Commanders can be fine-tuned to match the playstyle that you desire and bring additional power to the battlefield. They are also completely optional (you don’t need a Commander to fight) and can be used on any tank in the game!
This article focuses on some recommended Skill builds for your Commanders. Once fully trained, both 2D and 3D Commanders can have up to nine powerful Skills equipped. Putting the right Skill on your Commander for the right tank will be a huge key to victory.
How you get to these Skills is up to you: either learn them in order, or learn the ones you want and re-spec your Commander later if you want to exchange Skills for different ones.
Read on to learn more, or jump to one of the following sections:
For Beginning Commanders
Every Commander starts with one open Skill slot that you use for any Skill you want. In addition, it’s free for you to assign a new Commander to any tank you own.
Skills are now much, much more powerful, especially when combined with complementary Skills, Consumables, and Equipment that suit both your tank’s class and your playstyle.
We recommend one of two Skills for a starting Commander:
- For newer players, we recommend you learn “Sixth Sense.” This Skill is vital in showing you when you are detected by the foes (meaning they know where you are and are probably aiming at you!).
- Once you get used to the game, the first Skill to consider should be “Quick Learner,” which will increase your Commander’s XP earn rate by 10%. This can get you to the second Skill much faster (especially if combined with Premium time or tanks!). This also gets your Commander to Elite status faster, allowing you to convert XP off of it to use on other Commanders or Tanks!
As your Commanders grow, we recommend that you choose Skills to suit your playstyle. Here are some ideas for you to think about and try.
Scouting and Light Tank Commanders
Scouts live and die (and earn!) based on their vision, mobility, and concealment.
Light Tank Commander Build 1
Here’s one for an all-around Light Tank Commander.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Sixth Sense |
|
Notified when detected by enemies. Your armor is usually thin and you rely on speed. Knowing you have been spotted is vital. |
2 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. This provides a general buff to all aspects of your tank’s performance and boost the effectiveness of additional Skills. |
3 |
Camouflage Expertise |
|
10% increase to camo factor. This makes it harder for the enemy to find you while you scout out foes for your allies. |
4 |
Situational Awareness |
|
6% increase to max view range. Your job is to detect the enemy. Every extra percent matters! When your allies attack the foes you spot, everyone gets closer to victory. |
5 |
Comms Technician |
|
30% increase to radio range. 20% increase to radio range for nearby allies. Seeing the enemy isn’t enough. You also need to be able to tell your allies you have seen a foe. This Skill helps that tremendously. |
6 |
Marked Target |
|
3-second increase to enemy vehicle detection time. If an enemy tries to break line of sight with you and hide, this Skill will allow you and your allies to see that foe for an additional, vital three seconds. |
7 |
Green Thumb |
|
10% increase to tank’s camo factor when in foliage. As your tanking ability improves and your knowledge of the maps grows, you will learn to hide in, near, and behind foliage. This Skill will take your knowledge and make it 10% more powerful. |
8 |
Track Mechanic |
|
25% increase to track repair speed. Your mobility is everything. If the enemy tracks your tank, you are a sitting duck and will likely perish very quickly. This Skill helps repair your tracks much more quickly than normal so you can get back to relying on your speed. |
9 |
Supply Conservation |
|
15% increase to Consumable recharge speed. Consumables allow you to go faster, fix debuffs, etc., depending on what you equipped. You will need your Consumables to be ready quick and often as you spot for your allies. |
Light Tank Commander Build 2
Another Light Tank build (this time focusing as much as possible on speed) looks like this. This build has Skills that are focused on improving handling and aiming on the move, with a few damage mitigation Skills thrown in to guard against the occasional tumble or collision you’re liable to experience along the way.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Off-Road Driving |
|
15% increase to handling on soft terrain, 7.5% increase to handling on moderately soft terrain. Where you’re going, you won’t need roads. |
2 |
Clutch Braking |
|
7.5% increase to vehicle rotation speed. Agility and maneuverability are the name of the game for this build. This is a crucial Skill to have. |
3 |
Run-n-Gun |
|
10% increase to accuracy when moving. You’re not stopping to take a shot with this build, so you’ll need to be able to fire effectively on the move. |
4 |
Snap Shot |
|
12% increase to accuracy during turret rotation. This Skill is great for popping enemies a couple times as you whip past them. |
5 |
Track Mechanic |
|
25% increase to track repair speed. Should an enemy get a lucky shot in or a drop in terrain be a bit further than you expected, this will get you up and running again ASAP. |
6 |
Trick Driving |
|
30% reduction in fall damage. Things can get out of hand when you’re moving at high speeds. This Skill will help mitigate any falls or tumbles you might encounter along the way. |
7 |
Controlled Impact |
|
20% decrease to ram damage to self, 20% increase to ram damage to enemy. Ramming an enemy at high speed is a great way to put an enemy out of commission. This Skill will help you come out intact. |
8 |
Pain Tolerance |
|
20% decreased chance of crew injury. Your tank’s crew is in for a rough ride. They’ll thank you for this one. |
9 |
General Mechanic |
|
10% increase to repair speed for all modules. A broken track or busted turret can mean game over during your high-stakes run. This Skill will keep you trucking when the going gets rough. |
Medium Tank Commanders
Medium Tanks are great in platoons to engage foes. They are also generally very effective stick-and-move combatants. The following Skills will make them even better.
Medium Tank Commander Build 1: The Brawler
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. This will make all your other equipped Skills even better! |
2 |
Run-n-Gun |
|
10% increase to accuracy when moving. You will need to stick and move. Having this impact your accuracy less will be useful. |
3 |
Snap Shot |
|
12% increase to accuracy during turret rotation. Same concept as the previous Skill. Allows you to move more and suffer less accuracy penalties. |
4 |
Clutch Braking |
|
7.5% increase to vehicle rotation speed. Now that your accuracy is better when moving, buffing the rotation of your hull will allow you to take turns faster and angle your armor better. |
5 |
Rapid Aim |
|
10% increase to turret and gun rotation speed. This uses the same idea as the previous Skill but applies it to your turret. |
6 |
Off-Road Driving |
|
15% increase to handling on soft terrain, 7.5% increase to handling on moderately soft terrain. Now that you’re more nimble and more accurate, let’s reduce the impact of the terrain on our mobility. Get that stick-and-move tank (solo or with a platoon) to be nimble even in the muddiest of mud. |
7 |
Trick Driving |
|
30% reduction in fall damage. Leaping from a large drop often can hide your tank from enemy fire BUT end up with your vehicle exploding. This Skill allows you to use this tactic and take less damage (and even survive more often). |
8 |
Controlled Impact |
|
20% decrease to ram damage to self, 20% increase to ram damage to the enemy. When push comes to shove, SHOVE BACK! Because you’re on the move, you might have to use your tank itself as a weapon. Enhance that option with this Skill. |
9 |
Supply Conservation |
|
15% increase to Consumable recharge speed. Consumables allow you to go faster, fix debuffs, etc. depending on what you equipped. |
Medium Tank Commander Build 2: Jack of All Trades
This Medium Tank Commander is less of a brawler and instead more of a harasser and jack of all trades. Hull-down positions or flanking positions are this Commander’s favorites.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Sixth Sense |
|
Notified when detected by enemies. Mediums need to be influential in different phases of the battle. Keeping as many hit points as possible is key to doing that. |
2 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. Make your tank more effective across the board by improving your driver, gunner, etc. and their effectiveness. Shoot more, drive more quickly, etc. |
3 |
Situational Awareness |
|
6% increase to max view range. Extending that view range and winning the vision game is key to being influential. |
4 |
Rapid Loading |
|
10% increase to gun reload speed. Firing more shells downrange is also key to being influential. |
5 |
Silent Driving |
|
55% decrease to the effect of driving on your tank’s camo factor. Stealth while moving helps you reach those great hull-down or flanking positions without taking damage. |
6 |
Run-n-Gun |
|
10% increase to accuracy when moving. Accuracy on the move is also important. |
7 |
Snap Shot |
|
12% increase to accuracy during turret rotation. So is accuracy while holding still or hiding in a bush. |
8 |
Camouflage Expertise |
|
10% increase to camo factor. This is another Skill to have for winning the vision game. Stay hidden. Deal Damage. Win. |
9 |
Off-Road Driving |
|
15% increase to handling on soft terrain, 7.5% increase to handling on moderately soft terrain. Improves tank mobility. |
Medium and Heavy Tank Commander Hybrid Build – Firepower and Survival
This build can be used on most Heavy and Medium Tanks. It forgoes Sixth Sense, as this Commander always assumes they’re spotted; they use the Targeted alert to know when they’re in danger.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. Improves the performance of your tank and any Skills you add after this. Universally good for all vehicles. |
2 |
Rapid Loading |
|
10% increase to gun reload speed. The more quickly you can reload, the better. Focus on improving your gun first, as that’s what you use to shoot and destroy enemies. |
3 |
Steady Aim |
|
10% increase to accuracy. Now that you can shoot faster, let’s improve the ability to hit what we’re aiming at. |
4 |
Run-N-Gun |
|
10% increase to accuracy when moving. Here’s another gun improvement to help you land shots. |
5 |
Snap Shot |
|
12% increase to accuracy during turret rotation. And let’s add the final gun improvement for accuracy. |
6 |
Armor Angling |
|
5% decrease to damage received. Now that you’ve maximized your firepower potential, focus on improving your lifespan to use that firepower. The first step is to reduce the damage received. This goes well with the RNG damage being in your favor. |
7 |
General Mechanic |
|
10% increase to repair speed for all modules. This gets your modules fixed ASAP to keep them in working order and keep you in the fight. |
8 |
Silent Driving |
|
55% decrease to the effect of driving on your tank’s camo factor. This helps you relocate easier and reduces the chance of being spotted. |
9 |
Marked Target |
|
3-second increase to the enemy vehicle detection time. This helps your team but also allows you to earn more assist damage. Earning more assist damage helps you earn more XP and complete Challenges. It’s also an important factor for earning Marks of Excellence. |
Sniper Commanders Suited to TDs
Snipers like to stay back, line up shots on their foes, and blow them away. Use Commander Skills to make this even better in your Tank Destroyers and sniping vehicles.
Sniper Commander Build 1
A sniper build for your TDs that focuses on concealment and sending deadly shells down range.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Steady Aim |
|
10% increase to accuracy. You’ll be shooting at long ranges. Make those shots count. |
2 |
Iron Mace |
|
25% decrease to the effect that distance has on shell penetration. When your shots hit, give them the best chance to penetrate enemy armor at a distance. |
3 |
Deadeye |
|
6% increase to chance of damaging crew and modules with AP, APCR, and HEAT shells. When your shots penetrate, give them the best chance to do some serious damage. |
4 |
Rapid Loading |
|
10% increase to gun reload speed. Now that you have more accurate, harder-hitting shots, let’s allow your tank to shoot more! |
5 |
Camouflage Expertise |
|
10% increase to camo factor. Your offense is in a great spot. Let’s concentrate on defense now. You don’t want to be seen before shooting! |
6 |
Green Thumb |
|
10% increase to tank’s camo factor when in foliage. Location matters. Increase your chances of finding that perfect shooting location behind a bush and not being detected. |
7 |
Muffled Shot |
|
35% decrease to the effect of firing on your tank’s camo factor. Tank weapons are LOUD. Help keep the enemy from detecting you as you lob shots downrange. |
8 |
Situational Awareness |
|
6% increase to max view range. Scouts are your friend, for sure. But sometimes you’ll need to rely on your own vision to find targets. |
9 |
Sixth Sense |
|
Notified when detected by enemies. Your stealthy, high-damage-output tank will still likely be found. Knowing as soon as possible when you’ve been located will help you know when to sit tight or when to bug out. |
Sniper Commander Build 2
One of our hard-core tankers in the engineering department also chimed in with another build option:
“I see where you are going with this… but stealthy TDs absolutely live and die by knowing when they are and aren’t detected, so I prioritize Sixth Sense in my builds. After that I prioritize Skills that buff my tank’s overall performance followed by Skills that help me win the vision game. So, my stealthy TD build would look something like this.”
This build also has suggestions for certain Skill numbers that allow you to choose based on your favorite tanks or playstyles.
Skill # | Skill Name | Icon | Effect |
---|---|---|---|
1 |
Sixth Sense |
|
Notified when detected by enemies. Stealthy tanks have no armor. Knowing when you’ve been detected is a matter of life and death. |
2 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. Make your tank more effective across the board by improving your driver, gunner, etc. and their effectiveness. Shoot more, drive more quickly, etc. |
3 |
Situational Awareness |
|
6% increase to max view range. Scouts are your friend, for sure. But sometimes you’ll need to rely on your own vision to find targets |
4 |
Camouflage Expertise |
|
10% increase to camo factor. Your offense is in a great spot. Let’s concentrate on defense now. You don’t want to be seen before shooting! |
5 |
Muffled Shot OR Green Thumb OR Silent Driving |
|
35% decrease to the effect of firing on your tank’s camo factor. OR 10% increase to tank’s camo factor when in foliage. OR 55% decrease to the effect of driving on your tank’s camo factor. Pick one of these 3 depending on your desired play style: Silent Driving is very good for the faster and more mobile TDs. Green Thumb is great if you want to also act as a passive scout. Muffled Shot is only bad if your gun can also be used on a battleship. |
6 |
Rapid Loading |
|
10% increase to gun reload speed. Let’s allow your tank to shoot more! |
7 |
Muffled Shot OR Green Thumb OR Silent Driving |
|
35% decrease to the effect of firing on your tank’s camo factor. OR 10% increase to tank’s camo factor when in foliage. OR 55% decrease to the effect of driving on your tank’s camo factor. Pick another from the choices listed for Skill 5 above, depending on your playstyle. |
8 |
Deadeye OR Snap Shot |
|
6% increase to chance of damaging crew and modules with AP, APCR, and HEAT shells. OR 12% increase to accuracy during turret rotation. Pick Deadeye if you regularly fire AP, APCR, or HEAT. If you find yourself not using these ammo types often, consider Snap Shot instead and go for more accuracy. |
9 |
Iron Mace |
|
25% decrease to the effect that distance has on shell penetration. When your shots hit, give them the best chance to penetrate enemy armor at a distance. |
Sniper Commander Build 3
Here’s a build for TDs that like to be on the move. This one’s made for snipers that like to quickly find a firing position, take a shot, and move on as soon as possible. Good for Commanders in tanks like the Stug III, The Rhm Borsig, the Waffentrager Auf Pz. II, or the Jpanther II (to name just a few).
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Sixth Sense |
|
Notified when detected by enemies. The moving TD commander will need to know when to hide or get into better cover. |
2 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. Make your tank more effective across the board by improving your driver, gunner, etc. and their effectiveness. Shoot more, drive more quickly, etc. |
3 |
Muffled Shot OR Rapid Aim |
|
35% decrease to the effect of firing on your tank’s camo factor. OR 10% increase to turret and gun rotation speed. You need to decide if you want to increase your odds of taking a shot and not being noticed OR acquiring a target with accuracy faster. The choice is yours. |
4 |
Steady Aim |
|
10% increase to accuracy. You’ll be taking shots that require precision. Look for your foe’s Commander hatch or other vulnerable spots, fire, and relocate. |
5 |
Armor Angling OR Situational Awareness |
|
5% decrease to damage received. OR 6% increase to max view range. Since your risk is going up due to your movement, give yourself a chance to survive shots that do hit your armor. Either that, or decide to try to win the vision game and increase your view range. |
6 |
Deadeye |
|
6% increase to chance of damaging crew and modules with AP, APCR, and HEAT shells. Do more module and crew damage to your foes. |
7 |
Iron Mace OR Rapid Loading |
|
25% decrease to the effect that distance has on shell penetration. OR 10% increase to gun reload speed. If you find yourself at close range, go for Rapid Loading to hit them often. If you find yourself keeping distance, go for Iron Mace to increase your chance to penetrate their armor. |
8 |
Supply Conservation |
|
15% increase to consumable recharge speed. Whenever your combat rations are available, you have a chance to perform better. Lowering Consumable cooldown times allows you to use your consumables more often. |
9 |
Marked Target OR Comms Technician |
|
3-second increase to the enemy vehicle detection time. OR 30% increase to radio range / 20% increase to radio range for nearby allies. You need to decide which is more important to you: seeing a detected foe longer if the foe breaks line of contact, or communicating (and receiving) foe information to and from allied vehicles. The choice is yours. |
Artillery Commanders (Great for Indirect Fire Professionals)
While similar to using TD Commanders, using an indirect fire vehicle leans on a slightly different set of Skills. Explore these builds using the Artillery vehicles available in World War II mode!
Artillery Commander Build 1
Here’s an Artillery build designed to get more accurate shells going downrange more often.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Steady Aim |
|
10% increase to accuracy. Arty shots have large dispersion. The smaller the dispersion, the more likely you will injure your foes. |
2 |
Deadeye |
|
6% increase to chance of damaging crew and modules with AP, APCR, and HEAT shells. Debilitating a target indirectly via Arty fire is a great way to allow the rest of your team to finish them off. |
3 |
Rapid Aim |
|
10% increase to turret and gun rotation speed. Most of your aiming will be via gun movement. Getting on target quick is important! |
4 |
Rapid Loading |
|
10% increase to gun reload speed. Artillery shots take quite some time to reload. This will allow you to lob more damage at the enemy. |
5 |
Muffled Shot |
|
35% decrease to the effect of firing on your tank’s camo factor. If your Arty is spotted, you are in real, real trouble. Mitigate that by quieting down your massive weapon. |
6 |
Camouflage Expertise |
|
10% increase to camo factor. This one’s used for similar reasons as the previous Skill. Stay out of sight to survive and rain death down on the foes. |
7 |
Silent Driving |
|
55% decrease to the effect of driving on your tank’s camo factor. If you DO need to move your hull to acquire a new target, this will allow you to do so silently. Remember, this decreases both your movement’s and rotation’s chances of revealing your location. |
8 |
Comms Technician |
|
30% increase to radio range. 20% increase to radio range for nearby allies. Stay in touch with your allies. You’ll be moving less than most of your allies and need to know what they are finding for you to destroy. |
9 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. Make your tank more effective across the board by improving your driver, gunner, etc. and their effectiveness. Shoot more, drive more quickly, etc. |
Artillery Commander Build 2
This build gives you a stealthier, more mobile, and more aware Artillery Commander.
This build also has suggestions for certain Skill slots that leave room for you to choose a Skill based on your favorite tanks or playstyles.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Sixth Sense |
|
Notified when detected by enemies. Knowing when you are detected is the key to survival. You can’t help your team if your tank’s been destroyed, and those pesky Light Tanks can see a long way away. |
2 |
Born Leader |
|
10% increase to effectiveness of all Skills and crew performance. Make your tank more effective across the board by improving your driver, gunner, etc. and their effectiveness. Shoot more, drive more quickly, etc. |
3 |
Rapid Loading |
|
10% increase to gun reload speed. More shells means more damage! |
4 |
Camouflage Expertise |
|
10% increase to camo factor. Stay out of sight to survive and rain death down on the foes. |
5 |
Steady Aim |
|
10% increase to accuracy. Arty shots have large dispersion. The smaller the dispersion, the more likely you will injure your foes. |
6 |
Snap Shot |
|
12% increase to accuracy during turret rotation. Not losing accuracy when rotating the turret allows for faster target acquisition. |
7 |
Off-Road Driving OR Silent Driving |
|
15% increase to handling on soft terrain, 7.5% increase to handling on moderately soft terrain. OR 55% decrease to the effect of driving on your tank’s camo factor. Artillery aren’t usually the most mobile of tanks, so choose either Skill to get into position faster. For the more mobile Artillery pieces for which shifting positions is actually possible, this will help with getting there undetected. |
8 |
Green Thumb OR Muffled Shot |
|
10% increase to tank’s camo factor when in foliage. OR 35% decrease to the effect of firing on your tank’s camo factor. Green Thumb is more useful with the stealthier Artillery vehicles. Muffled Shot is more useful when paired with the smaller caliber guns. |
9 |
Deadeye OR Situational Awareness OR Clutch Braking |
|
6% increase to the chance of damaging crew and modules with AP, APCR, and HEAT shells. OR 6% increase to max view range. OR 7.5% increase to vehicle rotation speed. Deadeye is useful for Artillery that regular use AP rounds. It should be paired with an Advanced Reloader as Equipment if you go this route. If you prefer detection, use Situational Awareness. On the right tank (eg: leFH18B2), nothing beats being able to rain death before they see you. If all else fails, Clutch Breaking on an Artillery is a Skill of last resort. Surprise those Light Tanks by being able to rotate fast enough to have them squarely in the crosshairs. Boom! |
Heavy Tank Commanders
Heavy Tanks are front line beasts that usually try to absorb enemy attacks so that the other tank classes can destroy the opposition.
Heavy Tank Commander Build 1
This build is all-in on defensive Skills.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
Armor Angling |
|
5% decrease to damage received. As a Heavy, you’ll be slow, which makes you a big, obvious target. But that’s OK, that’s your job! Let’s start by reducing the inevitable damage you will receive so you stay in the game longer. |
2 |
Clutch Braking |
|
7.5% increase to vehicle rotation speed. Your armor will be thick. Really thick. But proper angling of your armor will make it even MORE effective. Clutch Breaking allows you to rotate to the correct position faster. |
3 |
General Mechanic |
|
10% increase to repair speed for all modules. You are going to be an HE magnet. You’re usually already slower than most, and losing module effectiveness will be painful. Let’s get damaged modules taken care of as quickly as possible. |
4 |
Track Mechanic |
|
25% increase to track repair speed. You may be slow, but that’s better than being immobile. Foes will often try to track your vehicle and flank or get behind you. Combining Track Mechanic with General Mechanic will help you fix this situation quickly if you find yourself stuck without Consumables recharged and ready to go. |
5 |
Fire Prevention |
|
33% decrease to chance of engine fire. This is related to module damage. If your Heavy catches fire, you’ll be ruined very, very quickly. Dropping the chance of this happening will keep you in the game (and extinguished). |
6 |
Firefighting |
|
10% decrease to fire duration. Even with Fire Prevention, bad things can happen. Firefighting will put out the burn more quickly if the enemy manages to light you up. |
7 |
Safe Stowage |
|
25% increase to ammo rack durability. Your ammo rack is behind thick armor, sure, but it’s also a juicy target. Even a lucky shot to your ammo rack can end your battle in one shot. Safe Stowage makes being racked much less likely. |
8 |
Pain Tolerance |
|
20% decreased chance of crew injury. You will be taking shots and relying on your crew and Commander to stay in the game. Keep them safe with Pain Tolerance so they don’t get injured as you absorb shells. |
9 |
Last Stand |
|
25% increase to crew performance when under 10% HP. Being a primary, obvious target, you’ll inevitably be whittled down. Last Stand will make your crew much more effective when you’re low on health and will keep you in the game longer. |
Heavy Tank Commander Build 2
This build is a blend of defensive, concealment, and aggressive Skills to help you survive out in the open.
Skill # | Skill | Icon | Effect |
---|---|---|---|
1 |
General Mechanic |
|
10% increase to repair speed for all modules. You are going to be an HE magnet. You’re usually already slower than most, and losing module effectiveness will be painful. Let’s get damaged modules taken care of as quickly as possible. |
2 |
Situational Awareness |
|
6% increase to max view range. Your job is to absorb hits, sure, but knowing where the hits are coming from can be vital. |
3 |
Rapid Loading |
|
10% increase to gun reload speed. Heavy Tanks may not have the giant cannons that TDs have in most cases, but being able to shoot more quickly will help you survive longer. |
4 |
Camouflage Expertise |
|
10% increase to camo factor. Getting into position without being spotted can help guarantee you’re in a spot to defend your allies. |
5 |
Clutch Braking |
|
7.5% increase to vehicle rotation speed. Your armor will be thick. Really thick. But proper angling of your armor will make it even MORE effective. Clutch Breaking allows you to rotate to the correct position more quickly. |
6 |
Snap Shot |
|
12% increase to accuracy during turret rotation. You’ll be angling your hull and turret quite a bit to keep your armor at optimum angles. Don’t sacrifice accuracy while doing so! |
7 |
Run-n-Gun |
|
10% increase to accuracy when moving. Rotating your hull to block shots will ruin your aim. Mitigate that with Run-n-Gun. |
8 |
Steady Aim |
|
10% increase to accuracy. Heavy guns, in general, are not the most accurate. Compensate for this with Steady Aim. |
9 |
Off-Road Driving |
|
15% increase to handling on soft terrain, 7.5% increase to handling on moderately soft terrain. Your heavy, HEAVY vehicle will slow to a crawl in mud and dirt. Off-Road driving will help you counter these environmental sticking points. |
And Many More!
These are just a tiny number of the possible builds you can assemble. Try one for yourself OR come up with your own, powerful combo of Skills!
See you on the battlefield!