In World of Tanks Modern Armor, you make history!
Learn more about your first steps as a new tanker by clicking the links below or scrolling on for all the info you need:
Introduction: Basic Training
Upon launching World of Tanks Modern Armor for the first time, the game will automatically load you into Basic Training Mission 1 (Aim, Zoom, and Shoot Basics). This is the first in a series of Basic Training missions, each of which focuses on a different aspect of gameplay through guided simulated battles.
Once you complete Mission 1, you’ll be sent to your garage. There you’ll begin a series of introductory tasks that are designed to get you familiar with the garage, the game’s menus, and all the things you can do to prepare for your matches. Your first task: choose a tank and play a battle!
Each introductory task you complete will unlock additional tasks that will guide you through the game’s menus and unlock more menu items, until you’ve unlocked and explored all the all the major components of the garage menu.
Throughout this entire process (and at any point in your tanking career!), you’ll have access to additional Basic and Advanced Training missions that can be completed at your leisure. The available training missions are described below.
Mission #1 –
Aim, Zoom, and Shoot Basics
The focus of this mission is to teach you about sniping and is done using a Cold War tank so that you can experience that mode’s spotting and sight system. This mission is also one of the first to bring in more life-like banter between all of the tank crewmen. Stand your ground and take out the enemy!
Mission #2 –
Combat Basics
This mission will teach you the basics of moving, aiming, zooming, and using auto-lock in a simulated battle.
Mission #3 –
Armor and Flanking Basics
This mission is designed to teach the importance of precision shots and flanking. There is only one enemy tank, the Tiger 131, but its armor is impenetrable on most sides, making it imperative that you flank it.
Mission #4 –
Live Exercise Training
The first three missions have demonstrated the use of basic controls, the effectiveness of aiming for modules and flanking the enemy, and the role of playing the sniper by effectively using the zoom. Now it’s time to combine all of that into one last training mission, and it’s about to get heated: some of the enemy AI tanks (and one of your allies) have missiles.
Advanced Training Sessions
You can repeat the Basic Training missions as many times as you want and at any point while you have your account.
However, once you’ve completed Basic Training, you’ll be ready for the next level of your tanking education: Advanced Training Sessions!
Advanced Training Sessions are completely optional and will be available to you at any time in your tanking career (technically even before or while you’re in Basic Training, if you’re feeling like a go-getter). Even longtime veterans of the console battlegrounds can complete these missions and learn or practice specific skills.
Advanced Training is designed to help you become more familiar with some of the most useful advanced game mechanics. Each training session has its own reward for the first time you complete it, and you can access guided or free-roam options once inside your chosen session.
There are five Advanced Training Sessions available:
ATGM Training |
This module teaches you how anti-tank guided missile (ATGM) rounds work, then provides a controlled space for you to practice using them. |
Siege Training |
Get a detailed look at Siege Mode and how it works on vehicles like the upper-tier Swedish tank destroyers! This module provides detail into how to enable and use Siege Mode to dominate the battlefield. |
Artillery Training |
Rain fire from afar! Artillery Training is made to fully explain how to use this class to its fullest and land those shots from the backlines. |
Wheeled Vehicles Training |
Ever wanted to go fast and spot enemy tanks with the ability to get away? Look no further, as Wheeled Vehicles Training is here to improve your driving skills! This session features a full driving course to help you learn how to control these lightning-fast tanks. |
Multi-Turret Training |
Some tanks just are built differently. This training session will teach you how to effectively use multi-turret tanks to immobilize your opponent while switching to your main cannon to deal big damage numbers! |
Co-Op and Multiplayer Battles
Both Basic and Advanced Training are optional; they just give you a competitive edge. Whenever you’re ready for your first taste of battle alongside real players, the game will start you off with Co-Op battles.
But remember those introductory tasks we mentioned? One of those tasks will ask you to play your first Multiplayer battle, which will unlock Multiplayer mode for you from then on! For many players, Multiplayer is the core World of Tanks Modern Armor experience.
Co-Op Battles | Multiplayer Battles |
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Introduction to the Game Modes
Although you’ll start in the Cold War Co-Op garage by default at the end of training, you can play Co-Op battles in either World War II or Cold War game mode and can switch between the two to unlock Multiplayer.
World War II Mode |
Cold War Mode |
Each mode gives you the chance to take command of armored vehicles that saw battle as well as those that were based on blueprints or proposed designs from that time period in history.
Whichever mode you choose, you’ll be provided with vehicles to use for your initial Co-Op battles:
World War II Mode Starting Tanks | Cold War Mode Starting Tanks |
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There are four main differences between World War II and Cold War game modes:
- The tanks available
- The spotting system
- The matchmaking system
- Artillery vs ATGM vehicles
Before you head into battle, learn more about each mode to answer the question: Where will you make your mark?
World War II Mode
Vehicles available in World War II mode include some of the most powerful battlefield machines in use in Europe and Asia from the years preceding World War II through the period that immediately followed. You’ll be able to play such iconic vehicles as the Sherman, the Tiger, and the T-34.
Nations and Classes
In World War II mode, the tanks you can play are assigned to 12 nations:
U.S.A. |
Germany |
U.K. |
U.S.S.R. |
France |
Japan |
China |
Czechoslovakia |
Sweden |
Poland |
Italy |
Mercenaries |
Within each nation, tank levels are shows as tiers. Tier III is the lowest tier, and Tier X is the highest.
Please note that although we will mention Tiers I and II below, tanks from these tiers are no longer available to acquire except through special events and can only play with each other.
As you earn Silver and XP from your introductory Co-Op battles, be sure to check out the “Tanks” tab in your garage. There you’ll find the tanks from each nation sorted into branching paths called Tech Trees. These show you the upgrade paths you can take to unlock and earn higher-tier tanks.
In the Tech Trees, you’ll see that in World War II mode, you can play five different tank classes, each with their own strengths and weaknesses (see our Tank Class Guide for more info):
- Light Tanks
- Medium Tanks
- Heavy Tanks
- Tank Destroyers
- Artillery (also known as Self-Propelled Gun, or SPG)
These tank classes are important to consider when it comes to matchmaking!
Matchmaking
For multiplayer battles in World War II mode, the game’s matchmaker will create teams by taking into account the tiers and classes of all the players’ tanks, with the goal of making the teams as equal as possible:
- Matchmaking 101
- The tanks you’ll face in battle will vary based on the tank and tier you are playing. The garage will display which tier you could possibly see with your selected tank.
- Artillery Per Team
- Teams are limited to three artillery players per team (and one per platoon). Additionally, the limit will be adjusted according to the number of players in the queue:
- Artillery limits for Battle Tiers 3-4:
- Fewer than 45 players in the queue: One per team
- 45 or more players in the queue: Three per team
- Artillery limits for Battle Tiers 5-11:
- Fewer than 100 players in the queue: Two per team
- 100 or more players in the queue: Three per team
- Artillery limits for Battle Tiers 3-4:
- Teams are limited to three artillery players per team (and one per platoon). Additionally, the limit will be adjusted according to the number of players in the queue:
Co-Op battles in World War II mode are slightly different. They use a two-tier bracketing system:
- Tier I and II
- Tier III and IV
- Tier V and VI
- Tier VII and VIII
- Tier IX and X
So, if you select a Tier IV tank, you will face opponents only from Tier III or Tier IV.
Spotting System
Finally, there’s the spotting system that determines how tanks are detected:
- Enemy vehicles remain completely hidden until spotted by you or your allies.
- To spot an enemy vehicle so that their tank becomes visible, your tank’s view range is compared against the enemy tank’s camouflage to determine the distance at which your view range overpowers their concealment and they become spotted.
- Spotted enemies can still be seen only up to a distance of 564 meters away from your vehicle. After that, you will be unable to see an enemy vehicle even if it has been spotted.
- This is an automatic spotting system that is handled by the game.
The game HUD will display this spotting information to help you know when you can be spotted.
Cold War Mode
Vehicles available in Cold War mode saw action during the period of tension between the late 1940s and the 1990s. You’ll be able to play such iconic vehicles as the Abrams, the Leopard, and the T-72.
Factions, Classes, and Items
In Cold War mode, instead of nations, tanks are classified into three powerful factions:
Western Alliance |
Eastern Alliance |
Independent |
However, each faction still contains Tech Trees that show you the paths from introductory tanks to more advanced vehicles. You’ll quickly notice one key difference from World War II mode when looking at the Cold War Tech Trees: artillery is not available in Cold War mode!
Although there is no artillery, there are other items that are exclusive to Cold War:
- ATGM (Anti-Tank Guided Missiles)
- Smokescreen (Consumable)
- Hull Patch Kits (Consumable)
- Advanced Zoom (Equipment)
- Enhanced Missile Warning (Equipment)
Matchmaking
Unlike the World War II matchmaker, the Cold War matchmaker uses Era-Based Matchmaking. This applies for both Multiplayer and Co-Op matches.
Each tank in Cold War mode belongs to a specific Era in the table below. There are three levels of tanks per Era.
Eras matchmake within each other only! Post-War Era tanks like the M47 Patton will never face the M1A1 Abrams, which is situated in the Détente Era.
This system has been designed to create closer games in terms of power levels of the tanks, for more excitement and balance!
Post-War Era (Era 1) Late 1940s – mid-1950s |
Escalation Era (Era 2) 1960s – 1970s |
Détente Era (Era 3) 1980s – 1990s |
Spotting System
The Cold War spotting system differs from the World War II spotting system:
- Enemy vehicles are always visible at all times.
- You can manually see enemies by using your optics to scan the battlefield without any distance limitations.
- There is still the automatic spotting system as mentioned in the World War II section if they manage to get close enough without you manually seeing them.
- This spotting system is a combination of manually spotting vehicles and an automatic spotting system that is handled by the game.
Additional Questions
Will World War II vehicles be placed in the same matchmaking queue as Cold War vehicles?
- The World War II game mode and the Cold War game mode have separate queues to create fun, balanced matches.
Will I be able to use my Silver, Free XP, and Gold in both World War II mode and Cold War mode?
- Yes! Use them for whichever mode you want to play.
Will my Premium Account apply to both Cold War mode and World War II mode?
- Yes! Your Premium Account will provide the same benefits for whichever mode you play.
Is there
any
artillery in Cold War mode?
- Cold War mode is artillery-free.