physics


Tier VIII

UDES 03

  • Chassis 1
    • Hull traverse speed: 32 → 34 (Siege Mode)
  • Chassis 2
    • Hull traverse speed: 36 → 38 (Siege Mode)
  • Turret 1
    • View range: 350 → 360 (Siege mode)
    • Turret traverse speed: 16 → 26 (Siege Mode)
    • 90mm kan m F
      • Aim time: 3 → 2.6 (Drive Mode)
      • Accuracy: 0.35 → 0.34 (Drive Mode)
    • 105mm kan UDES 03
      • Aim time: 3 → 2.7 (Drive Mode)
      • Accuracy: 0.35 → 0.34 (Drive Mode)
  • Updated physics


Premium

Tier II

Tomte L-60

  • Turret 1
    • View range: 280 → 300
    • 20mm akan m Madsen A
      • Accuracy: 0.48 → 0.44
      • Reload time: 5 → 2.9
      • Aim time: 2 → 1.8
      • Shot dispersion penalty during rotation: 0.12 → 0.1


Tier III

43 M. Toldi III

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.30/0.30 → 0.27/0.27
  • Turret 1
    • Turret traverse speed: 30 → 48
    • View range: 310 → 330
    • 40mm 37 42 M L45 A
      • Accuracy: 0.43 → 0.41
      • Aim time: 2.1 → 1.9
      • Reload time: 2.3 → 2.1


Tier VIII

Strv S1

  • Turret 1
    • Turret traverse speed: 16 → 26 (Siege Mode)
    • View range: 350 → 360 (Siege Mode)
    • 105mm kan strv 103 L 51 1
      • Aim time: 3 → 2.4 (Drive Mode)
      • Accuracy: 0.4 → 0.36 (Drive Mode)

Stark Strv S1

  • Turret 1
    • Turret traverse speed: 16 → 26 (Siege Mode)
    • View range: 350 → 360 (Siege Mode)
    • 105mm kan strv 103 L 51 1
      • Aim time: 3 → 2.4 (Drive Mode)
      • Accuracy: 0.4 → 0.36 (Drive Mode)

Earthshaker Strv 102

  • Chassis 1
    • Hull traverse speed: 32 → 34
    • Shot dispersion penalty during movement/rotation: 0.20/0.20 → 0.18/0.18
  • Turret 1
    • Turret traverse speed: 34 → 36
    • 105 mm Royal Ordnance L7A1
      • Reload time: 13.1 → 12.2
      • Aim time: 2.5 → 2.3
      • Shot dispersion penalty during rotation: 0.20 → 0.18
  • Updated physics

Primo Victoria

  • Chassis 1
    • Hull traverse speed: 36 → 38
    • Shot dispersion penalty during movement/rotation 0.16/0.16 → 0.14/0.14
  • Turret 1
    • Turret traverse speed: 36 → 38
    • 84mm kan strv 81
      • Aim time: 2.1 → 2
      • Reload time: 7 → 6.2
  • Updated physics

Strv 81

  • Chassis 1
    • Hull traverse speed: 36 → 38
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.14/0.14
  • Turret 1
    • Turret traverse speed: 36 → 38
    • 84mm kan strv 81
      • Aim time: 2.1 → 2
      • Reload time: 7 → 6.2
  • Updated physics

France

Tier I

Renault FT

  • Turret 1
    • 13.2 mm Hotchkiss mle. 1930
      • Reload time: 5 → 4.8


Tier II

D1

  • Turret 1
    • 13.2 mm Hotchkiss mle. 1930
      • Reload time: 8 → 4.6
  • Turret 2
    • 13.2 mm Hotchkiss mle. 1930
      • Reload time: 8 → 4.5

ATGM Minimum Arming Distance and Acceleration Improvements

ATGMs are being updated in two ways: minimum arming distance and improved acceleration values.

Minimum Arming Distance

Minimum arming distance is the distance the ATGM needs to travel until it is "armed" and can do its full damage and penetration. With a minimum arming distance, when you are too close to your target, the HUD will have an X over your reticle with a note that you are too close. You can still fire the ATGM, but as the missile is not armed, its damage potential is reduced to only 25% of its base damage and its penetration is only 75% of its base value.

ATGMs will be set to one of two values based on the vehicle: 65m or 100m. The minimum arming distance and the % of damage and penetration, when not armed, can be viewed on the tank's detailed stats page.

8-9 Update - Minimum Arming Distance 1

8-9 Update - Minimum Arming Distance 2

New HUD elements will communicate when you are too close. If you are farther than the minimum arming distance, the HUD will appear normal.

8-9 Update - Minimum Arming Distance 3
8-9 Update - Minimum Arming Distance 4

You'll also hear new "doink" impacts when hitting a tank with an ATGM that did not arm.

8-9 Update - Minimum Arming Distance 5_Highlights



Acceleration

In addition to encouraging a farther engagement distance with the minimum arming distance, players also provided feedback that ATGMs feel slow. The slow speed is likely a contributing factor for players using a tactic more like shotgunning with these weapon types.

To address this, the acceleration values for ATGMs have been increased so that they'll quickly reach their max speed. The new acceleration will greatly decrease the time it takes to hit a target, giving them better usability at range.

The acceleration rate for impacted ATGMs is currently 20-40 meters per second and is increasing to 80-145 meters per second depending on the ATGM.

Anti-Duplicate System for Chests Bought with Gold

War Chests that can be purchased with Gold (a.k.a. Tank War Chests and Commander War Chests) will now feature an improved anti-duplicate system.

Before, a player could receive a duplicate "Epic" reward with any given opening. The no-duplicate check would only happen on the guaranteed drop and not the normal opens. This new anti-duplicate system will now check the player's inventory for each chest opened, and players will not receive a duplicate Epic reward until they own all "Epic" rewards that can be acquired.

This new system will make it so that now there is an equal chance at getting an Epic reward that a player does not already have. (An example of this would be if the Object 477A "Molot" was in a Tank War Chest--the player will no longer get the "Molot" if they already own it but don't have another tank that is in the "Epic" rewards drop table.)

  • This change does not affect how Private, Sergeant, and General War Chests function.

Returning Map: Province

Making its return is Province! However, with its reintroduction, it has received new visuals, with an updated layout and map size.

  • World War II: Battle Tiers 3-11
  • Cold War: Post War (Era 1) only
  • Size: 850x850
  • Modes: Standard, Team Destruction, Encounter, Assault,
    • Also supports: Multi-Base Assault and Control
  • Camouflage environment: Summer
Province - Screenshot 1
Province - Screenshot 2
web animation

New Audio Adjustment Options

Players now have additional audio options to further customize their audio experience within the game:

  • Interface Sound Volume
  • Effects Volume
  • In-Game Music Volume
  • Garage Music Volume
  • Vehicle Sound Volume
8-9 Update - New Audio Adjustments

New Garage Gear!

Check out the Garage Customization Store for the latest additions to the selection of Garage Gear available. They include everything from fuel barrels and ammo crates to rockets and a tank crushing a car!

8-9 Update - New Garage Gear 1
8-9 Update - New Garage Gear 2
web animation

Updated Battle Button Cluster UI

As a continuation of the previous update, the battle button cluster has received additional updates to bring attention to the two main secondary buttons that players will interact with: Loadout and Boosters.

8-9 Update - Battle Button Cluster Update

Map Balance Update

The following maps and modes have received map balance updates.

  • Airfield
    • Team Destruction
      • World War II and Cold War
  • Thiepval Ridge
    • Team Destruction
      • World War II and Cold War
  • Raseiniai
    • Team Destruction
      • Cold War only
    • Encounter
      • Cold War only
  • Serene Coast
    • Encounter
      • World War II only
  • Fjords
    • Encounter
      • World War II only

Low-Tier Autocannon Update

Low-tier autocannons are receiving an update. Some lower-tier guns are autocannons but with burst fire (1 trigger pull = 3 to 5 shots). With this update, this will no longer be the case, and these guns will now act like normal autocannons. This will enable the ability to fire a single shot per trigger pull instead of multiple shots per trigger pull. The following tanks have been updated with these changes:

Xbox Rating Feature

Xbox-only feature. Upon the completion of the season, you'll be able to rate the game if you choose to do so.

8-9 Update - Rating 1

Additional Improvements

  • The game launcher and login flow have been visually updated. With this, the What's New images now display as part of the login process, cycling between the available images, so they can be viewed as you log in instead of you manually paging from one image to the next while sitting on the launcher.
  • Removed the seven-tank minimum to open the tank filter and adjusted the layout to accommodate displaying Cold War tanks on the same display without having to scroll while in event modes.
  • Updated the game mode icons on the game mode menu.
  • The game now supports super ultrawide (32:9) displays.
  • Adjusted AI logic to move forward when enemies are both in the front and rear so that the bot doesn't stay stationary.
  • Re-activated the Eyes Peeled achievement.
  • Updated Gore Medal requirement:
    • Gore Medal's damage requirement has been adjusted to x4 HP.
    • Minimum of 2000 damage.
  • Added a keybinding for artillery to switch between strategic and trajectory cameras.
  • Updated the UI for the various pop-up celebration/reward displays.
  • Updated the names from Performance Report → Battle Statistics and Efficiency Report → Combat Report in the PBRS.
  • Added a new submenu in the Profile tab allowing players to use the trigger buttons to navigate the different menu options.
  • Updated labels for camera mode/zoom when using mouse and keyboard.
  • Reticle center dot is now color-filled for better visibility.
  • New ammo purchase panel and purchase prompt for saving your ammunition loadout.
  • Added a HVAP Premium ammo icon.
  • The Store will have a new category: Offers. The new Offers section will contain the Free Daily War Chest and is where other special timed deals such as Super Savings bundles will be displayed.

Issues Addressed

General:

  • When highlighting a placed piece of Garage Gear, the display now says "Select Gear" instead of "Place Gear."
  • Reticle now displays the correct the ammo type during the match countdown if there is no standard ammo mounted.
  • Multi-Turret and Secondary Weapon Systems only display the "Ready" message when the reloading barrel/turret is the active one.
  • Completed Challenges will no longer appear on the Loading screen display.
  • Opening the Settings menu while in the Challenges tab no longer causes the submenu to disappear.
  • Moved the Consumable display on the HUD farther to the right so it doesn't overlap with long ammunition names.
  • Friends list display now has the players correct Friend ID.
  • 3D Commander David Avraham is now available in the Commander recruit menu.


Tanks:


Maps:

  • Nebelburg: Adjusted rocks and terrain at K7 to prevent players from accessing unintended areas.
  • Pearl River: Added rocks between buildings at J6 to prevent players from accessing unintended areas.
  • Raseiniai: Adjusted rocks at C9 so players no longer see through/under the rock.
  • Liberty Falls: Adjusted rock at F7 so players no longer see through the rock.
  • Fjords: Adjusted rock at F4 so players no longer see through the rock.
  • Halfaya Pass: Adjusted rock at D7 so players no longer get stuck.
  • Liberty Falls: Adjusted rock and fire at H6 so players no longer see through the bottom of the bridge.
  • Abbey: Added debris pile to the building at E4 to prevent players from getting stuck inside of the building.
  • Overlord: Corrected the base capture size to match the visual circle for Multi-Base Assault mode.
  • Nomonhan: Fixed a spawn point for the World War II Standard Battle mode placed too far away from the rest of the spawns.
  • Ruinberg: Added debris pile to block players from accessing unintended areas.
  • Severogorsk:
    • Adjusted rock at K1 to prevent players from accessing unintended areas.
    • Adjusted rock at D2 so players no longer see through the rock.
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