One of the best ways to increase the power of your favorite vehicle is to put a Commander in charge of it.
A Commander enhances a vehicle’s performance by using certain Skills. Each Commander can equip a total of nine Skills for a truly customizable experience.
The Commander system replaces the Crew system from earlier versions of World of Tanks Console. To get started with the Commander system, head to the “Commander” tab in the game. This is where all your interactions with your Commanders will take place!
Click below to jump to a specific section and learn more:
Types of Commanders
You’ll find two different types of Commanders in the game: 2D Commanders and 3D Commanders.
Both 2D and 3D Commanders can be assigned to any tank in either World War II or Cold War mode. All Commanders have a total of nine Skill slots that you can unlock by playing more battles.
As their name suggests, 2D Commanders are represented by a two-dimensional illustrated portrait.
2D Commanders can be acquired from War Chests, in-game Challenges, and vehicle or Commander bundles from the Store. They can be assigned to any tank, and they offer the same battle benefits as 3D Commanders.
3D Commanders are fully rendered, three-dimensional figures designed to immerse you in the battlefield experience. Outfitted in gear that represents a specific nation and era, each Commander stands by their assigned vehicle in your garage and also appears on the MVP screen after battle to acknowledge your accomplishments!
Both 2D and 3D Commanders can be divided into three categories:
|
Standard Commanders |
Earn Commander XP at the regular rate Start with one open Skill slot |
|
Premium Commanders |
Earn Commander XP at a +15% bonus rate Start with two open Skill slots |
|
Hero Commanders |
Earn Commander XP at a +30% bonus rate Start with three open Skill slots |
How to Recruit a Commander
While on the “Commander” tab, select the “Recruit” tile and choose the Commander you want to recruit from those available.
Congratulations—you’ve recruited your first Commander!
How to Assign a Commander to a Tank
To put your Commander in charge of one of your vehicles, select that Commander from the “Commander” tab. Select the “Vehicle Assignment” tile.
Then, choose which tank you want to assign that Commander to.
Important notes:
- You can assign a Commander to any tank from any nation.
- A Commander’s first assignment is free.
- Reassigning a Commander to a standard non-Premium tank will cost Silver or Gold. However, returning to the last non-Premium tank occupied by the Commander is free.
- Assigning a Commander to a Premium tank of the same nation is free.
How to Reassign a Commander to a New Tank
Got a shiny new tank that you want to assign one of your Commanders to? No problem. You can do that from the “Commander” tab as well:
- Select the Commander you want to assign to a new tank.
- Select the tank tile that shows the tank currently paired with that Commander.
- Select the new tank you wish to assign your Commander to.
Reassigning your Commander to a new tank will cost Silver. Additionally, if you’re transferring your Commander to a tank of a different nation, there will be a Gold fee on top of the Silver fee.
The transfer fees are waived if the target vehicle is a Premium vehicle of the same nation.
How to Learn Skills with a Commander
Once your Commander is assigned to a tank, you’ll see a helmet icon next to that tank in the Vehicle tab’s tank reel. That means your Commander is ready to roll. Start playing battles with that tank to earn Commander XP!
Earn enough Commander XP, and you’ll unlock that Commander’s Skill slots. You’ll then be able to assign Skills to your Commander from the “Commander” tab:
- Select the Commander you want to train in a Skill.
- Select an open Skill slot.
- Select the Skill you wish to equip from the available Skills.
The Skill you choose will be 100% effective as soon as it’s equipped.
Keep in mind, each Skill is tied to a member of the tank’s crew that’s under your Commander’s charge—for example, Rapid Aim is a Skill that’s tied to the tank’s Gunner. If that crew member is taken out of action during a battle, then any Skill tied to that crew member becomes disabled!
How to Respec Your Commander’s Skills
Want to change your Commander’s Skill set? Here’s how to do it:
- From the “Commander” tab, select the Commander you want to respec.
- Select the Skill that you want to respec, then press the “Respec” button.
- You’ll receive a confirmation pop-up. On this screen, you can confirm that you want to respec only the selected Skill, choose to respec all of this Commander’s Skills at once, or cancel the action.
Resetting your Commander’s Skills will cost a Gold fee based on the number of Skills that you choose to respec.
Elite Commander XP and Free XP
Once your Commander has earned enough Commander XP to unlock all Skill slots, they will become an Elite Commander.
Commander XP that Elite Commanders earn can be converted into Free XP for Gold in the in-game Store:
- Select the Store Tab
- Select the Resource Conversion section
- Select the Commander → Free XP Option
Free XP can be used to upgrade any tank from any nation. It can also be used to unlock any Commander’s Skill slots even faster! To unlock a Skill slot using Free XP, select a Commander from the “Commander” tab, select the Skill slot you want to unlock, and confirm your choice to begin research and speed up that progress!
How to Dismiss a Commander
Sometimes, it’s time to move on. To dismiss a Commander from your roster, select them from the “Commander” tab, press the X button on Xbox or the square button on PlayStation, and confirm the discharge.
Note: Dismissing a Commander is permanent and can’t be undone!
You’ll receive 50% of the purchase value in Silver for any Commander you dismiss.
Skill List
By default, every Commander starts with the essential skill Sixth Sense equipped.
Want to see all the possible Skills you can fill the rest of your Commander’s open Skill slots with? Take a look at the table below!
| Skill | Effect | Crew Position |
|---|---|---|
|
Sixth Sense |
Instantly alerts you when your tank is detected (Default Commander ability) |
Commander |
|
Clutch Braking |
7.5% increase to vehicle's hull rotation speed. |
Commander |
|
Quick Learner |
10% increase to Commander XP earned from battle. |
Commander |
|
Gunsmith |
30% increase to accuracy of a damaged gun. (Shells Only) |
Gunner |
|
Safe Stowage |
25% increase to ammo rack durability. Decreases the reload speed penalty from a damaged ammo rack by 50%. |
Loader |
|
Pain Tolerance |
20% decreased chance of crew injury. |
Commander |
|
Run-n-Gun |
10% increase to accuracy when moving. (Shells Only) |
Driver |
|
Rapid Aim |
10% increase to turret and gun rotation speed. |
Commander |
|
Situational Awareness |
6% increase to max view range. |
Radioman |
|
Supply Conservation |
15% increase to Consumable recharge speed. |
Commander |
|
General Mechanic |
10% increase to the repair speed of all damaged modules. |
ALL |
|
Track Mechanic |
25% increase to track repair speed. |
Driver |
|
Wheel Mechanic |
15% increase to wheel repair speed. |
Driver |
|
Armor Angling |
5% decrease in damage received. |
Commander |
|
Green Thumb |
10% increase to vehicle's camouflage factor when in foliage. |
Commander |
|
Rollover Recovery |
50% faster recovery when vehicle has rolled. |
Driver |
|
Snap Shot |
10% increase to accuracy during turret rotation. (Shells Only) |
Gunner |
|
Camouflage Expertise |
7.5% increase to your vehicle's camouflage factor. |
ALL |
|
Off-Road Driving |
7.5% increase to handling on medium and soft terrain. |
Driver |
|
Born Leader |
5% increase to skill effectiveness and crew performance. |
ALL |
|
Final Stand |
25% increase to crew performance and 15% increase to gun reload speed when under 10% HP. |
Commander |
|
Comms Expert |
3-second increase to the duration of a targeted enemy's detection time. 30% increase to radio range. 20% increase to radio range of nearby allies. |
Gunner |
|
Fire Safety Training |
33% decrease to the chance of Internal Fire. 10% decrease in fire duration. |
Driver |
|
Expert Gunner |
6% increase to chance of damaging crew and modules with non-HE shells. 25% decrease to the effect that distance has on shell penetration ability. |
Gunner |
|
Dynamic Driving |
30% reduction in fall damage. 20% decrease to ram damage to self. 20% increase to ram damage to enemy. |
Driver |
|
Radio Jamming |
Decreases the time spotted by enemies by 3 seconds. |
Radioman |
|
Jack of All Trades |
Allows the Commander to fill in for knock-out crew members, reducing the penalty to vehicle performance from knock-out crew members by 50%. |
Commander |
|
|
|
|