Full_Bullhorn Full_Bullhorn
Update Notes for December 3, 2024

Estimated Update Sizes:

  • Xbox One: 2.69 GB
  • Xbox Series S|X: 2.50 GB
  • PS4: 2.30 GB
  • PS5 / PS5 Pro: 2.44 GB

New Season – Frostbite

The heat of battle is always present, but the true test of a fighter comes when all is still, silent … and cold.

The new season, FROSTBITE, is here. Challenge yourself and conquer its 100 stages to earn rewards! Heating up the battlefield are two new tanks: the Polish Tier X Czołg P Wz.46 Heavy Tank (with its “Bison” Hero Skin) in the Season Pass; and the Stridsvagn 122A Détente Era (Era 3) Independent Heavy Tank (with its “Ghost Pig” Hero Skin) in the Ultimate Season Pass.

Check out our dedicated article for full details!

Frostbite Key Art Reformatted Small File

New Map! Safe Haven

The south of the map features the foothills of the mountains, with a central valley leading down to the port on the north side of the map. In the port, there are various boats, warehouses, and factories. You can cross, enter, or get on top of these structures, which provide a multi-level gamespace.

  • World War II: Battle Tiers 5+
  • Cold War: All Eras
  • Size: 1000x1000
  • Modes: Standard, Team Destruction, Encounter, Assault
    • Also Supports: Multi-Base Assault and Control
  • Camouflage Environment: Urban

Note: Safe Haven will initially be set to a higher map rotation so that you’ll have a greater chance to play the map. It will then be set to the normal map rotation on January 7th.

Safe Haven - Southern Foothills
Safe Haven - Central Valley
Safe Haven - Port Boat Crossing
Safe Haven - Factory
web animation

New Sort Option for Stats

We added a new Damage Standing sort option within the Profile -> Stats Tab. This allows you to sort your tanks based on their damage standing percent (Marks of Excellence progress). Use this option to easily view your damage standing progress on all of your tanks.

Damage Standing Sort Option

Updated Ammunition Panel

We have updated the ammunition panel to display the following information about shells. This provides you with important information on the differences between shells and their penetration mechanics.

  • Caliber
  • Ricochet Angle
  • Normalization
Ammo Panel 1

Ammo Panel 2

Ammo Panel 3

Marks of Excellence Support for Rotary Autocannons

  • We’ve added MoE support for rotary autocannons. The marks will display as bands that apply to all barrels.
  • You will earn three bands per Mark of Excellence.
1 Mark of Excellence
Rotary Autocannon MoE 1

2 Marks of Excellence
Rotary Autocannon MoE 2

3 Marks of Excellence
Rotary Autocannon MoE 3

4 Marks of Excellence
Rotary Autocannon MoE 4

Additional Improvements

  • Added a pop-up panel to inform new users of what they need to do to unlock the selected menu.
  • Added an information panel to communicate the bonus earnings for a Commander within the Store Bundle.
  • Added discount tag support for the Garage Gear store so players can see when gear is on discount and for how much.
  • Added a new "blank" emblem. This allows players to purchase a "blank" emblem if they do not wish for their tank to have any default emblem displayed.
  • Logs now store up to 20 of your last Gold transactions within the past 14 days. These logs will persist through multiple logins so players can see their recent gold spend history.

Cold War Tank Balance Update

As part of our ongoing Cold War balancing, we have updated 44 vehicles across three nations within the Western Alliance: Germany, the U.S.A., and France.

Expand all

Western Alliance: German Tech Tree Vehicles

Post War (Era 1)

Kanonenjagdpanzer 4-5

  • Chassis 1
    • Rotation speed: 44 → 46
    • Shot dispersion penalty during movement/rotation: 0.14/0.14 → 0.12/0.12
  • Chassis 2
    • Rotation speed: 46 → 48
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.1/0.1
  • Turret
    • Hit points: 1,900 → 2,000
    • Rotation speed: 36 → 38
    • 90mm BK 90/L40
      • Accuracy: 0.27 → 0.24
      • After-shot dispersion penalty: 3 → 2.5
      • Aim time: 1.8 → 1.7
    • 90mm BK 90/L40 V2
      • Accuracy: 0.25 → 0.22
      • After-shot dispersion penalty: 3 → 2.5
      • Aim time: 1.6 → 1.5
  • Updated physics

Leopard Prototype 773

  • Chassis 1
    • Rotation speed: 40 → 42
    • Shot dispersion penalty during movement/rotation: 0.17/0.17 → 0.14/0.14
  • Chassis 2
    • Rotation speed: 42 → 44
    • Shot dispersion penalty during movement/rotation: 0.15/0.15 → 0.12/0.12
  • Turret 1
    • Rotation speed: 34 → 36
    • 90mm Rheinmetall BK90/L40
      • Accuracy: 0.33 → 0.28
      • Aim time: 2.1 → 1.7
      • After-shot dispersion penalty: 3.5 → 2.5
  • Turret 2
    • Rotation speed: 34 → 36
    • 90mm Rheinmetall BK90/L40
      • Accuracy: 0.33 → 0.28
      • Aim time: 2.1 → 1.7
      • After-shot dispersion penalty: 3.5 → 2.5
  • Updated physics

Escalation (Era 2)

Begleitpanzer 57

  • Turret 1
    • 57mm Bofors L/70 Mk.1
      • Aim time: 1.7 → 2
    • 57mm Bofors L/70 Mk.2
      • Aim time: 1.7 → 2
    • BGM 71B Tube Launcher
      • Aim time: 1.7 → 1
      • After-shot dispersion penalty: 3 → 0
      • Reload time: 19.5 → 26
  • Turret 2
    • 57mm Bofors L/70 Mk.1
      • Aim time: 1.7 → 2
    • 57mm Bofors L/70 Mk.2
      • Aim time: 1.7 → 2
    • BGM 71B Tube Launcher
      • Aim time: 1.7 → 1
      • After-shot dispersion penalty: 3 → 0
      • Reload time: 19.5 → 26

Leopard 1A3

  • Camouflage
    • Moving: 0.204 → 0.223
    • Still: 0.272 → 0.297
    • On-fire penalty: 0.408 → 0.446
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.1/0.1
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.08/0.08
  • Turret 1
    • Rotation speed: 36 → 40
    • 105mm L7A3 Rifled Gun
      • Accuracy: 0.31 → 0.29
      • Reload time: 7.9 → 7.4
    • 105mm L7A3 Rifled Gun V2
      • Accuracy: 0.29 → 0.27
  • Turret 2
    • Rotation speed: 38 → 42
    • 105mm L7A3 Rifled Gun
      • Accuracy: 0.31 → 0.29
      • Reload time: 7.9 → 7.4
    • 105mm L7A3 Rifled Gun V2
      • Accuracy: 0.29 → 0.27

Leopard 1A5

  • Camouflage
    • Moving: 0.204 → 0.223
    • Still: 0.272 → 0.297
    • On-fire penalty: 0.408 → 0.446
  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.11/0.11 → 0.1/0.1
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.08/0.08
  • Turret 1
    • Rotation speed: 38 → 42
    • 105mm L7A3 Rifled Gun
      • Accuracy: 0.29 → 0.26
      • Reload time: 7.8 → 7.6
    • 105mm L7A3 Rifled Gun V2
      • Accuracy: 0.27 → 0.24
      • Reload time: 7.6 → 7.4
  • Turret 2
    • Rotation speed: 40 → 44
    • 105mm L7A3 Rifled Gun
      • Accuracy: 0.29 → 0.26
      • Reload time: 7.8 → 7.6
    • 105mm L7A3 Rifled Gun V2
      • Accuracy: 0.27 → 0.24
      • Reload time: 7.6 → 7.4

Marder 1A1

  • Turret 1
    • ATGW MILAN Launcher
      • Reload time: 28.5 → 23.5
      • Aim time: 1.7 → 1
      • Shot dispersion penalty during turret rotation: 0.14 → 0.1
      • After-shot dispersion penalty: 3 → 0
    • ATGW MILAN Launcher B
      • Reload time: 27 → 22.5
      • Aim time: 1.7 → 1
      • Shot dispersion penalty during turret rotation: 0.14 → 0.1
      • After-shot dispersion penalty: 3 → 0
  • Turret 2
    • ATGW MILAN Launcher
      • Reload time: 28.5 → 23.5
      • Aim time: 1.7 → 1
      • Shot dispersion penalty during turret rotation: 0.14 → 0.1
      • After-shot dispersion penalty: 3 → 0
    • ATGW MILAN Launcher B
      • Reload time: 27 → 22.5
      • Aim time: 1.7 → 1
      • Shot dispersion penalty during turret rotation: 0.14 → 0.1
      • After-shot dispersion penalty: 3 → 0

Western Alliance: German Premium Vehicles

Escalation (Era 2)

Marder VTS1

  • Chassis
    • Rotation speed: 36 → 42
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.13/0.13
  • Turret
    • View range: 530 → 550
    • Shot dispersion penalty during turret rotation: 0.1 → 0.06
  • Updated physics

Super M48

  • Turret 1
    • Rotation speed: 32 → 36
    • 105mm Gun L7A3 Rifled Gun
      • Accuracy: 0.35 → 0.32
      • Reload time: 8.3 → 8
      • Shot dispersion penalty during turret rotation: 0.1 → 0.08
  • Radio 1
    • Signal range: 610 → 650

Leopard 2AV

  • Hull
    • Increased composite armor effectiveness against ATGMs
  • Chassis
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.1/0.1
  • Turret
    • 105mm L7A3 Rifled Gun
      • Accuracy: 0.33 → 0.3
      • Aim time: 1.9 → 1.7
      • Shot dispersion penalty during turret rotation: 0.12 → 0.1
      • Reload time: 8.4 → 7.6
    • Increased composite armor effectiveness against ATGMs

Western Alliance: U.S.A. Tech Tree Vehicles

Post War (Era 1)

T34 Heavy

  • Chassis 1
    • Rotation speed: 24 → 30
  • Chassis 2
    • Rotation speed: 26 → 32
  • Turret 1
    • Hit points: 1,700 → 1,800
    • Rotation speed: 24 → 26
    • View range: 410 → 420
    • 120mm Gun T53
      • Reload time: 12 → 11.7
      • Shot dispersion penalty during turret rotation: 0.12 → 0.1
    • 120mm Gun T53A1
      • Reload time: 11.7 → 11.4
      • Shot dispersion penalty during turret rotation: 0.1 → 0.08
  • Turret 2
    • Hit points: 1,900 → 2,000
    • Rotation speed: 24 → 28
    • View range: 430 → 445
    • 120mm Gun T53
      • Reload time: 12 → 11.7
      • Shot dispersion penalty during turret rotation: 0.12 → 0.1
    • 120mm Gun T53A1
      • Reload time: 11.7 → 11.4
      • Shot dispersion penalty during turret rotation: 0.1 → 0.08
  • Updated physics

M24 Chaffee '53

  • Camouflage
    • Moving: 0.338 → 0.394
    • Still: 0.338 → 0.394
    • Camouflage bonus: 4% → 6%
    • Advanced concealment bonus: 25% → 10%
    • On-fire penalty: 0.507 → 0.591
  • Chassis 1
    • Terrain resistance
      • Medium: 0.65 → 0.55
    • Rotation speed: 42 → 44
  • Chassis 2
    • Terrain resistance
      • Firm: 0.50 → 0.40
      • Medium: 0.60 → 0.45
    • Rotation speed: 44 → 46
  • Turret 1
    • View range: 480 → 490
    • 75mm Gun M6
      • Accuracy: 0.36 → 0.32
      • Aim time: 1.9 → 1.7
      • Reload time: 4 → 3.6
      • After-shot dispersion penalty: 3.5 → 3
      • Max ammo: 48 → 60
  • Turret 2
    • View range: 505 → 520
    • 75mm Gun M6
      • Accuracy: 0.36 → 0.32
      • Aim time: 1.9 → 1.7
      • Reload time: 4 → 3.6
      • After-shot dispersion penalty: 3.5 → 3
      • Max ammo: 48 → 60
    • 75mm Gun M17
      • Accuracy: 0.34 → 0.3
      • Reload time: 3.8 → 3.3
      • Aim time: 1.7 → 1.5
      • After shot dispersion penalty: 3.5 → 3
  • Updated physics

M41A1 Walker Bulldog

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.08/0.08 → 0.1/0.1
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.06/0.06 → 0.08/0.08
  • Turret 1
    • View range: 496 → 500
    • 76mm Gun M32
      • Reload time: 4.5 → 4.7
    • 76mm Gun M32 Late
      • Reload time: 4.1 → 4.4

M46A1 Patton

  • Chassis 1
    • Terrain resistance
      • Firm: 1.2 → 1.1
      • Medium: 1.4 → 1.2
    • Shot dispersion penalty during movement/rotation: 0.17/0.17 → 0.14/0.14
  • Chassis 2
    • Terrain resistance
      • Firm: 1.1 → 1
      • Medium: 1.3 → 1.1
      • Soft: 2.3 → 2.1
    • Shot dispersion penalty during movement/rotation: 0.15/0.15 → 0.12/0.12
  • 90mm Gun M3A1
    • Accuracy: 0.37 → 0.35
    • Reload time: 6.9 → 6.3
    • Aim time: 2.3 → 2.1
  • 90mm Gun M36 M47
    • Accuracy: 0.35 → 0.33
    • Reload time: 6.6 → 6
    • Aim time: 2.1 → 1.9
  • Updated physics

M47 Patton

  • Chassis 1
    • Terrain resistance
      • Firm: 1.2 → 1.1
      • Medium: 1.4 → 1.2
    • Shot dispersion penalty during movement/rotation: 0.15/0.15 → 0.13/0.13
  • Chassis 2
    • Terrain resistance
      • Firm: 1.1 → 1
      • Medium: 1.3 → 1.1
      • Soft: 2.3 → 2.1
    • Shot dispersion penalty during movement/rotation: 0.13/0.13 → 0.11/0.11
  • Turret 1
    • 90mm Gun M36
      • Reload time: 6.4 → 6.2
    • 105mm Gun T5E1M2
      • Reload time: 10.1 → 9.7
  • Turret 2
    • 90mm Gun M36
      • Reload time: 6.4 → 6.2
    • 105mm Gun T5E1M2
      • Reload time: 10.1 → 9.7
  • Updated physics

Escalation (Era 2)

T92 '58

  • Turret 1
    • Hit points: 1,950 → 2,050
    • Rotation speed: 40 → 44
    • View range: 535 → 550
    • 76mm Gun T185E1
      • Accuracy: 0.28 → 0.26
      • Reload time: 5 → 4.8
    • 76mm Gun T185E1 V2
      • Accuracy: 0.25 → 0.23
  • Turret 2
    • Hit points: 2,150 → 2,250
    • Rotation speed: 42 → 46
    • View range: 560 → 580
    • 76mm Gun T185E1
      • Accuracy: 0.28 → 0.26
      • Reload time: 5 → 4.8
    • 76mm Gun T185E1 V2
      • Accuracy: 0.25 → 0.23
  • Radio 1
    • Signal range: 510 → 600
  • Radio 2
    • Signal range: 570 → 650
  • Radio 3
    • Signal range: 610 → 700

M60 '61

  • Radio 1
    • Signal range: 510 → 550
  • Radio 2
    • Signal range: 570 → 600
  • Radio 3
    • Signal range: 610 → 650

M60A1

  • Chassis 1
    • Rotation speed: 40 → 42
  • Chassis 2
    • Rotation speed: 42 → 44
  • Turret 1
    • Rotation speed: 36 → 40
  • Turret 2
    • Rotation speed: 38 → 42
    • 105mm Gun M68
      • Accuracy: 0.32 → 0.29
      • Reload time: 7.6 → 7.2
    • 105mm Gun M68 V2
      • Accuracy: 0.3 → 0.27
      • Reload time: 8.1 → 7.9
  • Radio 1
    • Signal range: 510 → 550
  • Radio 2
    • Signal range: 570 → 600
  • Radio 3
    • Signal range: 610 → 650
  • Updated physics

M60A3

  • Chassis 1
    • Rotation speed: 38 → 40
    • Shot dispersion penalty during movement/rotation: 0.09/0.09 → 0.08/0.08
  • Chassis 2
    • Rotation speed: 40 → 42
    • Shot dispersion penalty during movement/rotation: 0.08/0.08 → 0.06/0.06
  • Turret 1
    • Rotation speed: 34 → 38
    • 105mm Gun M68E1
      • Accuracy: 0.3 → 0.27
      • Reload time: 7.5 → 7.1
    • 105mm Gun M68E1 V2
      • Accuracy: 0.28 → 0.25
      • Reload time: 8.1 → 7.9
  • Turret 2
    • Rotation speed: 36 → 40
    • 105mm Gun M68E1
      • Accuracy: 0.3 → 0.27
      • Reload time: 7.5 → 7.1
    • 105mm Gun M68E1 V2
      • Accuracy: 0.28 → 0.25
      • Reload time: 8.1 → 7.9
  • Radio 1
    • Signal range: 510 → 550
  • Radio 2
    • Signal range: 570 → 600
  • Radio 3
    • Signal range: 610 → 650
  • Updated physics

M103A2

  • Chassis 1
    • Rotation speed: 30 → 34
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.1/0.1
  • Chassis 2
    • Rotation speed: 34 → 38
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.08/0.08
  • Turret 1
    • Rotation speed: 32 → 34
  • Turret 2
    • Rotation speed: 34 → 36
    • 120mm Gun M58
      • Accuracy: 0.31 → 0.29
      • Reload time: 9.2 → 9
    • 120mm Gun M58A1
      • Accuracy: 0.29 → 0.27
  • Updated physics

M113

  • Chassis 1
    • Terrain resistance
      • Firm: 0.8 → 0.6
      • Medium: 0.9 → 0.7
      • Soft: 1.8 → 1.2
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.09/0.09
  • Chassis 2
    • Terrain resistance
      • Firm: 0.7 → 0.5
      • Medium: 0.8 → 0.6
      • Soft: 1.7 → 1.1
    • Shot dispersion penalty during movement/rotation: 0.10/0.10 → 0.07/0.07
  • Turret
    • View range: 475 → 525
    • 106mm M40 RCLR
      • Reload time: 7.1 → 6.9
      • Accuracy: 0.32 → 0.28
      • After-shot dispersion penalty: 3 → 0
    • 106mm M40A1 RCLR
      • Accuracy: 0.3 → 0.26
      • After-shot dispersion penalty: 3 → 0
  • Updated physics

Stingray

  • Chassis 1
    • Terrain resistance
      • Firm: 0.55 → 0.5
      • Medium: 0.65 → 0.55
      • Soft: 1.5 → 1.3
    • Rotation speed: 40 → 46
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.08/0.08
  • Chassis 2
    • Terrain resistance
      • Firm: 0.5 → 0.4
      • Medium: 0.55 → 0.45
      • Soft: 1.3 → 1.1
    • Rotation speed: 44 → 50
    • Shot dispersion penalty during movement/rotation: 0.08/0.08 → 0.06/0.06
  • Turret 1
    • Rotation speed: 44 → 46
    • View range: 520 → 540
    • 105mm L7A3 Rifled Gun
      • Accuracy: 0.32 → 0.29
      • Reload time: 7.9 → 7.5
    • 105mm L7A3 Rifled Gun V2
      • Accuracy: 0.3 → 0.27
  • Turret 2
    • Rotation speed: 46 → 48
    • View range: 540 → 570
    • 105mm L7A3 Rifled Gun
      • Accuracy: 0.32 → 0.29
      • Reload time: 7.9 → 7.5
    • 105mm L7A3 Rifled Gun V2
      • Accuracy: 0.3 → 0.27
  • Radio 1
    • Signal range: 510 → 600
  • Radio 2
    • Signal range: 570 → 650
  • Radio 3
    • Signal range: 610 → 700

Détente (Era 3)

M1 Abrams

  • Hull
    • Increased composite armor effectiveness against ATGMs
  • Chassis 1
    • Rotation speed: 40 → 44
  • Chassis 2
    • Rotation speed: 42 → 46
  • Turret 1
    • View range: 505 → 530
    • 105mm Gun M68A1 V2
      • Reload time: 6.2 → 6
    • Increased composite armor effectiveness against ATGMs
  • Turret 2
    • View range: 525 → 550
    • 105mm Gun M68A1 V2
      • Reload time: 6.2 → 6
    • Increased composite armor effectiveness against ATGMs
  • Updated physics

M1A1 Abrams

  • Hull
    • Increased composite armor effectiveness against ATGMs
  • Chassis 1
    • Rotation speed: 36 → 38
  • Chassis 2
    • Rotation speed: 38 → 40
  • Turret 1
    • View range: 505 → 530
    • Increased composite armor effectiveness against ATGMs
  • Turret 2
    • View range: 525 → 550
    • Reduced armor thickness of the composite armor, making it less effective against kinetic projectiles but more effective against ATGMs and HE rounds
  • Updated physics

M1A2 Abrams

  • Hull
    • Increased composite armor effectiveness against ATGMs
  • Chassis 1
    • Rotation speed: 34 → 36
  • Chassis 2
    • Rotation speed: 36 → 38
  • Turret
    • View range: 525 → 550
    • Increased composite armor effectiveness against ATGMs
  • Updated physics

M3A2 Bradley

  • Turret 1
    • View range: 540 → 550
    • 25mm M242 Bushmaster
      • Accuracy: 0.33 → 0.23
      • Reload time: 37 → 34
      • Aim time: 2.6 → 1.9
    • 25mm M242 Bushmaster V2
      • Accuracy: 0.31 → 0.21
      • Aim time: 2.3 → 1.7
    • Twin Tube TOW Launcher
      • After-shot dispersion penalty: 4 → 0
      • Accuracy: 0.26 → 0.2
    • Twin Tube TOW Launcher V2
      • After-shot dispersion penalty: 4 → 0
      • Accuracy: 0.26 → 0.2
  • Turret 2
    • View range: 565 → 580
    • 25mm M242 Bushmaster
      • Accuracy: 0.33 → 0.23
      • Reload time: 37 → 34
      • Aim time: 2.6 → 1.9
    • 25mm M242 Bushmaster V2
      • Accuracy: 0.31 → 0.21
      • Aim time: 2.3 → 1.7
    • Twin Tube TOW Launcher
      • After-shot dispersion penalty: 4 → 0
      • Aim time: 2 → 1
      • Accuracy: 0.26 → 0.2
    • Twin Tube TOW Launcher V2
      • After-shot dispersion penalty: 4 → 0
      • Aim time: 2 → 1
      • Accuracy: 0.26 → 0.2
  • Radio 1
    • Signal range: 590 → 700
  • Radio 2
    • Signal range: 650 → 750
  • Radio 3
    • Signal range: 690 → 800

M8 AGS

  • Chassis 1
    • Terrain resistance
      • Firm: 0.60 → 0.50
      • Medium: 0.70 → 0.55
      • Soft: 1.5 → 1.4
    • Rotation speed: 44 → 48
    • Shot dispersion penalty during movement/rotation: 0.08/0.08 → 0.06/0.06
  • Chassis 2
    • Terrain resistance:
      • Firm: 0.55 → 0.40
      • Medium: 0.60 → 0.45
      • Soft: 1.4 → 1.1
    • Rotation speed: 46 → 50
    • Shot dispersion penalty during movement/rotation: 0.06/0.06 → 0.05/0.05
  • Turret 1
    • Rotation speed: 44 → 46
    • View range: 560 → 580
    • 105mm M35 Rifled Gun
      • Reload time: 6.8 → 6.6
    • 105mm M35 Rifled Gun V2
      • Reload time: 6.5 → 6.3
  • Turret 2
    • Rotation speed: 46 → 48
    • View range: 580 → 600
    • 105mm M35 Rifled Gun
      • Reload time: 6.8 → 6.6
    • 105mm M35 Rifled Gun V2
      • Reload time: 6.5 → 6.3
  • Radio 1
    • Signal range: 650 → 750
  • Radio 2
    • Signal range: 570 → 650
  • Radio 3
    • Signal range: 690 → 800
  • Updated physics

Stingray 2

  • Chassis 1
    • Terrain resistance
      • Firm: 0.6 → 0.5
      • Medium: 0.7 → 0.55
      • Soft: 1.5 → 1.4
    • Rotation speed: 40 → 44
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.08/0.08
  • Chassis 2
    • Terrain resistance
      • Firm: 0.55 → 0.4
      • Medium: 0.6 → 0.45
      • Soft: 1.4 → 1.5
    • Rotation speed: 42 → 46
    • Shot dispersion penalty during movement/rotation: 0.08/0.08 → 0.06/0.06
  • Turret 1
    • Rotation speed: 42 → 44
    • View range: 550 → 570
    • 105mm L7A3 Rifled Gun
      • Reload time: 6.8 → 6.6
      • Shot dispersion penalty during turret rotation: 0.09 → 0.07
    • 105mm L7A3 Rifled Gun V2
      • Reload time: 6.5 → 6.3
      • Shot dispersion penalty during turret rotation: 0.07 → 0.05
  • Turret 2
    • Rotation speed: 44 → 46
    • View range: 580 → 600
    • 105mm L7A3 Rifled Gun
      • Reload time: 6.8 → 6.6
      • Shot dispersion penalty during turret rotation: 0.09 → 0.07
    • 105mm L7A3 Rifled Gun V2
      • Reload time: 6.5 → 6.3
    • Shot dispersion penalty during turret rotation: 0.07 → 0.05
  • Radio 1
    • Signal range: 650 → 750
  • Radio 2
    • Signal range: 570 → 650
  • Radio 3
    • Signal range: 690 → 800

Western Alliance: U.S.A. Premium Vehicles

Escalation (Era 2)

M3A1 Bradley

  • Turret
    • View range: 540 → 570
    • 25mm M242 Bushmaster
      • Accuracy: 0.35 → 0.25
      • Reload time: 31 → 29
      • Aim time: 2.1 → 1.7
    • Twin Tube TOW Launcher
      • After-shot dispersion penalty: 4 → 0
  • Radio 1
    • Signal range: 690 → 700

M50 Ontos

  • Chassis
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.08/0.08
  • Turret
    • Hit Points: 2,190 → 2,200
    • Rotation speed: 30 → 36
    • 106mm M40A1 RCLR
      • Accuracy: 0.32 → 0.28
      • Shot dispersion penalty during turret rotation: 0.16 → 0.12
      • After-shot dispersion penalty: 3 → 0

M60A1 RISE

  • Hull
    • Increased ERA armor effectiveness against ATGMs and HE rounds
  • Turret
    • Increased ERA armor effectiveness against ATGMs and HE rounds
  • Radio 1
    • Signal range: 610 → 650

G.I. JOE MOBAT

  • Chassis
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.1/0.1
  • Turret
    • Rotation speed: 28 → 38
    • 130mm Cannon
      • Accuracy: 0.35 → 0.32
      • Reload time: 9.8 → 9.5

Cobra C.A.T.

  • Chassis
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.08/0.08
  • Turret
    • Rotation speed: 30 → 40
    • 140mm Z-68A Cannon
      • Reload time: 10.7 → 10.5

Cobra Arctic H.I.S.S.

  • Turret
    • View range: 550 → 570
    • 90mm Twin Cannons
      • After-shot dispersion penalty: 3 → 2.5
  • Radio 1
    • Signal range: 610 → 670

Cobra H.I.S.S.

  • Camouflage
    • Moving: 0.418 → 0.440
    • Still: 0.418 → 0.440
    • On-fire penalty: 0.672 → 0.650
  • Chassis
    • Rotation speed: 42 → 50
  • Turret
    • View range: 550 → 570
    • 90mm Twin Cannons
      • After-shot dispersion penalty: 3 → 2.5
      • Accuracy: 0.28 → 0.24
  • Updated physics

Détente (Era 3)

CATTB “Thumper”

  • Changed tank class from tank destroyer to heavy tank
  • Added vertical stabilizer
  • Hull
    • Increased composite armor effectiveness against ATGMs
  • Camouflage
    • Moving: 0.58 → 0.48
    • Camouflage Bonus: 4% to 2%
    • Advanced concealment bonus: 30% → 10%
  • Chassis
    • Terrain resistance:
      • Firm: 1.1 → 1
      • Medium: 1.3 → 1.2
      • Soft: 2.2 → 2.1
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.1/0.1
  • Turret
    • Hit Points: 3,750 → 3,870
    • Rotation speed: 36 → 42
    • View range: 525 → 550
    • Aim time: 2.5 → 2.3
    • Increased composite armor effectiveness against ATGMs
  • Updated physics

M60AX

  • Hull
    • Increased composite armor effectiveness against ATGMs
  • Chassis
    • Rotation speed: 40 → 44
  • Turret
    • Hit points: 3,300 → 3,500
    • Rotation speed: 40 → 42
    • 105mm Gun M68A1
      • Reload time: 6 → 5.8
      • After-shot dispersion penalty: 3.5 → 2.5
    • Increased composite armor effectiveness against ATGMs
  • Updated physics

Teledyne Continental Motors AGS

  • Chassis
    • Shot dispersion penalty during movement/rotation: 0.14/0.14→ 0.12/0.12
  • Turret
    • Hit points: 2,750 → 3,000
    • View range: 565 → 600
    • 105mm Gun M68A1
      • Reload time: 36 → 34
      • Aim time: 2.1 → 1.9
  • Radio 1
    • Signal range: 690 → 800

Western Alliance: French Tech Tree Vehicles

Post War (Era 1)

Batignolles-Châtillon Char 25 T

  • Turret 1
    • View range: 460 → 450
    • 90mm F3
      • Reload time: 27.8 → 25.8
      • Aim time: 2.3 → 2.1
    • 90mm F3 V2
      • Reload time: 25.9 → 28
      • Shot dispersion penalty during turret rotation: 0.1 → 0.12
  • Turret 2
    • View range: 490 → 470
    • 90mm F3
      • Reload time: 27.8 → 25.8
      • Aim time: 2.3 → 2.1
    • 90mm F3 V2
      • Reload time: 23 → 27

AMX 30A

  • Chassis 1
    • Shot dispersion penalty during movement/rotation: 0.16/0.16 → 0.14/0.14
  • Chassis 2
    • Shot dispersion penalty during movement/rotation: 0.14/0.14 → 0.12/0.12
  • Turret 1
    • 100mm SA47
      • Reload time: 7.2 → 7
      • Aim time: 2.2 → 1.9
    • 105mm CN-105-F1
      • Reload time: 9.6 → 9.4
      • Aim time: 2.3 → 2
  • Turret 2
    • 100mm SA47
      • Aim time: 2.2 → 1.9
    • 105mm CN-105-F1
      • Aim time: 2.3 → 2

Lorraine Char de bataille de 40 tonnes

  • 100mm SA47
    • Reload time: 32 → 35.1

Détente (Era 3)

AMX 32

  • Chassis 1
    • Rotation speed: 42 → 46
    • Shot dispersion penalty during movement/rotation: 0.1/0.1 → 0.09/0.09
  • Chassis 2
    • Rotation speed: 44 → 48
  • Turret 1
    • Hit points: 3,100 → 3,300
    • Rotation speed: 40 → 42
    • View range: 525 → 530
    • 120mm CN120-25 G1
      • Reload time: 6.2 → 5.8
    • 120mm CN120-25 G1 V2
      • Reload time: 5.9 → 5.6
  • Turret 2
    • Hit points: 3,300 → 3,500
    • Rotation speed: 40 → 44
    • View range: 540 → 565
    • 120mm CN120-25 G1
      • Reload time: 6.2 → 5.8
    • 120mm CN120-25 G1 V2
      • Reload time: 5.9 → 5.6
  • Updated physics

AMX 40

  • Turret 1
    • Rotation speed: 40 → 42
    • 120mm CN120-25 G1
      • Reload time: 6 → 5.7
    • 120mm CN120-25 G1 V2
      • Reload time: 5.7 → 5.5
  • Turret 2
    • Rotation speed: 40 → 44
    • 120mm CN120-25 G1
      • Reload time: 6 → 5.7
    • 120mm CN120-25 G1 V2
      • Reload time: 5.7 → 5.5

Western Alliance: French Premium Vehicles

Escalation (Era 2)

AMX 13 SS-11 TCA

  • Chassis
    • Rotation speed: 40 → 46
    • Shot dispersion penalty during movement/rotation: 0.12/0.12 → 0.08/0.08
  • Turret
    • View range: 540 → 570
    • 75mm CN75-50
      • Reload time: 9.5 → 8.9
      • Accuracy: 0.32 → 0.28
      • After-shot dispersion penalty: 3.5 → 2.5
      • Aim time: 2 → 1.7
    • SS-11 Launch Rail
      • After-shot dispersion penalty: 3.5 → 0
      • Aim time: 2 → 1
  • Updated physics

AMX 30B2 FORAD

  • Chassis
    • Rotation speed: 44 → 48
    • Shot dispersion penalty during movement/rotation: 0.11/0.11 → 0.09/0.09
  • Turret
    • Hit points: 2,600 → 2,700
  • Updated physics

Autocannon Update

We recently updated some vehicles to use the newly added server-side firing mechanics to support weapons with high rates of fire. If you missed this announcement, you can read more about it in our Autocannons and Rotary Autocannons game guide.

Continuing this process, we have updated the following vehicles to use the new autocannon support (including some rocket-firing tanks and flamethrower tanks, which have guns that also benefit from these improved mechanics). Tanks that mount rocket launchers and flamethrowers are indicated with a note.

Cold War Autocannon Vehicles



World War II Autocannon Vehicles

New Camouflage Options

This update brings new Camouflage and Emblem options that include Brazilian, Romanian, Czechoslovakian, Polish, and Slovakian Camo patterns.

  • We’ve also added a new "blank" Emblem. This allows players to purchase a "blank" Emblem if they do not wish for their tank to have any default Emblem displayed.

Expand all

Camo: World War II – Czechoslovakia

SUMMER

[MERGE]

Czech Army Camouflage
Czech Army Camouflage - Updated

Czechoslovakian Amphibious Camouflage
Czechoslovakian Amphibious Camouflage - Updated

Czechoslovakian 3-Color Camouflage
Czechoslovakian 3-Color Camouflage - Updated

Czechoslovakian 4-Color Camouflage
Czechoslovakian 4-Color Camouflage - Updated

DESERT

[MERGE]

"Vltava” Camouflage
Vltava Camouflage - Updated

Renamed “Romanian 3-Color Woodland” to “European 3-Color Woodland”
Czech European 3-Color Woodland

Camo: World War II – Poland

SUMMER

[MERGE]

NATO 3-Color Woodland
Poland NATO 3-Color Woodland

[MERGE]

DESERT

[MERGE]

NATO Desert Tan
NATO Desert Tan

[MERGE]

Camo: Cold War - Independents

SUMMER

[MERGE]

Brazilian 2-Color Camouflage
Brazilian 2-Color Camouflage

NATO 3-Color Woodland
Independents NATO 3-Color Woodland

European 3-Color Woodland
Independents European 3-Color Woodland

[MERGE]

DESERT

[MERGE]

Brazilian 2-Color Arid Camouflage
Brazilian 2-Color Arid Camouflage

NATO Desert Tan
Independents NATO Desert Tan

URBAN

[MERGE]

Brazilian Trial Camouflage
Brazilian Trial Camouflage

[MERGE]

Emblems

Coat of Arms of Slovakia
Emblem - Slovakia Coat of Arms

Brazilian Roundel
Emblem - Brazilian Roundel

Updated Emblem of Romania
Emblem - Updated Emblem of Romania

“Blank” Emblem Icon
Blank emblem_290

Issues Addressed

General:

  • Added an outline to the match ID to improve readability on white backgrounds.
  • Double highlight boxes no longer appear on the Seasons Tab.
  • Addressed an issue that sometimes caused all tanks to appear on the same team while a replay was being viewed.
  • Adjusted the scaling for the “Multi-Toned” Urban Camo.
  • Text in the Options menu is no longer cut off when it is opened during a match.
  • The text on tabs now scrolls to support longer text strings for various localizations.
  • Completed season stages no longer have the buyout option appear in the legend.
  • Trade-in option now appears on the dropdown menu within the filters display.
  • Polish Patriotic 24 Camouflage no longer appears pink on certain tanks.
  • Addressed an issue where you couldn't fire your gun if you switched weapons at a specific time.


Tanks:


Maps:

  • Nebelburg (Small): Tanks no longer flash green and red around E5.
  • Nebelburg: Flattened the terrain on the MVP screen to prevent tanks from clipping into the ground.
  • Sand River: Adjusted rocks at G8 to address a visual issue.
  • Westfield: Additional collisions were added to a house at B0 to prevent tanks from clipping inside.
  • Widepark:
    • Map border line at E0 is now visible.
    • Corrected physics on a destroyed truck at A3.
  • Sevorogorsk: Rocks added to J1 to block access to unintended areas.
  • Berlin: Blocked a gap in the destroyed building at B5 to block access to unintended areas.
  • Ruinberg: Added rubble to a destroyed building at E6 to block access to unintended areas.
  • Province: Adjusted the terrain at D2 to block a visible hole in the terrain.
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